Dupes
shteev
Posts: 2,031 Chairperson of the Boards
Now, normally I'm not one to talk about duplicates. Randomness is clumpy, I know that. You're unlikely to get an even distribution of random cards. Perceiving a skew in the RNG is generally just confirmation bias, or the Birthday Problem rearing it's merry head.
But.
I've just got my 10th Consulate Crackdown as my RatC reward, and I very much feel like something fishy is going on. Out of the other AER rares, I have 7 Release the Gremlins, and no more than 3 of anything else.
I'm an impatient person, and I always collect my reward right when the event ends... and it always seems to be a Consulate Crackdown.
I shall be revisiting this thread at the end of NoP and RatC, and let's see if I can get another one or two, eh?
But.
I've just got my 10th Consulate Crackdown as my RatC reward, and I very much feel like something fishy is going on. Out of the other AER rares, I have 7 Release the Gremlins, and no more than 3 of anything else.
I'm an impatient person, and I always collect my reward right when the event ends... and it always seems to be a Consulate Crackdown.
I shall be revisiting this thread at the end of NoP and RatC, and let's see if I can get another one or two, eh?
Tagged:
0
Comments
-
And I just got my 7th walking Batista.
Hmmm. Doesn't seem like there is anything going on at all. Why would anyone think the laws of probability would apply to mtgpq
0 -
In the meantime, a though occured to me. Since the drop rates for this game aren't published at all, are we just assuming that the drops are random?
0 -
Ahh @shteev I think you may just have been the first to "speak out loud" what we all deep down no to be true but have tried to convince ourselves isn't. Let's be honest. If drop rates are not random. In fact if drop rates have been programmed to consistently give a player duplicates of cards they have already received almost 100% of the time, then the reality is that D3 has been purposely lying to us for quite some time in an effort to take our money. I don't think many of us really want to have to contemplate the ramifications of that.0
-
I have to assume you at least know that random numbers fall under a normal distribution shteev.
Your description perfectly describes a bell curve.
https://en.m.wikipedia.org/wiki/Normal_distribution
This is what you EXPECT to find in randomness. A uniform drop rate is the most basic tell of a non random process.0 -
Ohboy said:I have to assume you at least know that random numbers fall under a normal distribution shteev.
Your description perfectly describes a bell curve.
https://en.m.wikipedia.org/wiki/Normal_distribution
This is what you EXPECT to find in randomness. A uniform drop rate is the most basic tell of a non random process.
And if neither of them are, then I will sneak off with my tail between my legs, and we'll hear no more about it.
0 -
What's always odd to me is the streaks. I had a run wehre I got 4 Glint-Sleeve Siphoner in a row from events, followed by 3 Solemn Recruits, followed by 3 Greenbelt Rampagers and a pair of Quicksmith Spies. Today I got a Crackdown, I wonder if I'll get 2 more?
0 -
Houdin said:Ahh @shteev I think you may just have been the first to "speak out loud" what we all deep down no to be true but have tried to convince ourselves isn't. Let's be honest. If drop rates are not random. In fact if drop rates have been programmed to consistently give a player duplicates of cards they have already received almost 100% of the time, then the reality is that D3 has been purposely lying to us for quite some time in an effort to take our money. I don't think many of us really want to have to contemplate the ramifications of that.
But, actually, I don't really suspect that the drops are calculated specifically to annoy us. What I think is more likely is that Hibernum keep re-seeding the RNG with the system clock in an ill fated attempt to make it 'more random'. I worked at a place where development did that once. You would not BELIEVE how difficult it was to persuade them that their random number generator was demonstrably not random.
0 -
I think everyone learns from that mistake the first time they try to be clever.0
-
Ok wait. Should random numbers fall on a normal distribution? My low sample size of dupe rares is unlikely to have a flat distribution, but surely, as I collect more and more, lets say, a billion more or so, the distribution should become flatter, shouldn't it? And not retain the same shape with some cards being far more common than others?
Normal distribution is about averages, isn't it, and not absolute values of random numbers?
I confess it's been a few years since I studied statistics at school.0 -
Why does everyone assume that their algorithm is purely random?
They are a business, with a business model, and there is typically business logic behind everything in their application.
0 -
Steeme said:
Why does everyone assume that their algorithm is purely random?
They are a business, with a business model, and there is typically business logic behind everything in their application.
