Jdberia wrote: Oh well,I guess I can just focus on PVP until the next PVE.
_RiO_ wrote: Jdberia wrote: Oh well,I guess I can just focus on PVP until the next PVE. Have fun inflating your MMR and facing Lvl 141 opponents. (Yeah, PvP has its own version of 'scaling' and has had it for a good deal longer than PvE. Broken since its inception as well, similar to PvE scaling.)
Phantron wrote: The PvE scaling carries from round to round because it doesn't scale up fast enough. You pretty much need the level 300+ stuff to even slow down the top end players and that'd be pretty insane scaling if your nodes hit level 300 after one day, which is what it'd have to do for 2 day sub brackets that reset at the end. Right now the scaling encourages you to grind early to build a lead while the scaling is still low, since community scaling seems to inexorably take everyone out of the game. I don't think that's a bad thing since there should be value to playing early. The most important issue is still balance because the scaling gets out of control when everyone is beating everything. There also needs to be balance on the opposite end, namely Daken is no ways comparable to the rest of the DA crew when you're looking at level 200+ enemies.
Spoit wrote: Phantron wrote: The PvE scaling carries from round to round because it doesn't scale up fast enough. You pretty much need the level 300+ stuff to even slow down the top end players and that'd be pretty insane scaling if your nodes hit level 300 after one day, which is what it'd have to do for 2 day sub brackets that reset at the end. Right now the scaling encourages you to grind early to build a lead while the scaling is still low, since community scaling seems to inexorably take everyone out of the game. I don't think that's a bad thing since there should be value to playing early. The most important issue is still balance because the scaling gets out of control when everyone is beating everything. There also needs to be balance on the opposite end, namely Daken is no ways comparable to the rest of the DA crew when you're looking at level 200+ enemies. See, that's why community scaling is the problem. If everyone grinds harder to try to get a lead (which I will give you for this one, that the placements seem to be fairly static after each subs, but I'm not sure I agree with for other PvE events), then the community scaling goes up even faster. It's a vicious cycle Especially if they grind multiple times to get 110% of the same points that rubber banding would give.
Spoit wrote: You brought up Simulator in the other thread, I was #2 behind you in the last run of that. Sure you had a comfortable 6k point lead, but I was able to get 2nd fairly easily by just doing a clear, and then the essentials in the last hour, without killing my own scaling, much less everyone else's
Knock3r wrote: I'd really like to know why community scaling is even necessary. If a player chooses to grind a node or finds it a breeze to get through, let he/she be individually penalized with a higher scale, not everyone else. .
Toxicadam wrote: There's no, "The system is mostly fine." option. That's what I would pick.
Eddiemon wrote: Scaling exists so that events are not solely determined by how much time you have on your hands. That would be the biggest disincentive for most of the paying playerbase. Sure, it's great for those who thing playing for free is some noble endeavour, and that their time advantage should give them an in game advantage. But the issue is that they don't actually contribute anything to keepiong the lights on and the game running. So while you still cater to their playstyle, you don't design the game so that they are the primary beneficiaries because you lose all of your paying playerbase, most of whom have jobs and families and can't afford 6 hours a day playing time. Community scaling is fine. I know, people throw a hissy fit over how mean it is, but the secret is it is a multiplier. It takes whatever you did personally and expands on it. You grind every node down to get the 500 bonus ISO, it is that behavior that brings the mobs to level 400. The community may have added a 5x multiplier, but most peopel are still doing fine because they didn't push their personal level to ridiculous heights first. I know, it is easier to blame Spiderman than to take any personal responsibility, but plenty of people with Spiderman are still taking on mobs between level 80 and 120 for most mission because they don't feel the need to try and beat the mission 20 times per sub to try an extract every possible reward.
reckless442 wrote: Eddiemon wrote: Scaling exists so that events are not solely determined by how much time you have on your hands. That would be the biggest disincentive for most of the paying playerbase. Sure, it's great for those who thing playing for free is some noble endeavour, and that their time advantage should give them an in game advantage. But the issue is that they don't actually contribute anything to keepiong the lights on and the game running. So while you still cater to their playstyle, you don't design the game so that they are the primary beneficiaries because you lose all of your paying playerbase, most of whom have jobs and families and can't afford 6 hours a day playing time. Community scaling is fine. I know, people throw a hissy fit over how mean it is, but the secret is it is a multiplier. It takes whatever you did personally and expands on it. You grind every node down to get the 500 bonus ISO, it is that behavior that brings the mobs to level 400. The community may have added a 5x multiplier, but most peopel are still doing fine because they didn't push their personal level to ridiculous heights first. I know, it is easier to blame Spiderman than to take any personal responsibility, but plenty of people with Spiderman are still taking on mobs between level 80 and 120 for most mission because they don't feel the need to try and beat the mission 20 times per sub to try an extract every possible reward. But I don't grind every node and my scaling is still going through the roof. If I want to be competitive for the top-10 in a sub-event -- first-place is out of the question -- I do have to repeat some nodes two or three times, but I try to limit the number that I do. But it's not helping. Not to mention, I find it noxious that I should be penalized even more because I am forced to repeat winnable nodes if I want to win my bracket and compete for the top spot in the main event. Meanwhile, here is the roster of the current leader of my Alaska sub-event: 38 0/3/0 Hulk (3*) 37 2/2/3 Classic Storm (2*) 36 5/4/4 IM35 (1*) 33 5/5 Modern Black Widow (1*) 30 1/0/0 Invisible Woman (4*) 29 5/5 Classic Hawkeye (1*) 16 4/5/3 Modern Storm (1*) 15 0/0/1 Human Torch (3*) 15 1/0/0 Modern Thor (3*) 13 0/0/1 Moonstone (2*) 13 2/0/0 Original Black Widow (2*) 12 3/1/1 Marvel Now Magneto (2*) 11 5/2 Yelena (1*) 10 0/3 Daken (2*) 9 1/1/1 Ares (2*) 0/0/1 Astonishing Wolverine (2*) He doesn't even have any fully capped 1*s, but somehow has over 5800 points in Alaska. Do I resent that? You bet I do.