Riggy wrote: If they're trying to foster an environment where rosters matter (which is a tangential argument, admittedly), then you shouldn't be offering such a large differences in amounts to different people based solely on the size of their alliance.
TishToshTesh wrote: Riggy wrote: If they're trying to foster an environment where rosters matter (which is a tangential argument, admittedly), then you shouldn't be offering such a large differences in amounts to different people based solely on the size of their alliance. I still say that if they wanted a balanced game with a diverse metagame and varied rosters, they wouldn't have tiers of rarity and such wide power disparity between characters, and it would be fairly trivial to get any one character to the level cap. Rares and legendaries scratch that gambler itch for token purchases, though.
klingsor wrote: We in the forums are the vocal minority, so if we just sit back and take every negative change they make, we are just observers. Not every change has to be done to improve their bottom-line. I've argued against this nonsense before and people tell me the game is doing great financially. Well if it's doing great, then don't nickel and dime the population. You don't have to bend over every-time they affect the game negatively (Have you already forgotten the absurd drop rates from Lightning Round Tokens?). Grow a pair and say something, so that when I show this thread to ICE, we are of one mind, and not filled with developer apologists who just applaud every time we lose something. And one more thing, this is the patch release notes:viewtopic.php?f=13&t=6458 Where does it say there that the value has been adjusted? Someone changed a value on a database and it was not announced or part of the released features. As far as I'm concerned this is a test and they can roll it back, if the apologist crowd doesn't keep trying to convince everyone that getting less ISO is somehow a good thing.
Riggy wrote: Read my sig. I'm not a mod right now, just a random guy voicing an opinion. And that opinion is that you don't understand the impact of game design beyond what affects you directly. I'm not saying thank you for taking it away. I'm saying I understand that giving 7000 ISO every 2 weeks to one guy "just because" and only 2800 ISO to another guy is dumb. If they're trying to foster an environment where rosters matter (which is a tangential argument, admittedly), then you shouldn't be offering such a large differences in amounts to different people based solely on the size of their alliance. Even now, the 2800 I'm getting vs. the 1120 that someone else is getting is still significant but puts it back in the realm of a normal event reward. The oil baron analogy is still appropriate b/c you're all for the rich getting richer much faster than the poor can get less poor. B/c the extra free 4K ISO you were getting gives you a much more solid competitive advantage. And my analogy didn't talk about taxes, it talks about tax breaks. When we each bought into our alliances, we weren't thinking about daily freebies, we were thinking about competitive advantages; so neither of us can claim that we were investing HP with the expectation of free ISO every day.
Riggy wrote: You're right, true parity would remove rarity, or have some mechanism for brackets based on roster or team level. However, that greatly reduces the longevity of a game. The mechanics of ISO and acquiring / leveling heroes at all is what creates both longevity in the game and the inequality of competition (hence the numerous arguments on scaling, among other things). So I agree that you need to have some sort of gimmick or hitch to keep people amused beyond just the match 3 combat mechanic. However, the disparate amounts of ISO being given away in the free daily reward was a poor way to foster long-term competition.
klingsor wrote: Riggy wrote: Read my sig. I'm not a mod right now, just a random guy voicing an opinion. And that opinion is that you don't understand the impact of game design beyond what affects you directly. I'm not saying thank you for taking it away. I'm saying I understand that giving 7000 ISO every 2 weeks to one guy "just because" and only 2800 ISO to another guy is dumb. If they're trying to foster an environment where rosters matter (which is a tangential argument, admittedly), then you shouldn't be offering such a large differences in amounts to different people based solely on the size of their alliance. Even now, the 2800 I'm getting vs. the 1120 that someone else is getting is still significant but puts it back in the realm of a normal event reward. The oil baron analogy is still appropriate b/c you're all for the rich getting richer much faster than the poor can get less poor. B/c the extra free 4K ISO you were getting gives you a much more solid competitive advantage. And my analogy didn't talk about taxes, it talks about tax breaks. When we each bought into our alliances, we weren't thinking about daily freebies, we were thinking about competitive advantages; so neither of us can claim that we were investing HP with the expectation of free ISO every day. And how do you claim I don't understand the impact of game design? I am a published former game developer, so how you infer I don't understand the impact of the game design is beyond me, especially when you haven't explained what such impact is. Please explain using big boy words how giving away ISO is bad in terms of game-play or economy. Is it because it's unfair to the little guy who doesn't have an alliance while big bad Klingsor is getting richer at the tone of 500 ISO a day? Perhaps you would like to nerf daily rewards as well? I have hundreds of FB friends and get a large daily bonus! If this is your premise it is ridiculous and I am done discussing this with you. You have no basis to know what my expectations or motivations were to join an alliance either. You speak from a position of pseudo-knowledge so better to state that it's your opinion than to try to make your personal opinions seem like canon.
klingsor wrote: Riggy wrote: Even now, the 2800 I'm getting vs. the 1120 that someone else is getting is still significant but puts it back in the realm of a normal event reward. The oil baron analogy is still appropriate b/c you're all for the rich getting richer much faster than the poor can get less poor. B/c the extra free 4K ISO you were getting gives you a much more solid competitive advantage. so how you infer I don't understand the impact of the game design is beyond me, especially when you haven't explained what such impact is.
