Sad observation from today's Burrito
Comments
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Rocket and Groot's damage is tied into number of tiles destroyed, like Surgical Strike. Damage from his CD is similarly tied into number of destroyed tiles. It would be boring for X-Force to be another (damage)X(number of tiles) power, even if it were to be more effective. However, if it were to be (base damage) and (destroys tiles), but allow destroyed tiles to generate AP (already gives damage from destroyed tiles), it could be pretty nice. Maybe too powerful then? I think Magneto, the 2 star version's, red (Magnetic Flux) may be the only power in the game that has a base damage, and still allows tile damage and AP gain on top of it. Letting Wolvering have such love would be sweet.
EDIT: This reminded me that Sentry Fighters still need the "destroyed tiles don't cause damage" fix to Swarm. As a passive, the board shake alone is strong already strong. The free damage from the five destroyed tiles is a bit too much.0 -
I could probably live with the low damage from X-force too if we were just allowed to choose where the tile destruction happened...1
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Given the devs recent history, if they read this their response will probably be to nerf 2* human torch...1
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zodiac339 said:I think Magneto, the 2 star version's, red (Magnetic Flux) may be the only power in the game that has a base damage, and still allows tile damage and AP gain on top of it.0
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JackTenrec said:zodiac339 said:I think Magneto, the 2 star version's, red (Magnetic Flux) may be the only power in the game that has a base damage, and still allows tile damage and AP gain on top of it.0
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Orion said:JackTenrec said:zodiac339 said:I think Magneto, the 2 star version's, red (Magnetic Flux) may be the only power in the game that has a base damage, and still allows tile damage and AP gain on top of it.0
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IMO the reason XFW's green is so lackluster is the shape of tile destruction; which is three 3x3 X-shaped. This is super unreliable, especially in a non-rainbow team. Make it shaped like a big three diagonal slashes, like Wolvie's signature attack in the comic, and the effect would be more pronounced.
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I'd find XFW a lot more fun to use...if the damage on his yellow CD triggered on destruction, not just being matched. It would make his green potentially a lot scarier, make his black even nastier if it happens to target yellow, and a lot less susceptible to all the tile destruction abilities out there. That would even be in-character, too - Wolvie sacrificing time to heal for a savage attack - though I feel like if he were to be rebuffed, his CD should heal him every turn rather than just on resolving.
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Astralgazer said:IMO the reason XFW's green is so lackluster is the shape of tile destruction; which is three 3x3 X-shaped. This is super unreliable, especially in a non-rainbow team. Make it shaped like a big three diagonal slashes, like Wolvie's signature attack in the comic, and the effect would be more pronounced.
Your suggestion does seem cool... however 3 diagonal slashes, \ \ \ , 3 tiles long each (still 15 total) would be completely unable to destroy tiles in the bottom left and top right of the board (cascades notwithstanding) unless you allowed the slash to go past the edges of the board, resulting in fewer than the maximum tiles destroyed.0 -
Jaedenkaal said:Orion said:JackTenrec said:zodiac339 said:I think Magneto, the 2 star version's, red (Magnetic Flux) may be the only power in the game that has a base damage, and still allows tile damage and AP gain on top of it.0
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Why can I not get rid of this grey box around my text and where the tinykitty did it come from?!?
Tinykitty, I forgot what I wanted to say..... Stupid grey box......
P.S. I was not trying to quote someone....0 -
Today's burrito is a troll alert. Scarlett witch Vs Jean grey equals a mess. I've got a half decent iceman and a champed switch and I nearly lost this fight thanks to that two turn stun lol. I'm so used to fighting grey with powerful characters I forgot how good she can be.0
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