Sad observation from today's Burrito
- 2* Human Torch can do more damage with green AP than X Force Wolverine. His red also does more damage than X-Force for (effectively) 2 less AP.
- Took a look at my level 150 Riri out of curiosity. Her green at 2 does 1213, and will do 1745 once it gets to rank 3.
- I made these comparisons to a level 277 XFWolverine with Rank 5 X Force.
Comments
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The Xforce nerf was completely unnecessary and senseless ( just like the recent death of OML).
XFW only needed his surgical strike tweaked to either not gain ap or not drain the opponent of it. As usual D3 felt the need to completely overdo it and just flatline him.11 -
But Human Torch doesn't have board shake! I agree, his low damage was clear when X-23 was released. The devs value board shake really high, unless your Juggernaut. The new Starlord is a perfect example.
The one thing I do not like about XFW is unlike his 2/3/5* counterparts, he does not have a passive heal or strike tiles. Yes I want variants to be different but he never feels like Wolverine. I don't like the CD heal. His green should leave strike tiles after the board shake. That would help the damage output. I still love his black but it's inconsistent. Let it destroy the opponents strong AP again.
As far as Riri, I won't give my opinion of her because some players were offended in my previous post but regardless who it is, if the 4* is in the latest 12 pool, sending the CP is not worth it. You're sacrificing 4/5 pulls for 1 cover that you will likely pull. I considered it with Carol, Medusa and Carol but eventually the covers came and I did not have to sell their covers.1 -
Board shake is weighed quite heavily in the power of an ability, as it can (usually for the AI ) result in massive additional damage and AP gain.
Just take a look at the damage numbers of Cyclops' Red and compare it to other red nukes. He too pays a hefty price for that one (targeted) removed tile.
Wolvie's green also pays a (maybe too) hefty price for it's massive (random) board shake. The main problem is its inconsistency. When I used him in the Thanos boss battles, his green skill wildly fluctuated between doing pitiful damage to causing massive cascades earning 2-3 times as much AP as it cost me.
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Punisher5784 said:The one thing I do not like about XFW is unlike his 2/3/5* counterparts, he does not have a passive heal or strike tiles. Yes I want variants to be different but he never feels like Wolverine. I don't like the CD heal. His green should leave strike tiles after the board shake. That would help the damage output. I still love his black but it's inconsistent. Let it destroy the opponents strong AP again.
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I would love for them to fix him this offseason. I have him sitting max-covered, but he is far down the priority list due to his underwhelmingness.1
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His health is so low as well, only time I play him is in PvE when he or 4*deadpool are boosted , they are a fun pair
Historically, his health was low because he was so powerful on offense and could heal, now it's a joke.
Edit: Oh he was great for the Thanos boss fight though
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shartattack said:I would love for them to fix him this offseason. I have him sitting max-covered, but he is far down the priority list due to his underwhelmingness.
They will likely rebalance Drax since he's the only GotG character not getting a variant, plus he's lousy altogether.0 -
People keep underestimating Drax. Sure he's slow, but he has excellent damage output when boosted. He was great in Come and get me appropriately enough.
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I've said for some time I don't believe old X-force (good green, good black that steals) would be broken. Green damage way up alone would make him somewhat playable. But low health and what he currently is....hasn't been worth playing since nerf.
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At 140, he has about 1000 health less than the fragile 3* Storm in DP vs Heroes.
And Drax is a beast boosted.
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Punisher5784 said:But Human Torch doesn't have board shake!0
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Jonny1Punch said:The Xforce nerf was completely unnecessary and senseless ( just like the recent death of OML).
XFW only needed his surgical strike tweaked to either not gain ap or not drain the opponent of it. As usual D3 felt the need to completely overdo it and just flatline him.
His black absolutely needed nerfing - honestly it's fine in it's current version - you can generate some massive damage with it as well as good board shake and/or hurting your opponent's mana gain. His green was probably a bit too powerful, but I'll agree that they took it too far. Honestly, I'd probably keep the current damage but lower the cost - make it a more easily accessible board-shake. As it is, he is a fairly weak 4* - he was hit pretty hard when it was done, and power creep has made him worse.I'll note that Xforce was my first finished 4*. Before the nerf he was an absolute monster - getting off "Surgical Strike" basically meant you won about 3/4 of the time (and you knew when that 1/4 was happening based on the board.)
