Training grounds is boring.

2

Comments

  • [Deleted User]
    [Deleted User] Posts: 0 Match Maker
    Controversial opinion:

    I actually like Training Grounds better than the old Quick Battle thing. I've been taking in mana crystals at a consistent rate and in greater volumes than before with QB
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    Urzashead said:
    I think basing rewards like rare or mythic on win percent would be as cool way to give everyone a chance.  U play to ur level I think so that may help lower players.
    I see the idea, but in practice tying rare rewards to win-percentage doesn't give everyone a chance, just veterans. If you have better cards, you can build stronger, more consistent decks and win more often. If you're a newer player, your win-percentage will be lower. I think it's a much better idea to simply put a rare reward at a progression mark. If you wanted to give 10 mana jewels a day to players that maintain a 100% win-rate with at least 10-15 wins, then I think you're on to something.

    As a side note, what is the average win-percentage in this game? I never reset my counter, and I maintained about 91%, but that was including all of the dropped matches from way back in the day when I used to get dropped out of about a fifth of my games.
  • toastie
    toastie Posts: 119 Tile Toppler
    Honestly, I love the format, great for testing decks.

    The loss of rares and runes though... makes my life sad.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    toastie said:
    Honestly, I love the format, great for testing decks.

    ..against Koth.
    Koth, Koth, Nahiri, Koth, sometimes Kiora, but then again..Koth, Koth. 
    To compensate the Kothception, I of course play also Koth - maybe Nahiri, and from time to time Kiora, so I'm part of the problem...Maybe I should run a Sorin deck once after finishing, just to add some variety for other players

  • Urzashead
    Urzashead Posts: 64 Match Maker
    DumasAG said:
    Urzashead said:
    I think basing rewards like rare or mythic on win percent would be as cool way to give everyone a chance.  U play to ur level I think so that may help lower players.
    I see the idea, but in practice tying rare rewards to win-percentage doesn't give everyone a chance, just veterans. If you have better cards, you can build stronger, more consistent decks and win more often. If you're a newer player, your win-percentage will be lower. I think it's a much better idea to simply put a rare reward at a progression mark. If you wanted to give 10 mana jewels a day to players that maintain a 100% win-rate with at least 10-15 wins, then I think you're on to something.

    As a side note, what is the average win-percentage in this game? I never reset my counter, and I maintained about 91%, but that was including all of the dropped matches from way back in the day when I used to get dropped out of about a fifth of my games.
    I don't know about that. When i started I played story mode for a bit and did a few events to the tune of probably 15 packs. Once I started qb off those packs I never had lower then a 92% win percentage. Ai is a little better now but 90% is still not out of the question. 
  • Sorin81
    Sorin81 Posts: 558 Critical Contributor
    I like Training Grounds. Really liked that we had two every day for a while. Of course that was too good to last. 
    I also liked Quick Battle. I liked the grind, the rewards and the single player competition.
    Why can't we have both?
    I guess they feel like if they give us something new they have to take something away from us as well.
  • DumasAG
    DumasAG Posts: 719 Critical Contributor
    toastie said:
    Honestly, I love the format, great for testing decks.

    ..against Koth.
    Koth, Koth, Nahiri, Koth, sometimes Kiora, but then again..Koth, Koth. 
    To compensate the Kothception, I of course play also Koth - maybe Nahiri, and from time to time Kiora, so I'm part of the problem...Maybe I should run a Sorin deck once after finishing, just to add some variety for other players

    I'm also part of the Koth problem, but that's because I've been trying to get red madness vampires to work (it doesn't). I'll start entering a different type of PW after I finish tinkering in the grounds.
  • Ciotog
    Ciotog Posts: 77 Match Maker
    I have been trying to help in the variety department by only running Nissa1 and Sarkhan decks in Training Grounds the last couple of days.
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    DumasAG said:
    I'm also part of the Koth problem, but that's because I've been trying to get red madness vampires to work (it doesn't). I'll start entering a different type of PW after I finish tinkering in the grounds.
    They perform better when you try it with sarkhan
  • Gormhaus
    Gormhaus Posts: 190 Tile Toppler
    They need to up the runes per win to 250 after the 4 wins.
  • Phase
    Phase Posts: 157 Tile Toppler
    Would like to see progression bumped up to 8 like when there were two. We don't need 2x crystals just the 15 and maybe all runes after that would be great.

    I love screwing around with fun decks in this mode!
  • babar3355
    babar3355 Posts: 1,128 Chairperson of the Boards

    I agree with Ohboy on this one... just give 300 runes for playing games.  I made a post months ago about how much of a grind it was to get to the runes necessary to level PWs.... To level a dual PW to lvl 60 you need roughly 160,000 runes.  That was a whopping 533 games in QB.  Now you have cut the runes post the first 4 games by 66%?  We really need to play 1600 games to level 1 PW to max?  Ridiculous.

  • squark73
    squark73 Posts: 9 Just Dropped In
    Side note. They might have also got rid of the QB because they couldn't figure a way to deal with the cheaters. What better way then to pull the whole thing then we can't complain

  • Froggy
    Froggy Posts: 511 Critical Contributor
    Mburn7 said:
    The issue (as I understand it) was that cheating was rampant, and (more importantly) it was boring.
    I'm curious, how does one "cheat" in this game? Aside from hacking the system, I have been thinking about this and I've seen mention of it at times. I have often scored very high on QB and made it into top 10. I just never figured how one could accuse another of cheating in a video game. I'm no programmer or hacker, so I wouldn't know how to cheat if someone told me.

    I was a new player once and I would grind on QB to get to higher and higher positions. I had to work my way up. But like sports, you don't just start swimming and in your first day you expect to beat Michael Phelps. It's all about build-up learning playing styles, testing new decks, improving speed in how you play that deck, noticing the gem matches better, predicting, etc. But none of those things are cheating. If they were, then Michael Phelps cheats ever time he swims...

    Point is, why not have a QB AND a Training Grounds? Further, why not make it optional - choose one or the other. If that were the case, I'd be on QB every time.

    Because like the heading of this chat suggests, Training Grounds is boring... At least if you want to play more than 4 rounds and do much more than "test your deck"...
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    ^I'd tell you but the post would be deleted. 
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
    Its basically a hack. Thats about it. Just a dumb tool that hacks the game and lets you get to the top of the leaderboards for quick battle easily. can't say any specifics or details beyond that, because this would get deleted. 
  • Laeuftbeidir
    Laeuftbeidir Posts: 1,841 Chairperson of the Boards
    And it would be totally okay to do so.. I did some research - I find the whole thing disgusting. No need to spread the information on how to do it ;)
  • ynvoKK
    ynvoKK Posts: 14 Just Dropped In
    i used to grind qb on weekends for runes, rares and boosters.
    now i'm sorry for the new players that need to lvl their pws, goodluck on history mode or 1 million training grounds
  • EDHdad
    EDHdad Posts: 609 Critical Contributor
    Another way I think D3 could monetize this game is if they let people reset Story Mode.  There's tons of gems and runes lying around in Story Mode, at least the first time you do it.  They could probably charge something like $20 to $30 to reset Story Mode, or maybe $10 to reset just Origins, Zendikar or Heroic Encounters.  Heck, they could convert some of the events from the newer sets into Story Mode and charge $10 for that as well.
  • ynvoKK
    ynvoKK Posts: 14 Just Dropped In
    edited May 2017
    EDHdad said:
    Another way I think D3 could monetize this game is if they let people reset Story Mode.  There's tons of gems and runes lying around in Story Mode, at least the first time you do it.  They could probably charge something like $20 to $30 to reset Story Mode, or maybe $10 to reset just Origins, Zendikar or Heroic Encounters.  Heck, they could convert some of the events from the newer sets into Story Mode and charge $10 for that as well.
    OR they could release soi, emn, kld, aer history!!! i bet players would pay a fee to play new and challeging history 
    c'mon just take a look at magic duels and this guys can get one thousand good ideas, but instead they keep f*ckin the game up