Does heroes for hire mean that we should never direct buy. . .
Comments
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I am just into the phase where I don't have anything to spend HP on other than slots with new character releases.
I have one 4* champ, BH has been **** since I have only ever had 1 4* BH pull. For me there are only very specific covers I would buy. Quake, because I have always wanted to champ her (need 3 more), non-red Peggys (I am up to 14 red covers so far) and the next Starlord will allow me to champ him. If it lasts until Medusa's yellow comes around again I will buy that to champ her as well.
I don't have much else that I feel compelled to buy. Vaulting came just as I was starting to get a nice set of covers for the existing 4* and now that has been shut off. I don't get many 4* from heroics, only when I spend CP or get an LT for one reason or another. So most of the available 12 are not well built except for the ones mentioned above.
I will say that I would buy more if I wasn't at the **** 3600HP price point. That this "blind" price test is still happening is borderline sadistic.0 -
I'm at a similar place as deadtaco in that there aren't many ways to make HP useful... I stopped at 160 slots, and occasionally throw some more HP into roster slots... don't yet have any dupe 3*s, use minimal HP for PvP shielding.
Prior to the HfH store I'd drop 100HP on the daily deal for a vault with a 4* I needed.
While I think the HfH store is a woefully inadequate alternative for acquiring the retired 4* that have arisen from the vaulting fiasco, I'm going to take advantage of a cover I need being sold for HP. That said the availability of specific covers is pretty low, each specific cover will take somewhere in the neighborhood of 4-5 months before we see it again.
Another point here is that you can't use CP to add a champion level to a character, but you can buy one via this store.... As the more serious players continue along the path of getting 13 covers for new 4*s before they retire the backlog of 4*s that have less than 13 covers will only ever shrink, limiting your options for using CP to develop 4*s.
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