I'll also add that I still see a lot of OML. Despite the Nerf he's still a fairly solid character.
Quebbster said:People keep underestimating Drax. Sure he's slow, but he has excellent damage output when boosted. He was great in Come and get me appropriately enough.
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Jonny1Punch said:The Xforce nerf was completely unnecessary and senseless ( just like the recent death of OML).
XFW only needed his surgical strike tweaked to either not gain ap or not drain the opponent of it. As usual D3 felt the need to completely overdo it and just flatline him.
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GrimSkald said:Quebbster said:People keep underestimating Drax. Sure he's slow, but he has excellent damage output when boosted. He was great in Come and get me appropriately enough.
On the other hand I never used his purple, that AP went to Ant-man for repeated Grow punches.
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GrimSkald said:Jonny1Punch said:The Xforce nerf was completely unnecessary and senseless ( just like the recent death of OML).
XFW only needed his surgical strike tweaked to either not gain ap or not drain the opponent of it. As usual D3 felt the need to completely overdo it and just flatline him.
His black absolutely needed nerfing - honestly it's fine in it's current version - you can generate some massive damage with it as well as good board shake and/or hurting your opponent's mana gain. His green was probably a bit too powerful, but I'll agree that they took it too far. Honestly, I'd probably keep the current damage but lower the cost - make it a more easily accessible board-shake. As it is, he is a fairly weak 4* - he was hit pretty hard when it was done, and power creep has made him worse.I'll note that Xforce was my first finished 4*. Before the nerf he was an absolute monster - getting off "Surgical Strike" basically meant you won about 3/4 of the time (and you knew when that 1/4 was happening based on the board.)
I'll also add that I still see a lot of OML. Despite the Nerf he's still a fairly solid character.
Quebbster said:People keep underestimating Drax. Sure he's slow, but he has excellent damage output when boosted. He was great in Come and get me appropriately enough.
As far as his green, they should stop overvaluing the board shake element of it and reduce the cost of the attack to make it spammable as a contrast to his surgical strike.
His yellow should be altered to be a passive, simply with an ap threshold, drop the amount healed if needed to stop it from being overpowered in that form and it fits far better in the wolverine and adjacent group of characters.2 -
Quebbster said:People keep underestimating Drax. Sure he's slow, but he has excellent damage output when boosted. He was great in Come and get me appropriately enough.
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I felt this way playing this crash, but then during the thanos event he became one of my mvps for its entire duration .
He definitely could.use some reworking, but he still is a viable given the right environment.0 -
No Drax is still below par for what he is supposed to do in 4* meta. Of course when boosted, most 4* damage is really good (compared to when unboosted) but all of his powers are very dependent on certain conditions (countdowns, ally firing powers) etc and the cost of his powers are not great for the damage and especially due to its conditional nature. His purple is bad, because you have to pay a sunk cost of losing a turn (never a good thing) and then placing a countdown tile which can then be removed by matches or board shakes. He is all damage and has no other real benefits (AP manipulation, tile producer, defense, tile destroyer, etc) and the issue is that there are many more candidates that fill his roll much better as damage dealers. His black is decent, his red is ok and I think his purple is below average myself. He would seem to be a great match with re-worked Star Lord 4* but since two of their colors overlap, it isn't as great of a pair.1
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I had a fully leveled XFW pre-nerf, and a nerf was completely justified. Insane damage, board shake, AP gain and enemy AP denial was too much for one move. I rode the train for all it was worth, but got off promptly after his unjustified gelding . IMO, Surgical Strike should do one of the following:- Generate AP
- Destroy enemy AP
- Destroy x number of tiles of a color chosen by the player (all at 5?)
The Drax discussion is a head scratcher to me. If a character has to be boosted (by what is it, 100 levels?) to be considered good, it's not a good character. Any skill that 'ends the turn' without even delivering a payload is a bad one. Drax needs work. He's neither good nor niche.2 -
Wolvies green needs to be changed. Ironically 3* rocket and groot can do more damage with board shake at the same color. He also has better healing0
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