ElfNeedsFood said: The Event Deck slots are "good enough" and I probably don't need to actually purchase any extra deck slots, at least not in the same yearning I had when I had to have three PW's stuck on vehicles for two days out of every week...
shteev said: ElfNeedsFood said: The Event Deck slots are "good enough" and I probably don't need to actually purchase any extra deck slots, at least not in the same yearning I had when I had to have three PW's stuck on vehicles for two days out of every week... Wouldn't it be nice, tho, if the slots persisted from event to event? So you set up your decks for RatC, and then when next weeks RatC happens, they decks are still there for you to play?
shteev said: Ohboy said: Razrbck89 said: I'm still struggling to level up my planeswalkers and they've only made it even harder for those of us who didn't play a ton when you could earn millions of runes easily. I don't understand why they hate new players so much. Mana runes only had one use for the longest time so I just don't understand continuing to nerf them into the ground. For this you can thank the people here for complaining about having too much runes. And they say devs don't listen. No, actually, I think I'll blame the devs for listening to two different sets of feedback, with opposing opinions, and picking the wrong one.
Ohboy said: Razrbck89 said: I'm still struggling to level up my planeswalkers and they've only made it even harder for those of us who didn't play a ton when you could earn millions of runes easily. I don't understand why they hate new players so much. Mana runes only had one use for the longest time so I just don't understand continuing to nerf them into the ground. For this you can thank the people here for complaining about having too much runes. And they say devs don't listen.
Razrbck89 said: I'm still struggling to level up my planeswalkers and they've only made it even harder for those of us who didn't play a ton when you could earn millions of runes easily. I don't understand why they hate new players so much. Mana runes only had one use for the longest time so I just don't understand continuing to nerf them into the ground.
madwren said: Like-new pw grid and navigation, both changes were a long time coming-seems faster-deck slots for the pws I have that need deck slots-Baral change-crisper look overall, some subtle changes but nice onesDon't like-not being able to toggle off the beginner/expert/master decks so I never have to look at them. Had to resort to naming my decks with numbers to get them to appear at the top of the list. I shouldn't have to filter every time.-The new loyalty ability screen. It's severely blinding. Please make the background black again.-the theme decks in general seem pretty underwhelming, because they encourage you to collect in a game where the acquisition cards is actively discouraged. Thanks for reminding me multiple times I lack Dynavolt Tower, though. =p-recurring tutorial comments.
I'll give my newer player perspective!
UI - Like it and it works faster and better than the old one
Gameplay fixes - Seems faster and energy + fabricate doesn't seem to bog down the system as much except when an energy is consumed. The game still seems to have to think a lot about that.
QB to Training grounds :
+ I like that there are goals I can achieve and that I can get some significant runes without a lot of work and without having to use a lvl 60 walker. It was a little annoying to have to use a 60 to get gains which meant my lower level walkers were relegated to story mode competition and certain nodes.
+ It also gives me a bit more rapid and reliable source of crystals which I was a bit concerned about since my story mode is getting more and more complete. With QB I would often be in a good position to earn some crystals only to find myself knocked down to runes tier from not giving the game my 100% attention. After 3 days I can almost afford a pack of something, where in QB after 3 days I got a basic and some runes.
+ Now I don't feel like I have to choose event or QB, I can do both relatively easily
- Now I don't know what to do to get runes when I've finished this and I don't want to do the event like OGW 1 & 2. I've heard that I should do the expert challenges? I think that's what they are called where you fight the better planeswalkers?
Baral Change: don't care too much. At bronze / silver I saw 1-2 baral decks, and neither was able to run away, though they tried. I just have kill spells in most decks and was lucky enough to have them available.
Deck Slots: My collection isn't big enough to have anything other than 1 deck that runs the ideal version of what I have available. And since it's hard for me to get even rares much less mythics, I don't see this changing near term.
Beginner / expert / master decks: I had thought that you had to level these decks somehow. e.g. you earn ribbons based on doing stuff with the deck that it's supposed to do, and that when you reach a level you would earn a card out of it until you earned all the pieces. Since that isn't the case I found that I just don't care about them as they have 0 impact on me playing anything in the game. It doesn't feel like a target to me. As a beginner it doesn't help me at all, and neither does the "Beginner" deck.
Tutorials: Oh please let me turn them off. I learn what I need by clicking the keyword on the card. The non-keyword abilities that are symbols on the card, let me click the symbol to learn the mechanic behind it.
I think that covers it all. Mostly happy about some of the changes, and ambivalent toward the others for the most part.