Riggy wrote: Even now, the 2800 I'm getting vs. the 1120 that someone else is getting is still significant but puts it back in the realm of a normal event reward. The oil baron analogy is still appropriate b/c you're all for the rich getting richer much faster than the poor can get less poor. B/c the extra free 4K ISO you were getting gives you a much more solid competitive advantage.
klingsor wrote: Riggy wrote: Read my sig. I'm not a mod right now, just a random guy voicing an opinion. You speak from a position of pseudo-knowledge so better to state that it's your opinion than to try to make your personal opinions seem like canon.
Riggy wrote: Read my sig. I'm not a mod right now, just a random guy voicing an opinion.
klingsor wrote: You have no basis to know what my expectations or motivations were to join an alliance either.
klingsor wrote: Bowgentle wrote: TishToshTesh wrote: The ISO fountains in this game are way too stingy in general, though. The core puzzle combat is solid, but the progression and cover mechanics are vastly subpar compared to previous Puzzle Quest games. I made about 100K ISO since Saturday morning. The ISO payouts have increased considerably during the last 2 months or so - if you finish in a top spot in PVP your ISO intake is mad. Case in point: Hollowpoint Kiss. 500 ISO for 50 Points. 250 for 200. 250 for 400. 500 for 500. 500 for 700. 1000 for 800. 1000 for 1000. 2500 ISO for top 25. That's 6500 ISO for a top 25 finish - 5500 if you only go up to 800. On average, for a Top 1 finish, you'd get the ISO for up to 1000 (=4000) plus 3000 for the win, plus whatever you get for selling the covers you don't need. Plus if you are in a semi-decent alliance (which you probably are, if you are taking top 1 in PVP) and we're looking at another 2000 ISO for a top 100 finish. So that's 9000 ISO alone without any covers you sell of, which is crazy. Add to that at least 2000 ISO you make from each LR (play until 250), plus all those PVE rewards and you have more ISO than ever before. Bowgentle, You mean to tell me that the rich get richer?!? C'mon guys, get real. Don't come bragging about how much fake in-game money you are making with top 25 finishes... What about the other 100,000 players that don't dominate every event? Bottom-line someone decided they were being too generous. Why buy ridiculously overpriced ISO packs when they are just giving the ISO out on the street like candy? It's not being shorted 300 ISO, it's the principle of adjusting things just to drive impulse purchases up. What about character re-balancing? That's not a top priority because it alienates players and doesn't create revenue. If you remember the amount of nerd rage when Rags got **** you know what I'm talking about... We in the forums are the vocal minority, so if we just sit back and take every negative change they make, we are just observers. Not every change has to be done to improve their bottom-line. I've argued against this nonsense before and people tell me the game is doing great financially. Well if it's doing great, then don't nickel and dime the population. You don't have to bend over every-time they affect the game negatively (Have you already forgotten the absurd drop rates from Lightning Round Tokens?). Grow a pair and say something, so that when I show this thread to ICE, we are of one mind, and not filled with developer apologists who just applaud every time we lose something. And one more thing, this is the patch release notes:viewtopic.php?f=13&t=6458 Where does it say there that the value has been adjusted? Someone changed a value on a database and it was not announced or part of the released features. As far as I'm concerned this is a test and they can roll it back, if the apologist crowd doesn't keep trying to convince everyone that getting less ISO is somehow a good thing.
Bowgentle wrote: TishToshTesh wrote: The ISO fountains in this game are way too stingy in general, though. The core puzzle combat is solid, but the progression and cover mechanics are vastly subpar compared to previous Puzzle Quest games. I made about 100K ISO since Saturday morning. The ISO payouts have increased considerably during the last 2 months or so - if you finish in a top spot in PVP your ISO intake is mad. Case in point: Hollowpoint Kiss. 500 ISO for 50 Points. 250 for 200. 250 for 400. 500 for 500. 500 for 700. 1000 for 800. 1000 for 1000. 2500 ISO for top 25. That's 6500 ISO for a top 25 finish - 5500 if you only go up to 800. On average, for a Top 1 finish, you'd get the ISO for up to 1000 (=4000) plus 3000 for the win, plus whatever you get for selling the covers you don't need. Plus if you are in a semi-decent alliance (which you probably are, if you are taking top 1 in PVP) and we're looking at another 2000 ISO for a top 100 finish. So that's 9000 ISO alone without any covers you sell of, which is crazy. Add to that at least 2000 ISO you make from each LR (play until 250), plus all those PVE rewards and you have more ISO than ever before.
TishToshTesh wrote: The ISO fountains in this game are way too stingy in general, though. The core puzzle combat is solid, but the progression and cover mechanics are vastly subpar compared to previous Puzzle Quest games.
klingsor wrote: Not only were notes not published, some alliance members tell me they are still getting 500 ISO daily.
Riggy wrote: @Klingsor I think we completely agree that D3 has done a pretty poor job of communicating changes (or even the typical tourney structure for points and node refreshes). Would you be more ok with this nerf to daily ISO if they had just come out and posted somewhere (their facebook site, here on the forums, or on their marvel.com page) that it was changing and why it needed to be changed? klingsor wrote: Not only were notes not published, some alliance members tell me they are still getting 500 ISO daily. This was a known occurrence on day 1 and it depended on whether a person claimed their daily reward before or after that content push. I haven't heard of anyone saying that it's happened since that first day though (nor has there been any threads on it since day 1), so if you're still seeing it, that's definitely a sketchy bug of some sort.
klingsor wrote: Yes, if it was released on the News And Announcement section I would not have created this thread. One of my admins showed a screenshot of getting the 500 bonus today, that's twice after rollout, so bug or partial rollout.