Money poorly spent!
Comments
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Just give us more deck slots, one for each "type". There should be a standard deck where the cards are pre-filtered to make the deck always compatible with the current standard expansions.0
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@andrewvanmarle
Yes, Hearthstone has a much slower rotation rate. IIRC it's the last two years worth of cards so your cards will stay valid for 1-2 years in Standard format.
Hearthstone also has a much bigger budget and development team allowing it to spend more resources on designing cards, testing them, and ensuring that they can function well in a comparatively larger card pool.
Hearthstone doesn't allow you to sell your cards either. Neither does Android: Netrunner since the living card game format makes card trading nearly non-existent. I think it's more of the ordinary if trading were allowed in a mobile card game so it should not be a big deal that trading isn't allowed in MtGPQ.
At this point in time, Amonkhet cards you get should be usable for at least 10 to 12 months in coalition play. That's almost double your estimate of 6 months.0 -
I can understand the frustration of not being able to use toys you paid money for, and you have every right to be upset with the current format is. D3 really needs to find a balance of events that allows old sets to still be played but also keep current events " standard events " in rotation. For all we know this is true because so far we have only seen these events. I think it was to soon to slam the panic button.0
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andrewvanmarle said:I cant get rid of this quote box
@wickedwitch74:
The two main differences with paper magic: you cant sell your cards for cash, you cant trade but the cards -can- be rebalaced without reprinting.
Knowing that my cards will be useless in coalition play in less than 6 months makes me not want to spend more, it makes me spend less since I'm not gonna waste cash on something THAT ephemeral.
(Btw hearthstone has a much slower rotation rate)
Point is that there here are way too many over powered and unbalanced cards from the Innistrad block, and since they had to put the axe for what's standard legal somewhere, makes sense to cut as many problem cards as possible at once.0 -
You can still play those cards in half the events... maybe more.0
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In paper Magic, there are dozens of different formats, each with a different list of banned cards. A card which is good in one format might not be good in a different format. A deck or strategy which is good in one Metagame might not be good in a different Metagame.
Often times, the formats are fan-driven, played on kitchen tables for years using house rules. Sometimes Wizards of the Coast formally adopts the format and supports it with their tournament rules or by adding it to the online version of Magic. Just recently, they added a 1v1 Commander league to Magic the Gathering Online. This has created a lot of excitement in my household, as I and my son have been digging through piles of old cards to build paper versions of successful online decks.
You can still play Olivia and Emrakul and Pig. You just can't play them in certain events. However, your opponent also can't play those cards in the same event, so the playing field is theoretically balanced. In my mind, this isn't significantly different from participating in some event where you have to cast x vehicles and energize y gems to get maximum points. Except in those events in the past, you'd be durdling with your stupid uncommons with whatever new set mechanic, while your opponent would be tossing down Olivias and Emrakuls and Pigs.
Personally, I think we should encourage D3 to give us more formats, not fewer. There should be formats where we play with all the cards, and formats where we play with certain cards. There should be formats where we play against a boss who has a certain deck, and formats where we play against decks designed by our opponents. There could be a format where you only play with the preconstructed decks, possibly paying some cash or crystals if your collection lacks certain cards. There could be a format where you only play with commons and uncommons. There could even be a format where you open a certain number of packs and play only with the cards in those packs. And, there could be some way to reset story mode, possibly with the opponents having more life and better abilities in the reset mode.
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killwind said:Well I certainly am new to Mobile app gaming but not to gaming or even online gaming. The online games that I played ( going to date myself here ) Ultima Online, Everquest, Asherons Call, Darkage of Camelot did not ever block old content (I did not like WoW no pvp on release). I stayed with DAoC from Beta until they killed the PvP server. I never saw discontinued content.
I agree that they handled rotation in MtGPQ poorly- (for example, offering SOI cards in the daily rewards). But you're exaggerating what's happening; the product is not "discontinued" in the sense that's it's useless. It's just not playable in -every- event. While I disagree with @wickedwitch74 that this game is "technically" Magic, I do agree that it is similar enough to Magic that adding formats for events is good for the health of the game.2 -
killwind said:I stayed with DAoC from Beta until they killed the PvP server. I never saw discontinued content.0
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span_argoman said:Hearthstone, the leader of the mobile card game category, initially didn't but now has card rotation. MTG has card rotation.
Android: Netrunner and all the other card games by that same publisher Fantasy Flight Games initially didn't have rotation. Then they realised what an impossible task it was going to be balancing new cards against the constantly growing library of existing cards. So now they all have rotation too.
I think it's part of the nature of cars games that either they die out before they need rotation or they survive long enough to require rotation. If you're a new upstart card game you don't announce that you will start rotating cards in 2 years' time. The majority of them don't even last that long.
And yeah like people said, just factor in that the card will only be Standard-legal for 5 - 12 months (depending on which point in the cycle you buy it). It will still be playable in PvE and legacy PvP events.
Well said. Card rotation is inevitable, once you reach a critical mass of cards.
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Corn Noodles said:killwind said:I stayed with DAoC from Beta until they killed the PvP server. I never saw discontinued content.
It's easy to forget that some of us have been flopping cards and wasting time on electronic games long before others were born so we might have a different perspective on things0 -
I wonder will they rotate out the masterpieces as well?0
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Of course they'll rotate out Masterpieces. Masterpiece is just another level of rarity. If the Mythics rotate, then the super duper Mythics also rotate.
The odd thing is that they allow Masterpieces in Standard at all. In paper Magic, Masterpieces are not considered to be part of the Standard set.
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Actually for me it's a huge relief that I can play in a mode now where I stand half a chance against Mythic-filled decks which reliably churn out Olivia, Decimator and Ulrich with tedious predictability.0
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Drycha said:Actually for me it's a huge relief that I can play in a mode now where I stand half a chance against Mythic-filled decks which reliably churn out Olivia, Decimator and Ulrich with tedious predictability.
As for being old timers, I remember my days of punching 5.25" floppies to save money and record games on the flipside. Bard's Tale anyone?3
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