**** Rocket & Groot (Awesome Mix Volume 2) ****
Comments
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Spiderwoman is next, and then i think cage.
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Player1575 said:Anyone know who will get vaulted when R&G get added to legendary tokens?
Next season's token rotation should see Rocket and Groot and the new Gamora added to the tokens and Spider-Woman and Luke Cage be removed to make room for them. Three-star Star-Lord should also enter the token pool at that time, but it is unclear what character will be removed to make room for him.0 -
I like the progression prize cover, but fighting with it is a PITA at this level. Carol and IM40 work well but if I don't get the yellow and black right away it's a wash.
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Crowl said:zodiac339 said:Hey, look at that! PVP at 900 is green! Looks like I win. A green. Smolcat.0
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1/0/1 was fine in the Backup Plan last mission with a champed Carol and a 131 2/4/2 Medusa0
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Carol /Wasp/R&G, collect 6 Blue and wreck.0
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We_are_Venom said:Carol /Wasp/R&G, collect 6 Blue and wreck.
Try r&g 4* + wasp + carol. Use ap boosts to start with 3 blue. Make 1 blue match. You will be doing 5k per match by round 4. . .0 -
4*R&G + Wasp + Carol :
They're good, but I wouldn't want to burn 3 AP boosts every match to get Wasp and Carol going right away, unless I'm shield hopping. R&G's blue and green powers are a little too expensive for a quick kill. Nevertheless, I think R&G is going to be the new hottest character to champ, and eclipse Carol.
Does everyone realize that R&G can hit 4 times in one turn, with strike damage boosting each hit?
1. Blue CD tile hits + strike damage (creates attack tile too)
2. Green CD tile causes Baby Groot to make a match + strike damage
3. You make a regular match + strike damage
4. Attack tile makes a hit + strike damage
So.......the strength of those strike tiles makes a big difference. But it takes 12 Blue and 10 Green to pull this off, hence this team......
4*R&G + Star Lord + IM40:
They hit hard from the beginning and even harder at the end. IM40 fuels R&G and SL to throw down CD tiles, and then do some punching. Each turn, you hit 4 times until your CD tiles expire and then hit the whole team 3 times. This could take down some very tough opponents.
Here's some other team ideas:
4*R&G + Star Lord + Carol:
Start with 2150+ match damage; active powers in all colors; 5 ways to produce CD tiles; AP reduction by Star Lord; Carol can quick expire R&G's green nuke or her own Black CD tile. You could substitute Carol with Wasp.
4*R&G + Medusa + (Guardians character): (PVE)
The quick kill team; 2150+ match damage AND 2600 end of turn damage = 4750 damage per turn
4*R&G + Medusa + Carnage: (PVP)
3500 damage per turn, sure to scare away any potential attackers. If you match away the special tiles, Medusa heals the team and Carnage just makes more. It's so evil.
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bbigler said:....
4*R&G + Medusa + Carnage: (PVP)
3500 damage per turn, sure to scare away any potential attackers. If you match away the special tiles, Medusa heals the team and Carnage just makes more. It's so evil.0 -
When does Baby Groot enter the 4* pool?0
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At the beginning of next season, which is June 1st.1
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DesertTortoise said:At the beginning of next season, which is June 1st.0
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Rick OShay said:bbigler said:....
4*R&G + Medusa + Carnage: (PVP)
3500 damage per turn, sure to scare away any potential attackers. If you match away the special tiles, Medusa heals the team and Carnage just makes more. It's so evil.
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Imagine if Ultron was a playable hero. Imagine if you paired the two of them with Wasp.
Imagine allll the strike tiiiles... flipping allll the tiiiiime
You may say... I'm a dreamer
But I'm not the only one
Someday Devs may join us
And MPQ will be all fun.1 -
I just went up against them champed in Sim. Holy cow. I won, but man, it was close. Those strike tiles almost shredded Carol before I knew what hit me.
*moves Rocket and Groot to the top of her wish list*
Only seven covers to go. #sadface0 -
mexus said:Do you guys prefer their yellow at 5? Or 3? How you you build the duo?
The only good Guardian I have to team them with is 3* Gamora but I'm thinking maybe I should level my 3* Star Lord up for them to hang out with.
I think the widespread consensus is 3/5/5. It's interesting, because Welcome to the Team runs a little counter to the other two powers. It's instant damage, made even more ridiculous paired with, say, Medusa. (In Shield Sim, I was downing at least one enemy usually no later than 3rd turn.) Their other two powers require a little more time to get going. Blue is nice, but it costs a little much for a tile that might be easily matched away. Green has potential to be matched away and self-damage, but the free match every turn makes up for that, I think.
I can only speculate, but I think teaming them up with Coulson & Drax would be bonkers, though likely weak on defense. The obvious Carol & Coulson pairing seems crazy as well.0 -
I haven't really used them in pvp yet, but in pve, I am definitely preferring 3/5/5 as it gives you such a head start on nodes and by the time the strikes get matched away you tend to have the ap to start firing off active powers.
With the goon-heavy nodes of the strange pve, I am liking the combination of R&G, Dr S and either Medusa or Nova.0 -
Crowl said:I haven't really used them in pvp yet, but in pve, I am definitely preferring 3/5/5 as it gives you such a head start on nodes and by the time the strikes get matched away you tend to have the ap to start firing off active powers.
With the goon-heavy nodes of the strange pve, I am liking the combination of R&G, Dr S and either Medusa or Nova.
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