Is MPQ ready for the fall IOS update? And is there a 64bit transition roadmap?
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I'm very much aware of this issue. My iPhone is a 4C, which I believe will no longer be supported by apple or anything else. It still works just fine, but I'm going to be forced to upgrade.0
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This thread is making me think I should give up on my Ipad 2's MPQ and just play on steam.
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Spiritclaw said:This thread is making me think I should give up on my Ipad 2's MPQ and just play on steam.0
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zulux21 said:Spiritclaw said:This thread is making me think I should give up on my Ipad 2's MPQ and just play on steam.0
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iOS 11 is being released on 19th September. Can the devs comment on whether or not the next release (R135) will address this? Or will 32-bit devices be left in the cold next week?0
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Presumably older devices that don't support 64-bit apps won't be able to upgrade to iOS 11. So unless I'm missing something, I don't think this particular app-ocalypse would necessarily affect people on older devices.
I guess Apple could require that new app submissions/updates not include 32-bit support along with the required 64-bit support, but that would break tons of modern apps that currently support both unless they were specifically updated to pull the older compatibility. That's the part that seems unlikely to me.0 -
The devs should have been aware of this as per this Dev update - https://developer.apple.com/news/?id=06282017b64-bit Apps on iOS 11
June 28, 2017
As a reminder, new iOS apps and updates submitted to the App Store must support 64-bit. Support for 32-bit apps is not available in iOS 11 and all 32-bit apps previously installed on a user’s device will not launch. If you haven’t updated your app on the App Store to support 64-bit, we recommend submitting an update so your users can continue to run your apps on iOS 11, which will be in the hands of hundreds of millions of customers this fall.0 -
halirin said:Presumably older devices that don't support 64-bit apps won't be able to upgrade to iOS 11. So unless I'm missing something, I don't think this particular app-ocalypse would necessarily affect people on older devices.
I guess Apple could require that new app submissions/updates not include 32-bit support along with the required 64-bit support, but that would break tons of modern apps that currently support both unless they were specifically updated to pull the older compatibility. That's the part that seems unlikely to me.0 -
Mattjimf said:The devs should have been aware of this as per this Dev update - https://developer.apple.com/news/?id=06282017b64-bit Apps on iOS 11
June 28, 2017
As a reminder, new iOS apps and updates submitted to the App Store must support 64-bit. Support for 32-bit apps is not available in iOS 11 and all 32-bit apps previously installed on a user’s device will not launch. If you haven’t updated your app on the App Store to support 64-bit, we recommend submitting an update so your users can continue to run your apps on iOS 11, which will be in the hands of hundreds of millions of customers this fall.I assume there is a more specific reason than "OMG! iOS 11! Let's get rid of MPQ!" (trolling aside, you are probably talking about the 32-bit vs 64-bit thingy)
We create 32 and 64 bit .ipas and deliver them to Apple. It's on Apple to stop delivering them to people at that point
We are doing everything we can. It's in apple's court [Oni: this was following comments about the timing on stopping updates to 32bit apps on ios < 11 and devices that won't support ios 11] and we don't have any insight into what they are doing [Oni: beyond what's publicly announced because that's, well, public].1 -
I'll wait to upgrade to iOS11 after people confirm the game still works
. halirin said:Presumably older devices that don't support 64-bit apps won't be able to upgrade to iOS 11. So unless I'm missing something, I don't think this particular app-ocalypse would necessarily affect people on older devices.0 -
I installed iOs 11 golden master yesterday in my iPad Pro, and MPQ worked just fine.2
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