Trap tiles are OK in the state they are. If you fortify them, then you it would show there location. If you are allowed to place them then it would be too strong in some cases ( placing it on a 4 combo and letting the AI match it next turn or putting antman's purple in a corner).
What might help the trap tile is maybe introducing different styles of trap tiles. Maybe one that activates if a strike,protect or attack tile is placed on it, but does nothing if you match it prior. So lets say you have a character that places 6 red trap tiles. If at any point and attack tile or whatever is placed on one of those trap tiles, converts them to friendly and strengthens them by X amount.
DyingLegend said: If you fortify them, then you it would show there location.
If you fortify them, then you it would show there location.
IMO theyre interesting as a very unreliable delivery mechanism for some action... so long as the effects of a trap are sufficiently devastating then I think its a good balance...
Daredevil's sucks...
Electra herself sucks but I'd say her shadowstep is a good use of the trap mechanism because there are multiple traps and theyre intended to be short lived.
Doom's purple uses trap tiles well too...
Fury's demolition does enough damage to have traps be acceptable.
I think so long as the trap mechanic is understood as a poor delivery system and its taken into account when creating the skills, they can still be useful without having to change the mechanics of overwriting them...
smkspy said: I think fury's is the only worthwhile one since he places so many of them. Some like daredevil is a waste since it rarely gets.matched.
JVReal said: Not the biggest fan of trap tiles for all the above mentioned reasons, and along with the reason that the trap tiles activate even when the person who put the trap there is stunned. This has been my biggest hatred of trap tiles. A person is stunned but can still jump up, kick you, then lie back down stunned...
Borstock said: Just don't let passives overwrite the traps. They can't overwrite other tiles, I don't see why they should overwrite traps. Otherwise, I think they work great and just as they should.