What PVE node team do you hate the most?

Wumpushunter
Wumpushunter Posts: 627 Critical Contributor
A dark avenger node with both level 183 Daken, Juggernaut and a "moral support" healing lieutenant goon is not really that much fun.

Vets, what normal PVE node in the past was your least favorite?
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Comments

  • jredd
    jredd Posts: 1,387 Chairperson of the Boards
    muscle thug, muscle thug, muscle thug

    can't remember the event.
  • The Viceroy Returns
    The Viceroy Returns Posts: 493 Mover and Shaker
    jredd wrote:
    muscle thug, muscle thug, muscle thug
    can't remember the event.

    The PVE with an over-scaled node of Bullseye + 2 Muscles ranks up there too.
    When they are like level 300+, is pretty horrid.

    Way back in the day, there was a node that was Juggernaut + two Red/Purple Hammer feeder goons.
    You pretty much took a Headbutt every 3 turns.
    To add extra insult, I think it was even one of the Heroics.
  • Borstock
    Borstock Posts: 2,733 Chairperson of the Boards
    Muscle, Muscle, Carnage that gens 4 red AP per turn

    Bleep that node.
  • DrDevilDinosaur
    DrDevilDinosaur Posts: 436 Mover and Shaker
    Borstock wrote:
    Muscle, Muscle, Carnage that gens 4 red AP per turn

    Bleep that node.

    Muscles generate Blue and Yellow - unless someone changed their active colours very recently?
  • Quebbster
    Quebbster Posts: 8,070 Chairperson of the Boards
    Borstock wrote:
    Muscle, Muscle, Carnage that gens 4 red AP per turn

    Bleep that node.

    Muscles generate Blue and Yellow - unless someone changed their active colours very recently?
    True, but every single countdown placed triggers Carnage's passive Power. If even one Threaten goes off you will hurt a lot very fast.
  • Black Duke
    Black Duke Posts: 694 Critical Contributor
    Carnage, Mutation, Mutation in the last sub of Venom Bomb.

    This one is absolutely murderous! Mutations are placing CD tiles in an unhuman speed, triggering Carnage´s Alien Instincts & and filling the whole board with Attack tiles. If you aren´t able to get rid off these tiles early, you´re doomed since Mutations Guard Dog deals 1.8k damage (at level 330) for every matched friendly special tile.
  • astrp3
    astrp3 Posts: 367 Mover and Shaker
    Dormammu wrote:
    Daken. I'm so bored of fighting Daken.

    Daken and Ares... Daken and Yelena... Daken and Moonstone... Daken and Ares and Yelena... Daken and Yelena and Moonstone... Daken and Ares and Moonstone... Daken and Ragnarok... Daken and Juggernaut... Daken and Ragnarok and Juggernaut... Daken performs Chemical Reaction... Watching Daken's strike tiles resolve after every green match... Daken performs Chemical Reaction... Watching Daken's healing resolve... Watching Daken's Chemical Reaction...

    The only thing more tiresome than fighting Daken? Fighting Daken with my own Daken.

    Daken's healing resolves... match green which leads to a cascade and another green match... Daken's strike tiles resolve... Daken's strike tiles resolve... Daken's strike tiles resolve... Daken's strike tiles resolve... the turn ends... Daken's healing resolves... Daken performs Chemical reaction... Daken's strike tiles resolve... a green match is made... Daken's strike tiles resolve... Daken's strike tiles resolve... the turn ends... Daken's healing resolves...

    ...and on and on and on and on.

    You forgot to mention the interminable "slash" animation that appears when his strike tiles resolve, or the annoying slash sound it makes, or the even-more-annoying placard that appears when he fires Healing and Heat.

    Me: "Ah the turn is over...tap... tap...tap tap tap tap"

    slash animation

    taptaptaptaptaptap

    slash sound effect

    taptaptaptaptap

    cascade, followed by more of the same

    "SON OF A..." taptaptaptaptaptaptap

    Healing and Heat placard and animation

    taptaptaptap..."@##$!!@#@!!!$$$ TINYKITTY DAKEN!! !@#!!"...taptaptaptap
  • royalflush95
    royalflush95 Posts: 49 Just Dropped In
    Nowadays, all nodes. Probably it's my fault or the game losing its touch.
  • BlackWidower
    BlackWidower Posts: 250 Mover and Shaker
    jredd said:
    muscle thug, muscle thug, muscle thug

    can't remember the event.
    They're much worse when they are with an active player.
    I HATE muscle, muscle, *insert any annoying Dark Avenger Here*

    3 Muscle I find really easy.-  3 Blade/Jean/Strange
  • Milk Jugz
    Milk Jugz Posts: 1,122 Chairperson of the Boards
    Gotta be a tie between bullseye, muscle, muscle and carnage, mutation, mutation. With the recent change to carnage though its probably gonna be "freeze, buddy" (bullseye, muscle, muscle)
  • astrp3
    astrp3 Posts: 367 Mover and Shaker
    edited April 2017
    Milk Jugz said:
    Gotta be a tie between bullseye, muscle, muscle and carnage, mutation, mutation. With the recent change to carnage though its probably gonna be "freeze, buddy" (bullseye, muscle, muscle)


    I usually hate that Bullseye-muscle-muscle node too, but this time around, it was cake with the CD bug.

