What's the General Feeling on Trap Tiles?
I assume the same would be true of any attack/strike/protect tile generator vs any trap generator. Are people generally fine with this, because it keeps traps in check, or are they viewed as too weak because they're so unreliable?
I'm just curious now that fortification tiles are a thing, and they can occupy the same tile as a special tile. Would traps benefit from a buff that allows them to occupy the same space as other special tiles similar to fortification tiles, or would that just make them too powerful?
Comments
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Generally I am not a fan of them. They can do some big damage, especially if boosted (Fury, X-23, Ant-man to a degree). But overall, most times they get placed in such bad locations that they are bound to never get matched. At least Fury makes a lot of them, so there's a decent chance one gets hit. But any character that makes a single trap tile? Most times for me they end up tucked in a corner or surrounded by no similar colors. And like you said, any enemy can overwrite them with a passive? I think that is ridiculous. I was using ant man and his purple trap tile was out. Not only did 2* bullseye overwrite the trap, but so did the goon commander that makes purple "pistol" tiles. Basically, If the trap tile could either be "protected" from being overwritten, or if you could choose the location, they could be great. At the moment? Parlor tricks at best
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Trap tiles are OK in the state they are. If you fortify them, then you it would show there location. If you are allowed to place them then it would be too strong in some cases ( placing it on a 4 combo and letting the AI match it next turn or putting antman's purple in a corner).
What might help the trap tile is maybe introducing different styles of trap tiles. Maybe one that activates if a strike,protect or attack tile is placed on it, but does nothing if you match it prior. So lets say you have a character that places 6 red trap tiles. If at any point and attack tile or whatever is placed on one of those trap tiles, converts them to friendly and strengthens them by X amount.
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I think fury's is the only worthwhile one since he places so many of them. Some like daredevil is a waste since it rarely gets.matched.0
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DyingLegend said:
If you fortify them, then you it would show there location.
So, I'm not saying you should fortify trap tiles, I'm saying maybe their coding should be more akin to fortify tiles in that a fortified tile can occupy the same space as a strike tile. Since we know there is a way to have two different tile types occupy the same space, I'm theorizing that you could keep traps essentially the same aside from the fact that a passively generated strike tile couldn't overwrite it. Maybe you would use the same layer and allow fortify tiles to overwrite them, in fact, since they're rarer, but I'm not advocating for fortifying traps or revealing their location.
I also don't think being allowed to place them would work out well, for the same reasons.2 -
This strikes me as a rock/paper/scissors sort of thing. The benefit of the trap is it can't be directly targeted, since the player doesn't know where it is. The downside of the trap is it can easily be overwritten. So don't use, say, Elektra or Daredevil vs. Daken, or Dr. Doom vs. Ant-Man or 2* Bullseye. I think the Eye of Agamotto is the only direct counter to traps, so the ability to overwrite them using powers (Storm's Hailstorm, Falcon's Bird Strike, and Magneto's Coercive Field are probably the best ones) is the only other viable strategy against them.0
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If you like lots of trap tiles in 4* land, Winter Soldier is better than Nick Fury. He's just harder to get. Spider Woman from latest is OK overall, but her traps are very nice.1
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I feel like the caltrop trap tiles can be placed anywhere, but I might be making that up. I would be ok with trap tiles being able to be placed on attack/strike/protect/countdown tiles, but still be overridden if one is placed on them.
During the Divine Champions pvp, I was using Loki, Cyclops, and Spiderwoman. Since Loki was boosted, Cyclops generated purple, so I littered the board with Spiderwomans trap tiles. It was pretty awesome.
In general, trap tiles feel like the most unfair between AI and user. I know it's random, but it just feels like whenever I use a trap tile it gets overridden immediately, when the AI uses one it lasts forever. When I want the AI to match it, they don't. If I want to keep it on the board, they match it.
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I think it's a strange mechanic. The special thing about trap tiles is that they are invisible, but the AI doesn't care about special tiles so it makes the same moves whether they are invisible or not. It only matters when the AI has invisible tiles and a human player can't see them.2
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Kishu make traps that are very good. If a player character could make traps that good, I think people would be impressed with them a lot more.
Daredevil particularly is pretty hard-countered by a lot of characters, but if you choose your battles carefully, Ambush is more than fine. Try playing him with Cyclops to make it easier to match his traps.1 -
they really do need to go back to the earlier characters and revamp powers in light of new mechanics. I'm not necessarily saying buff or nerf, but at least update so that they play consistent with the current meta. Daredevil, punisher, psylocke just feel so old, tired and slow now.3
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Spider-Woman's traps are quite good, arguably the best in the game. They do solid damage, show up on any color (reducing the odds of a passive overwriting them), and they all function independently so they can stay on the board for a very long time. Plus, her purple power is not super expensive so it doesn't hurt too badly if they do get overwritten or destroyed.
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Daredevil and Quicksilver are pretty fun together. Collect enough black to shift some red tiles around and keep that trap bouncing at 3k dmg per.
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Traps are generally bad, unless you have lots of them, like Fury, and they all do something if changed in anyway.
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Trap tiles seem to work great for the AI, but not so much for you. Could be mental bias though.
Single trap tiles blow unless you can place them yourself.
It never fails. If it's the kind you don't want matched (like Elektra's or Any-Man's) it always is placed where it can be matched next turn. And if it's the kind you do want matched (like Daredevil's), it hides in the corner.
That they can be over-written so easily is another annoyance too. It would be interesting if the "if the enemy matches this tile" trigger also happened when they get over-written, or if some traps had a trigger when they got over-written in addition to basic matching.
They've improved quite a bit since Daredevil's addition to the game way back when, but it feels like they need a bit more. I think in general a trap tile needs to do something for both player matches and AI matches to make them worthwhile. Later characters like X-23 and Winter Solider are great examples of this.1 -
IMO theyre interesting as a very unreliable delivery mechanism for some action... so long as the effects of a trap are sufficiently devastating then I think its a good balance...
Daredevil's sucks...
Electra herself sucks but I'd say her shadowstep is a good use of the trap mechanism because there are multiple traps and theyre intended to be short lived.
Doom's purple uses trap tiles well too...
Fury's demolition does enough damage to have traps be acceptable.
I think so long as the trap mechanic is understood as a poor delivery system and its taken into account when creating the skills, they can still be useful without having to change the mechanics of overwriting them...
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smkspy said:I think fury's is the only worthwhile one since he places so many of them. Some like daredevil is a waste since it rarely gets.matched.
I agree Daredevil could use some buffing, but he's fun and puzzly to play (going for the Trap yourself, repeatedly!). Plus his stun can be amazing btw.
But everyone is right, not against Daken, Blade, etc. Maybe adding a component to where you gain 3 to 4 red AP if it gets overwritten/destroyed would be fair.
Fury's are quite good. For Spider woman and X-23, try bringing Mr. Fantastic (or Quicksilver as mentioned), so you can warp tiles in place for the enemy to match them.
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Just don't let passives overwrite the traps. They can't overwrite other tiles, I don't see why they should overwrite traps. Otherwise, I think they work great and just as they should.
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Not the biggest fan of trap tiles for all the above mentioned reasons, and along with the reason that the trap tiles activate even when the person who put the trap there is stunned. This has been my biggest hatred of trap tiles. A person is stunned but can still jump up, kick you, then lie back down stunned...
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JVReal said:Not the biggest fan of trap tiles for all the above mentioned reasons, and along with the reason that the trap tiles activate even when the person who put the trap there is stunned. This has been my biggest hatred of trap tiles. A person is stunned but can still jump up, kick you, then lie back down stunned...0
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