Training grounds is boring.
Comments
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Controversial opinion:
I actually like Training Grounds better than the old Quick Battle thing. I've been taking in mana crystals at a consistent rate and in greater volumes than before with QB1 -
Urzashead said:I think basing rewards like rare or mythic on win percent would be as cool way to give everyone a chance. U play to ur level I think so that may help lower players.
As a side note, what is the average win-percentage in this game? I never reset my counter, and I maintained about 91%, but that was including all of the dropped matches from way back in the day when I used to get dropped out of about a fifth of my games.0 -
Honestly, I love the format, great for testing decks.
The loss of rares and runes though... makes my life sad.1 -
toastie said:Honestly, I love the format, great for testing decks.
Koth, Koth, Nahiri, Koth, sometimes Kiora, but then again..Koth, Koth.
To compensate the Kothception, I of course play also Koth - maybe Nahiri, and from time to time Kiora, so I'm part of the problem...Maybe I should run a Sorin deck once after finishing, just to add some variety for other players
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DumasAG said:Urzashead said:I think basing rewards like rare or mythic on win percent would be as cool way to give everyone a chance. U play to ur level I think so that may help lower players.
As a side note, what is the average win-percentage in this game? I never reset my counter, and I maintained about 91%, but that was including all of the dropped matches from way back in the day when I used to get dropped out of about a fifth of my games.0 -
I like Training Grounds. Really liked that we had two every day for a while. Of course that was too good to last.
I also liked Quick Battle. I liked the grind, the rewards and the single player competition.
Why can't we have both?
I guess they feel like if they give us something new they have to take something away from us as well.0 -
Laeuftbeidir said:toastie said:Honestly, I love the format, great for testing decks.
Koth, Koth, Nahiri, Koth, sometimes Kiora, but then again..Koth, Koth.
To compensate the Kothception, I of course play also Koth - maybe Nahiri, and from time to time Kiora, so I'm part of the problem...Maybe I should run a Sorin deck once after finishing, just to add some variety for other players1 -
I have been trying to help in the variety department by only running Nissa1 and Sarkhan decks in Training Grounds the last couple of days.2
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DumasAG said:I'm also part of the Koth problem, but that's because I've been trying to get red madness vampires to work (it doesn't). I'll start entering a different type of PW after I finish tinkering in the grounds.1
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They need to up the runes per win to 250 after the 4 wins.2
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Would like to see progression bumped up to 8 like when there were two. We don't need 2x crystals just the 15 and maybe all runes after that would be great.
I love screwing around with fun decks in this mode!0 -
I agree with Ohboy on this one... just give 300 runes for playing games. I made a post months ago about how much of a grind it was to get to the runes necessary to level PWs.... To level a dual PW to lvl 60 you need roughly 160,000 runes. That was a whopping 533 games in QB. Now you have cut the runes post the first 4 games by 66%? We really need to play 1600 games to level 1 PW to max? Ridiculous.
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Side note. They might have also got rid of the QB because they couldn't figure a way to deal with the cheaters. What better way then to pull the whole thing then we can't complain
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Mburn7 said:The issue (as I understand it) was that cheating was rampant, and (more importantly) it was boring.
I was a new player once and I would grind on QB to get to higher and higher positions. I had to work my way up. But like sports, you don't just start swimming and in your first day you expect to beat Michael Phelps. It's all about build-up learning playing styles, testing new decks, improving speed in how you play that deck, noticing the gem matches better, predicting, etc. But none of those things are cheating. If they were, then Michael Phelps cheats ever time he swims...
Point is, why not have a QB AND a Training Grounds? Further, why not make it optional - choose one or the other. If that were the case, I'd be on QB every time.
Because like the heading of this chat suggests, Training Grounds is boring... At least if you want to play more than 4 rounds and do much more than "test your deck"...0 -
^I'd tell you but the post would be deleted.4
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Its basically a hack. Thats about it. Just a dumb tool that hacks the game and lets you get to the top of the leaderboards for quick battle easily. can't say any specifics or details beyond that, because this would get deleted.0
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And it would be totally okay to do so.. I did some research - I find the whole thing disgusting. No need to spread the information on how to do it
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i used to grind qb on weekends for runes, rares and boosters.
now i'm sorry for the new players that need to lvl their pws, goodluck on history mode or 1 million training grounds0 -
Another way I think D3 could monetize this game is if they let people reset Story Mode. There's tons of gems and runes lying around in Story Mode, at least the first time you do it. They could probably charge something like $20 to $30 to reset Story Mode, or maybe $10 to reset just Origins, Zendikar or Heroic Encounters. Heck, they could convert some of the events from the newer sets into Story Mode and charge $10 for that as well.
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EDHdad said:Another way I think D3 could monetize this game is if they let people reset Story Mode. There's tons of gems and runes lying around in Story Mode, at least the first time you do it. They could probably charge something like $20 to $30 to reset Story Mode, or maybe $10 to reset just Origins, Zendikar or Heroic Encounters. Heck, they could convert some of the events from the newer sets into Story Mode and charge $10 for that as well.
c'mon just take a look at magic duels and this guys can get one thousand good ideas, but instead they keep f*ckin the game up3
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