    I did it with Patch, Loki, and Daredevil. Take down Bullseye first. Use Daredevil purple and Loki black to neutralize the muscle strike tiles and convert Bulleye's protects to strikes. Fire Wolvie's green then Loki's black. Wait for Loki's CDs to resolve. Laugh heartily as a level 275 muscle goes from full health to nothing before your turn even starts.

    Never have I been so glad to see Bullseye put out tiles or to see the computer get those match-4s and 5s.

  • sambrookjm
    sambrookjm Posts: 2,163 Chairperson of the Boards
    How about Kingpin / Maggia Don / Maggia Don in the Dr Strange event? The 5K+ damage Finger Poke of Death every other turn is sweet, sweet music...
  • Akari
    Akari Posts: 492 Mover and Shaker
    I think there is a node with KP Muscle Muscle... that one sucks. Bullseye Muscle Muscle is also terrible. Venom Carnage symbiote at the end of Venom Bomb was annoying, but not as bad as it could be since Carnage got his scythes surgically removed. Simulator has a host of terrible nodes: PX 4Cyc JG, SL Vision KK, PX Iceman 4Cyc.

    Bonus: ANY AND ALL HARD NODES WITH KISHU

    Bonus 2: Any node with Daken. Seeing Daken's blue fire is the one skill that makes me unreasonably upset, because he fires it nonstop. I even get angry when the AI happens to have it as a TU even though it's super weak... I just am so sick and tired of seeing it.
  • aa25
    aa25 Posts: 348 Mover and Shaker
    Long long time ago, there were miserable nodes of Jugg+Venom+Whoever
  • rocks52
    rocks52 Posts: 232 Tile Toppler
    the worst to me was 1* venom before latest nerf.

    for 5 ap, he gets team stun so your fight would be your turn, their turn, your turn, team stun, attack, you lose a turn, team stun and attack, you lose a turn,  brutal damage devour and attack, you finally  get a turn, team stun,  and you're finished
  • DarthDeVo
    DarthDeVo Posts: 2,178 Chairperson of the Boards
    rocks52 said:
    the worst to me was 1* venom befnuore latest nerf.

    for 5 ap, he gets team stun so your fight would be your turn, their turn, your turn, team stun, attack, you lose a turn, team stun and attack, you lose a turn,  brutal damage devour and attack, you finally  get a turn, team stun,  and you're finished
    Yeah, that team stun was rage inducing.

    Carnage nodes were insufferable before he had the Scythes removed. Still weren't great after that, but at least a little more manageable. I wonder if he'll get the Scythes back after his nerf, since he won't be spamming Attack tiles? I hope not. 

    But I echo the 2* Bullseye, Muscle, Muscle vote. Although, it can be fun to bring Medusa to steal and buff tiles. The only problem is that can be a bit hit or miss. The "Kingpin paired with Maggia feeders" nodes already mentioned suck too. Finger Poke of Death, indeed. Same goes for any node where Juggs is fed red and/or green.

    Nobody's mentioned this one yet, but the Enemy of the State nodes where 2* Wolvie is teamed up with two Hand red feeders can be aggravating. Adamantium Slashes for all! 


  • Jaedenkaal
    Jaedenkaal Posts: 3,357 Chairperson of the Boards
    Muscle, Muscle, Juggernaut. Nearly 20k health each, and good luck killing both goons before a Threaten CD goes off.
  • Smudge
    Smudge Posts: 562 Critical Contributor
    Late to the party here, but I'm surprised one of my pet peeves hasn't been mentioned - Doom, Doombot, Doombot.  Sure, Doombots have low health, but they're either feeding Doom blue or black (or both).

    He kills any hope of having a viable blue ability user by spamming his blue and turning all blue tiles to black, then he creates huge cascades and floods all the red tiles with his demons - that's easily 1200+ damage per turn if you can't mitigate it somehow.

    If you don't use or bother much with purple, he'll blast you with a 7k+ diabolical plot out of nowhere from time to time, too.  I swear I eat as many health packs (if not more) against Doom and his bots as I do against even the Muscle nodes.
  • JVReal
    JVReal Posts: 1,884 Chairperson of the Boards
    In the current PVE (DP vs MPQ) Sub 1, I hate the Starlord/Vision/KK node... who to kill first?  I start with Starlord, then kill Vision, then finally KK.

    Starlord first to stop him from making their powers cheaper and spamming Vision powers healing everyone with KK.
    Vision next because I don't want him to be last and drop his Blue and Yellow and be taking hammer blows and hitting a brick wall.
    KK last because now she won't be spam healing anymore... just hope to kill her before she uses her AOE Green and do some damage.