People quitting
Comments
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I get it @Drycha I'm not thrilled about the new austerity either and people ARE quitting.
The loss of our carefully curated collections has made the scarcity of new cards more painful than it has been in the past (it took a long time before enough people were playing enough energize cards to make it viable, you know?).
This newest update has really divided the player base into those that think deck-building is fun and those that do not... and it's not my business to tell people what fun is. Everyone's gotta figure that one out for themselves.
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Drycha said:I must admit I'm guilty of the same. The game is addictive and it's hard to go cold turkey, especially after dumping so much time and money into it. Every day I don't login to collect the daily reward feels like a waste, especially when you usually have to work so hard to get the smallest reward.
Funny thing is though, we all know it'd only be pointless duplicate cards or a tiny amount of redundant currency.
Ultimately it's just not been fun for me for a long time. It's a soul destroying grind against the crippling pay-to-win system full of daily disappointments which I just can't sustain anymore.
"Mommy? Why are you so angry and yelling all of the time?"
"Magic is training me on how to become a Sith Lord Sweetheart."7 -
Eglyntine said:This is where I am at and have been for months now. I still play because I put an ungodly and very embarrassing amount of money into this game so I am trying recover through grinding for dupes and gold while the hate consumes me.
"Mommy? Why are you so angry and yelling all of the time?"
"Magic is training me on how to become a Sith Lord Sweetheart."2 -
Phillmoore said:i am losing good people following last upgrade. Team quitting game. Frustrated over paying for cards they can no longer use. Events with bad rewards. Unwinable events for most as card sets wrong.
Frustration is very high and even long term players are throwing in the towel.
Id hate to be a noob coming into game as it would seem an impossible chanllange and if that she the game why bother.
If the 4 hour recharge is a permanent fixture for the main coalition event, we will see even more quit. This scales up the grind to a level we previously concurred was unenjoyable for many.2 -
gruntface said:Phillmoore said:i am losing good people following last upgrade. Team quitting game. Frustrated over paying for cards they can no longer use. Events with bad rewards. Unwinable events for most as card sets wrong.
Frustration is very high and even long term players are throwing in the towel.
Id hate to be a noob coming into game as it would seem an impossible chanllange and if that she the game why bother.
If the 4 hour recharge is a permanent fixture for the main coalition event, we will see even more quit. This scales up the grind to a level we previously concurred was unenjoyable for many.
I am one of the players that will think hard about quitting. 4 hour recharge time is not sustainable for me anymore. I'm already burned out by all the events and the constant pressure of participation. Luckily I'm F2P. Haven't dumped a penny into this game, but I do like the concept of the game and I managed the game pretty well compared to the whales. I don't want the feeling that I'm missing out on the game and I certainly don't want the anxious feeling that my nodes have recharged to their maximum and REQUIRE to play to keep them from hitting the ceiling again. No, that's not my idea of fun and RELAXATION. I have other things to do as well next to my job and family.3 -
Sarahschmara said:
This newest update has really divided the player base into those that think deck-building is fun and those that do not... and it's not my business to tell people what fun is. Everyone's gotta figure that one out for themselves.
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I can attest to the current game state causing quitting in abundance. Half of the top 10 coalition I co-lead (#8 overall) have quit, with another 5-7 players have quit recently (BEFORE Amonkhet) due to nerfed rewards, the ridiculousness of Baral, lame events (I'm looking at you Fate Is Rarely Fair), too many Revolt against the Consulate events, and now, this new standard (read: ****) environment.
Also @Brigby, wasn't cast vs summon settled a long ways back?? Why is it that spells and supports are cast and creatures are summoned in event objectives - it's the incorrect wording as per D3's own fix from many months ago! *eyeroll*
Also #2 @Brigby, why wasn't Neheb fixed with the recent patch? His and Temmet's mana gains are identical. Problem is, Neheb is black/red. Why does he gain +6 for white/blue like Temmet, who is, you guessed it!, properly white/blue? It's the little things like these, that we the player base, see so frequently with each update or continually see with each oversight that it's no wonder we are constantly bashing the developers for being invalids... because, well, the evidence supports incompetence. The previous "attack" was as light and friendly as I could put into words. Warn me or whatever, if you must, but please see that these little things are addressed. It was an absolute failure on the developers part that we suffered through an event at least twice where neither Neheb nor the Gods of Amonkhet abilities were stated at all.
I love this game. I want it to succeed. I'm not a hater. I expect better. #rantover.1 -
shteev said:Sarahschmara said:
This newest update has really divided the player base into those that think deck-building is fun and those that do not... and it's not my business to tell people what fun is. Everyone's gotta figure that one out for themselves.
Different people have different ideas of fun and that's ok. One of the things I've noticed that some players are very much enjoying (among the laundry list of complaints) is the creative process of figuring out the most effective decks given a limited selection. Other players seem to absolutely hate this part.
It's a bit different than other changes to the game (e.g. The four hour recharge on the current ToZ) that tend to unite the players.
I didn't mean to imply judgement one way or another.2 -
Sarahschmara said:shteev said:Sarahschmara said:
This newest update has really divided the player base into those that think deck-building is fun and those that do not... and it's not my business to tell people what fun is. Everyone's gotta figure that one out for themselves.
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S'ok. Im just taking umbrage with your simplified split of the players. I'd probably be quite enjoying buiding new decks if cycling didn't render the whole process pointless.0
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Phillmoore said:i am losing good people following last upgrade. Team quitting game. Frustrated over paying for cards they can no longer use. Events with bad rewards. Unwinable events for most as card sets wrong.
Frustration is very high and even long term players are throwing in the towel.
Id hate to be a noob coming into game as it would seem an impossible chanllange and if that she the game why bother.
And now imagine how those people feel with 4-hour refreshes!
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Not enough new cards. Too much effort for little payoff... They don't even give you enough cards to buy!0
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Bugs, unresponsive support tickets, server connection issues wasting nodes... D3 sure does provide a lot in the way of reasons to quit.
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I really wonder if its a strategy to weed out the free players who do nothing but take up time on the servers.
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I can attest that this format is, essentially, broken already. Trial of zeal is a good example. Don't have Drake haven and cast out? Good luck, bruh. Do have them and you have to seriously punt to lose. At the same time the ai is a simpleton. Cycling decks are hilariously bad if you actually cast your cards, so they equal free wins. I do really enjoy deck building outside of blue and white still.1
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Sarahschmara said:Posts like these are just so much noise to the developers; several high-profile and very vocal players have "quit" and come back in the recent past.
People who care enough to post about it on the forums usually keep playing... in some form or another.
People who care about this game, and the players, enough to post in the forums (the only means of communicating with D3H outside of silencing our wallets) are admittedly rare, but a principled lot from what I've been able to discern.
Yes, it was hard going cold turkey. Yes, I truly wish it hadn't come to that. But at the end of the day, events became a chore, and the only other gameplay outside of events was reward nerfed into oblivion.
It wasn't fun anymore, caused frustration to the point that my wife would ask me at least once a week why I was still playing if it pissed me off so much. My answer was always that there was such potential for a truly awesome game, and that they were going to get it right... eventually. Not only has D3H not gotten it right, they've gotten it worse.
//Removed Inappropriate Content -Brigby
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Phillmoore is hitting the nail on the head.
No game should be designed by people that don't play it with their own money.
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