Update To Powers That Interact With Team-Up Tiles *Updated (5/12/17)
Comments
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@Al_Paca @Felonius
Based on the developer's feedback, it appears that disallowing Team-Up tiles to be specifically chosen is an intentional change. Having said that though, they do recognize that this standardization of the way Team-Up tiles affect abilities is not intended to be a "nerf".
I'll be sure to let them know that they should take a look at Silver Surfer as well, when they evaluate other characters in the future.2 -
Thank you Brigby.0
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Thanks for the timely and informative responses, Brigby! I get that it wasn't intentional that the team-up change should nerf SS. However, it is the case that he went from inferior to his 5* peers to more inferior than his 5* peers. I'm not asking that we return SS back to his former glory...he never had any. I'm just asking that we give him a slight nudge in the direction of struggling to stay relevant.
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Brigby said:
I'll be sure to let them know that they should take a look at Silver Surfer as well, when they evaluate other characters in the future.
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@Brigby
Any news from the devs regarding 4*Cyclops' blue power? As pretty much everyone else said in this thread, disallowing it to target team up tiles can negatively affect the max amount of red gained. Plus, using it to gather the last TU ap to ready the big damage for his red gave Cyke more depth.
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Königsmacher said:Brigby
Any news from the devs regarding 4*Cyclops' blue power? As pretty much everyone else said in this thread, disallowing it to target team up tiles can negatively affect the max amount of red gained. Plus, using it to gather the last TU ap to ready the big damage for his red gave Cyke more depth.
Unfortunately as of this moment, I do not have any updates available to communicate regarding 4-Star Cyclops and his blue ability. If I hear of any news, I will be sure to pass that along to the community.0
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