Clearance Levels
UnsmashableTim
Posts: 81 Match Maker
Where the eff are clearance levels 9 and 10??
I asked Mpq and they won't tell me LOL
Just wish there was some kind of time frame...
I asked Mpq and they won't tell me LOL
Just wish there was some kind of time frame...
3
Comments
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The devs have said that there are not enough people playing at what will be SCL9 and 10 levels to fill out enough brackets yet.
They'll get here once more people get leveled higher.0 -
Now that Vaulting exists, players will develop 4*s faster allowing them to be able to compete in higher CLs.. hopefully we see 9 soon as we need some positivity3
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Punisher5784 said:Now that Vaulting exists, players will develop 4*s faster allowing them to be able to compete in higher CLs.. hopefully we see 9 soon as we need some positivity
I dropped to CL7 in PvP, then I realised that 900 prog is out of reach and heroics give me better odds than event tokens, so I'm dropping all the way to CL6 for the nearby future.
Carol's PvE convinced me to drop to CL7 in PvE so at least I get a shot at some HP from placement.
The system clearly works, right?
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After playing in SCL7 for the last two events I don't see any point in going up anyway.
Its ridiculous that top 20 is easily within my grasp in CL7 where as I'd be looking at top 100 for CL8 for practically the same progression rewards.1 -
Alsmir said:Punisher5784 said:Now that Vaulting exists, players will develop 4*s faster allowing them to be able to compete in higher CLs.. hopefully we see 9 soon as we need some positivity
I dropped to CL7 in PvP, then I realised that 900 prog is out of reach and heroics give me better odds than event tokens, so I'm dropping all the way to CL6 for the nearby future.
Carol's PvE convinced me to drop to CL7 in PvE so at least I get a shot at some HP from placement.
The system clearly works, right?
The general rule of thumb on scl placements is that you should be in the highest clearance level that you can consistently place in the Top10. This will generate the largest number of prizes that you can effectively use.
Just because your eligibile to play in a SCL doesn't mean that you should play in that tier
@Jack0fAllGames may still have the original charts on that research.
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More SCL's could really solve a -lot- of in-game problems...and they could have months ago. Instead, these problems linger.
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DapperChewie said:The devs have said that there are not enough people playing at what will be SCL9 and 10 levels to fill out enough brackets yet.
They'll get here once more people get leveled higher.
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Yeah, the concern about filling brackets is just an excuse. The game design that pits players in widely different tiers against each other is *exactly* what SCL was put into the game to fix, and that fact that their rewards scheme is broken means that SCL actually makes the problem worse for everyone who's finished the 3* transition, which is a lot of people.
The real problem with PvE, though, is the slowly rising level of grinding required to make progression. I don't honestly care about placement rewards, but they're actively changing the amount of participation required for the progression rewards too, and it's an irritating trend.2 -
PvP makes no sense. I am in groups with maxed 5* and I have 5* at a very low level. Ugh.1
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The reality with CL is they have enough players who play PVE to add CL9 which will unclog a lot of rewards but also speed up a lot of players accumulation of 4*. Adding an extra CL will allow an extra top 5 for each time slice. PVE is getting clogged up with players and could use the extra CL.
For PVP I don't think there are enough players who really play for placement in PVP. If they added another CL you would just get more CL 9 players moving down to CL6-8 to take top placement. If the game forced you into your to CL then you could really separate the playerbase. What you would then have though is CL 6,7, or 8 really light on players. Right now more players go down in CL to earn prizes rather that play CL8 because they don't want to compete with top players1 -
wymtime said:
For PVP I don't think there are enough players who really play for placement in PVP. If they added another CL you would just get more CL 9 players moving down to CL6-8 to take top placement.8 -
mohio said:wymtime said:
For PVP I don't think there are enough players who really play for placement in PVP. If they added another CL you would just get more CL 9 players moving down to CL6-8 to take top placement.1 -
I find it hard to believe that they don't have enough players for at least scl 9. Judging my experience alone (and that's all I have to go on), I just qualified for scl 8 when it rolled out and since then have advanced to level 88. I can only imagine the number of players well pastrewuired number.1
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I agree with what a lot of people are saying, the reward differences are horrible between CL6, CL7 and CL8. There is no incentive to play the higher CL even when you qualify for it. If they improve the rewards and actually make them better for the higher clearance levels... that would distribute the players a whole lot more than is currently happening. Fix the existing Clearance Levels before you add CL9 or CL10. At this rate, if you release CL9 or CL10 people and the rewards suck as much as they currently do... the very people clamoring for it will likely still play CL7.
