Damage from comboing or cascading.
WirriesT
Posts: 10 Just Dropped In
So I just noticed that damage from combos/cascades is decreased. My level 360 Thanos matches black tiles at 335, which means a match 3 causes 1005 damage to my opponent.
But it if I match 3 of another color, specifically matched by another character, the damage from a subsiquent match of black is reduced to 754. In a recorded instance, there was a match 3 of blue from Captain America: Sam Wilson that caused black tiles to fall and match up. The blue tiles did 222, per their dmg value of 74 each. But then the black tiles fell, matched away and caused 754, dealing a total of 976 to the opponent.
I have screen shots of the above happening. So my question is, why does this happen?
But it if I match 3 of another color, specifically matched by another character, the damage from a subsiquent match of black is reduced to 754. In a recorded instance, there was a match 3 of blue from Captain America: Sam Wilson that caused black tiles to fall and match up. The blue tiles did 222, per their dmg value of 74 each. But then the black tiles fell, matched away and caused 754, dealing a total of 976 to the opponent.
I have screen shots of the above happening. So my question is, why does this happen?
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Comments
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Asked the same question long ago - https://forums.d3go.com/discussion/19473/is-there-a-negative-multiplier-on-cascade-match-dmg#latest.
There is a .75 damage multiplier on each subsequent match of a cascade after the first. It's so a ridiculous cascade doesn't kill you or the opponent on that alone. They just have all the AP instead, hehe.
So, order/gem choice of your first match matters. If given the choice, I always try to choose the five star gem match first.
Hope that helps.2 -
orbitalint said:Asked the same question long ago - https://forums.d3go.com/discussion/19473/is-there-a-negative-multiplier-on-cascade-match-dmg#latest.
There is a .75 damage multiplier on each subsequent match of a cascade after the first. It's so a ridiculous cascade doesn't kill you or the opponent on that alone. They just have all the AP instead, hehe.
So, order/gem choice of your first match matters. If given the choice, I always try to choose the five star gem match first.
Hope that helps.0 -
Yes, multiplier of the cascade is applied to crit combos as well. I don't know if you notice but they definitely have an order of operations with resolving cascade matches. I'm pretty sure it is top to bottom, left to right. So that will take priority in the cascade when crits happen on combo matches of two or more colors at once. Is that what you are asking about?
Also, I haven't tested it out officially but I think the multiplier gets reset if a cascade causes a match 5 and you have to make another move.0 -
IIRC this is one of the things that make strike tiles so amazing, they apply a flat damage addition and are not subject to the diminishing returns of a cascade.1
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*Moving this over to Tips and Guides as it is better served there*1
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MissChinch said:IIRC this is one of the things that make strike tiles so amazing, they apply a flat damage addition and are not subject to the diminishing returns of a cascade.0
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Yeap, noticed that too.
However, if you make two (or more) matches at the same time, they will deal normal damage.
Like with QS black or coulson purple. Since it is a simultaneous match and not a cascade0 -
Also note that the gem that you move determines the first match. Let's say you have two colors (x and y) laid out like so:
xxy
yyx
If you grab the y on the right to drag it down a row, the y tiles will match first, followed by the x tiles. This is also true even if the other match is a match 4 or 5, and applies regardless of which set of tiles is above, below, left, or right.
Sometimes it matters a great deal when you want/need a specific character to take the next hit (or not to), and x and y are tanked by different characters.0
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