More fuel for the confirmation-bias fire... *sigh*
CNash
Posts: 952 Critical Contributor
Every time a new character is added to the general token pool, I end up getting one of their covers almost immediately, which either makes me very "lucky" (confirmation bias) or suggests that the odds on brand new characters aren't the same as other 4*s.
Now I have to scrounge up another 1000 HP for a roster slot for Cloak & Dagger. Gee, thanks! I'd much rather have had a cover for a 4* that was closer to 13 covers than for another new character that I won't use for months (as the rate at which I obtain LTs and CP is decidedly not optimal).
Now I have to scrounge up another 1000 HP for a roster slot for Cloak & Dagger. Gee, thanks! I'd much rather have had a cover for a 4* that was closer to 13 covers than for another new character that I won't use for months (as the rate at which I obtain LTs and CP is decidedly not optimal).
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Comments
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CNash said:or suggests that the odds on brand new characters aren't the same as other 4*s.2
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So sell it. You'll have months to roster C&D so why worry about it now?0
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CNash said:(as the rate at which I obtain LTs and CP is decidedly not optimal).
25 CP for each PvE and at least 10CP from PvP every few days.
Not to mention vaulting has really sped up my rate of new 4* accumulation.
What's your roster like? Is it simply a case of not being able to compete in PvP for the 10CP?
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I simply don't have the time or energy to fully clear PVEs any more - and sometimes I don't even play a PVE if I'm feeling burned out or just can't take yet another run of Thick as Thieves. I take what I can get while playing at my own pace. On a good week I'd say I get maybe 40 CP. With LTs and random 4* pulls from tokens, I'm not doing too badly on the 4* front any more, but my above statement still applies: I'd rather have another cover contribute to one I've rostered than have to pony up more HP.1
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Dragon_Nexus said:CNash said:(as the rate at which I obtain LTs and CP is decidedly not optimal).
25 CP for each PvE and at least 10CP from PvP every few days.
Not to mention vaulting has really sped up my rate of new 4* accumulation.
What's your roster like? Is it simply a case of not being able to compete in PvP for the 10CP?2 -
Alsmir said:Dragon_Nexus said:CNash said:(as the rate at which I obtain LTs and CP is decidedly not optimal).
25 CP for each PvE and at least 10CP from PvP every few days.
Not to mention vaulting has really sped up my rate of new 4* accumulation.
What's your roster like? Is it simply a case of not being able to compete in PvP for the 10CP?10 -
... And then being ok with falling further behind because you can't play Behemoth Burrito or Clash when that 4* comes up, or it being that much harder to score well in PVE when they're featured. I'd like to roster them, and will be trying hard to get my hands on that HP, because then I won't have this problem again with that particular character. I can collect their covers without being caught in the monetisation trap. That's really why I like getting covers for characters I've already rostered, after all.
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revskip said: Casual play is fine as long as you are okay with casual rewards.3
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beyonderbub said:As soon as this basic concept is accepted, half the frivolus complaints around here should disappear.1
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Alsmir said:Dragon_Nexus said:CNash said:(as the rate at which I obtain LTs and CP is decidedly not optimal).
25 CP for each PvE and at least 10CP from PvP every few days.
Not to mention vaulting has really sped up my rate of new 4* accumulation.
What's your roster like? Is it simply a case of not being able to compete in PvP for the 10CP?
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It's fine to play however much you want to play, but when someone says "I don't get close to optimal CP" and the response is "well, 100 CP per week is easy", there's a clear disconnect in understanding that has nothing to do with entitlement. Doing full clears of PvE in an hour a day is also nowhere near realistic for undeveloped rosters.
In any case, dilution is and will always be a problem with this game, even post-vaulting. It's just one of those things you have to get used to if you're going to play.1 -
beyonderbub said:revskip said: Casual play is fine as long as you are okay with casual rewards.2
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One of the problems with vaulting for newcomers is the relative ease to get a 4* covered. But without the developed roster there is no way to get ISO fast enough and they are not prepared for the brutality of scaling and update MMR after they champion one of the 4*. And if I would join now, with the ingame information provided, I would uninstall the game after couple of weeks. And vaulting didn't do any good in this regard. The only thing that would help if the developers increase the iso stream and hp stream. That way the newcomers can roster every toon they draw from packs, level them and enjoy a bit of play (before the nightmare called scaling kicks in).0
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beyonderbub said:revskip said: Casual play is fine as long as you are okay with casual rewards.
You know that in CL6 PvP progression rewards are only 3* covers? Not only I'm loosing points to 4* champed boosted teams, but even in my CL 6 bracket the top player is a guy with multiple 5* champions.
You might want to re0think your argument.
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Alsmir said:beyonderbub said:revskip said: Casual play is fine as long as you are okay with casual rewards.
You know that in CL6 PvP progression rewards are only 3* covers? Not only I'm loosing points to 4* champed boosted teams, but even in my CL 6 bracket the top player is a guy with multiple 5* champions.
You might want to re0think your argument.
Is it me? I admit I dropped down to SCL 6 for Hooked on a Feeling since I wanted two Star-Lord covers more than a Hulkbuster cover. I figured if I was able to champion Star-Lord that would give me a LT now while Thanos is still in the Latest Legends pool. Ordinarily I wouldn't leave the SCLs where you can get fourstar progression rewards though.0 -
mexus said:Alsmir said:beyonderbub said:revskip said: Casual play is fine as long as you are okay with casual rewards.
You know that in CL6 PvP progression rewards are only 3* covers? Not only I'm loosing points to 4* champed boosted teams, but even in my CL 6 bracket the top player is a guy with multiple 5* champions.
You might want to re0think your argument.
does CL affect how strong opponents you face? Some people say no, some people say yeah.
I'm with you, I think PVP is so damn rough and frustrating.
CLs only dictate what rewards you are fighting for. Similarly, you compete for placement against people in your bracket/CL/time slice.
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Games are supposed to be fun. Playing the same story line over and over again is not fun. Competing against PVP is only fun if your team is about as strong as their's, but when your best team is made of championed 3* and you fight against those with championed 5*, it's annoying- no matter how good your strategy is, you just can't win. And you can't play too much either if you don't already have a great rooster, because PVP will get all your decent characters injured in no time. And "if you don't like it just don't play it" is not a great answer either. Because if too many drop out of the game, it will just be shut down and all your awesome roosters will worth nothing.
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mexus said:Prepare to cough up 1000 more for Rocket & Groot, 1000 more for Drax, 1000 more for Gamora, 1000 more for Star Lord.
If you want them rostered, that is. You don't have to, now, or later. It's a choice.
I'm more worried about the ISO-8 income, I think the forum will explode soon when everyone has like 4 new characters to ISO-feed.
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mexus said:
Pro-tip:
Don't read or follow the story, just match tiles. Matching tiles is fun.
Yes, yes it is. But even that gets boring after a while. The boss battles are a breath of fresh air. But they're too rare imo.
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mexus said:Prepare to cough up 1000 more for Rocket & Groot, 1000 more for Drax, 1000 more for Gamora, 1000 more for Star Lord.
Luckily the early season PVP hasn't been quite as punishing as the end of last season on me. I've gotten away without having to spend quite so much shielding. Time to stop spending on the lotto draws, though.0
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