Event + Deck slots basically tripled my productivity in this game. I can start with my standard deck, then modify it specifically for an encounter. I wasn't doing this before, so I was basically gimping myself in all events, but that won't be the case anymore. Tested it out in the Gatewatch II event and it makes a huge difference.
Training Ground event is perfect for what it is. A daily event where you simply need to win 4 matches to complete it. You get some runes and crystals on a consistent basis if you play it consistently. I like this is much better than a login bonus. Unfortunately the Training Ground will get a bad rap because it is seen as a replacement for QB.
Theme decks. Some of them require Lightning Runner / Dynavolt Tower. How am I expected to ever complete these decks? There is no feasible way in this game to obtain all cards in a set. It is practically unattainable and obtaining specific cards is based purely on luck combined with the law of large numbers.
There could be a whole lot more done with theme decks though. My thoughts were that you could play with those decks for bonus Runes or something. Like take the "Beginner" theme deck and win 5 matches with it in the training ground in order to get some type of bonus.
Game is much faster now! When I play BTB it feels like I'm in turbo mode. Saheeli's third brought out my Boomships faster, although it would be even faster with a vehicle that didn't have an on entry mechanic. Haven't tried any fabricates yet, I'm at work right now so only played for a bit.
Baral is absolutely superb. It's going to take a while to find the sweet spot but he is literally the Blue creature I was looking for. Once you drop him you can focus on filling mana in creatures while your spells casually fill 4 mana per turn for free. It actually makes Scatter + Coastal Discovery much more powerful, because you can put them at the bottom of your hand to build the awaken cost.
Steeme said: Game is much faster now! When I play BTB it feels like I'm in turbo mode.
Razrbck89 said: I'm still struggling to level up my planeswalkers and they've only made it even harder for those of us who didn't play a ton when you could earn millions of runes easily. I don't understand why they hate new players so much. Mana runes only had one use for the longest time so I just don't understand continuing to nerf them into the ground.
Ohboy said: Razrbck89 said: I'm still struggling to level up my planeswalkers and they've only made it even harder for those of us who didn't play a ton when you could earn millions of runes easily. I don't understand why they hate new players so much. Mana runes only had one use for the longest time so I just don't understand continuing to nerf them into the ground. For this you can thank the people here for complaining about having too much runes. And they say devs don't listen.