We've asked repeatedly across various aspects of this game... fix what is there first... then add new stuff... don't keep piling stuff onto a broken framework.
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Phumade said:Alsmir said:Punisher5784 said:Now that Vaulting exists, players will develop 4*s faster allowing them to be able to compete in higher CLs.. hopefully we see 9 soon as we need some positivity
I dropped to CL7 in PvP, then I realised that 900 prog is out of reach and heroics give me better odds than event tokens, so I'm dropping all the way to CL6 for the nearby future.
Carol's PvE convinced me to drop to CL7 in PvE so at least I get a shot at some HP from placement.
The system clearly works, right?
The general rule of thumb on scl placements is that you should be in the highest clearance level that you can consistently place in the Top10. This will generate the largest number of prizes that you can effectively use.
Just because your eligibile to play in a SCL doesn't mean that you should play in that tier
@Jack0fAllGames may still have the original charts on that research.
If they aren't going to push rewards further down the tree in higher clearance levels they should really just make the brackets smaller for those levels.
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The SCL system (like bonus heroes) looks good on paper but is more or less broken in practice. I had barely started to champ 4* when vaulting came into play, which means that T10 placement with my roster is impossible in SCL 8 -- and green-check clears (admittedly not fully optimal) don't even guarantee T100. I can sometimes get within spitting distance of T10 in SCL 7, but this just means that I'm poaching from players who are even further behind me in roster development.
It doesn't matter if there aren't enough players in SCL 9 to be competitive. Those players are already grabbing all the rewards that would exist in this hypothetical SCL, but the players who should truly be placed in SCL 8 and get those rewards are being shut out.1 -
If they don't have enough players to fill SCL 9/10 the answer is simple, and I've suggested on several occasions, reduce bracket size!
SCL 9 200 players
SCL 10 100 players3 -
Mostly agree with this. The problem would be if everyone did actually play where they "should" then there would be too many top end players in the higher clearance levels and would ultimately create a new meta-game around bracket sniping and coordination. They need 3* rosters to fill out the CL8 brackets to keep vets playing there, and so they just open them up far sooner than they should.
If they aren't going to push rewards further down the tree in higher clearance levels they should really just make the brackets smaller for those levels.
As for the rewards issue - I play s5 for PvP and I know some have tracked brackets for quite some time now and we get somewhere in the neighborhood of 8-10 brackets per event (I'm being generous here, these numbers are on the high side). That's just 40-50 players who get 4* rewards by being in the top 5. If we think CL9 will reduce participation to only 2 or 3 brackets total and you want all of those players to move over to CL9, then you need to have at least the same compensation down to top 20 or 25, and likely extend single 4* cover rewards past that. You might all say that's far too generous for them to do, and sadly, I agree. My point isn't that this is what I wish for, it's that these are the kinds of rewards they actually NEED to offer to get people to join CL9 instead of keeping the status quo in CL8.2 -
mohio said:Mostly agree with this. The problem would be if everyone did actually play where they "should" then there would be too many top end players in the higher clearance levels and would ultimately create a new meta-game around bracket sniping and coordination. They need 3* rosters to fill out the CL8 brackets to keep vets playing there, and so they just open them up far sooner than they should.
If they aren't going to push rewards further down the tree in higher clearance levels they should really just make the brackets smaller for those levels.
As for the rewards issue - I play s5 for PvP and I know some have tracked brackets for quite some time now and we get somewhere in the neighborhood of 8-10 brackets per event (I'm being generous here, these numbers are on the high side). That's just 40-50 players who get 4* rewards by being in the top 5. If we think CL9 will reduce participation to only 2 or 3 brackets total and you want all of those players to move over to CL9, then you need to have at least the same compensation down to top 20 or 25, and likely extend single 4* cover rewards past that. You might all say that's far too generous for them to do, and sadly, I agree. My point isn't that this is what I wish for, it's that these are the kinds of rewards they actually NEED to offer to get people to join CL9 instead of keeping the status quo in CL8.
Definitely agree that rewards should be so much better in each clearance level to deter anyone from sandbagging.1 -
For pvp, if they went with a 4* cover at 800 and 900 for CL9 when it opens up, I'd take that over a top 25 finish in CL7.
0
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