I'm reminded of Subway and their 'Footlong sub' which turned out not to be a foot long, and Apple's famously nonsense 'Twice as fast, half the price' ad.1 -
My base assumption has been you have equal odds of receiving cards of a specific rarity. I've always thought the method that determines which cards you receive would be a two phase process. First rarity then the card, versus each card having a unique chance of getting the card. Something along the lines of 60% common, 38% uncommon, 1.8% rare,.2% mythic. Then the cards within the rarity pool were even. This would generate a bell curve but within the rarity the curve would be flat. But what people seem to be experiencing is a bell curve within the rarity, and that curve seems to be based on the players collection.0
-
I think we can at least agree that none of us have drawn anywhere close to a billion cards yet. I believe it completely flattens out at infinity. I'm not sure how many rares I've opened, but I think I can safely assume it's less than a million. I did a million random rare open simulation to see how well it flattens out.
The point is that we will all have rares that are more "common" than others. That's expected. Even after a million run simulation, it looks pretty flat with about a 250 card variance between the max and min number of copies of a certain rare.
If everyone's most common rare were the same, it would lend credibility to the theory of biased tiers within rarities, but as far as I can tell, that's just not happening. I have I think 12 inexorable blobs from SOI. How many do you have? It's just normal variance.
As for streaks...it's interesting to note that another common way to detect non random numbers is the lack of streaks, because humans tend to think streaks reveal non randomness and seek to remove them.
0 -
You believe that Normal Distributions flatten out at infinity? That's not true, is it?0
-
shteev said:You believe that Normal Distributions flatten out at infinity? That's not true, is it?
Should random numbers fall on a normal distribution?
I was referring to this part when you mentioned large numbers0 -
Ohboy said:I think we can at least agree that none of us have drawn anywhere close to a billion cards yet. I believe it completely flattens out at infinity. I'm not sure how many rares I've opened, but I think I can safely assume it's less than a million. I did a million random rare open simulation to see how well it flattens out.
The point is that we will all have rares that are more "common" than others. That's expected. Even after a million run simulation, it looks pretty flat with about a 250 card variance between the max and min number of copies of a certain rare.
If everyone's most common rare were the same, it would lend credibility to the theory of biased tiers within rarities, but as far as I can tell, that's just not happening. I have I think 12 inexorable blobs from SOI. How many do you have? It's just normal variance.
As for streaks...it's interesting to note that another common way to detect non random numbers is the lack of streaks, because humans tend to think streaks reveal non randomness and seek to remove them.0 -
But for those that really care here are industry tests used for randomness
https://en.m.wikipedia.org/wiki/Diehard_tests
0 -
Ohboy said:The point is that we will all have rares that are more "common" than others. That's expected. Even after a million run simulation, it looks pretty flat with about a 250 card variance between the max and min number of copies of a certain rare.
If everyone's most common rare were the same, it would lend credibility to the theory of biased tiers within rarities, but as far as I can tell, that's just not happening. I have I think 12 inexorable blobs from SOI. How many do you have? It's just normal variance.
As for streaks...it's interesting to note that another common way to detect non random numbers is the lack of streaks, because humans tend to think streaks reveal non randomness and seek to remove them.Ohboy said:I think we can at least agree that none of us have drawn anywhere close to a billion cards yet. I believe it completely flattens out at infinity. I'm not sure how many rares I've opened, but I think I can safely assume it's less than a million. I did a million random rare open simulation to see how well it flattens out.
Is this a troll? Am I falling for a troll? Or... do you need to think about what you're saying just a little bit more and admit that you shouldn't, in fact, expect to find a bell curve in the distribution of rares in my collection, no matter what the size of it? Or am I failing to see something because it's nearly 5am here now???
0 -
Nah it's me. I'm doing this while pretending to work, and it got away from me. I agreed with your assumption too hastily.
0 -
shteev said:But this... this confuses the tinykitty out of me. Please elucidate. If a distribution of random numbers should fall on a curve of any description, then changing the sample size will not change the shape of the curve. A small sample size may deviate from the curve to a greater degree than a large sample size, with outliers such as my 10 Consulate Crackdowns, but the shape of the underlying curve itself won't change.0
Categories
- All Categories
- 44.7K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.2K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.5K Magic: The Gathering - Puzzle Quest
- 500 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 420 MtGPQ Deck Strategy & Planeswalker Discussion
- 296 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements