Relieve the Iso Crunch
OneLastGambit
Posts: 1,963 Chairperson of the Boards
OK so having a pool of current 4* is a thing....which we have to get used to..for now.
The issue (and I'm sure I'm not the only one here) is that now the Iso screw has been turned up. Covered that new 4*? Great! Now rush out and hammer every game mode in order to collect the iso needed to champ. What? in an attempt to pull covers for another of the current crop you accidentally pulled your 14th for a second one? Drat now you need more iso.
Hmmm should I stop pulling until I've champed these two? If I do that I will risk losing champ levels for those characters I'm champing and risk losing progress on those not yet covered.
This is an annoying problem.
Heres a fix : Half the iso cost of all characters in the latest pool. Then put them back to normal when they move out of that pool. No-body cares about them at that point anyway.
This way while they are in and I can earn tons of covers for them I don't have to waste them all because I can't afford to champ yet. I also don't have to hoard resources for no reason other than I am forced to because it will result in wasted resources
The issue (and I'm sure I'm not the only one here) is that now the Iso screw has been turned up. Covered that new 4*? Great! Now rush out and hammer every game mode in order to collect the iso needed to champ. What? in an attempt to pull covers for another of the current crop you accidentally pulled your 14th for a second one? Drat now you need more iso.
Hmmm should I stop pulling until I've champed these two? If I do that I will risk losing champ levels for those characters I'm champing and risk losing progress on those not yet covered.
This is an annoying problem.
Heres a fix : Half the iso cost of all characters in the latest pool. Then put them back to normal when they move out of that pool. No-body cares about them at that point anyway.
This way while they are in and I can earn tons of covers for them I don't have to waste them all because I can't afford to champ yet. I also don't have to hoard resources for no reason other than I am forced to because it will result in wasted resources
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Comments
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OneLastGambit wrote:Heres a fix : Half the iso cost of all characters in the latest pool. Then put them back to normal when they move out of that pool. No-body cares about them at that point anyway.
I wouldn't mind seeing a general discount for leveling up a fourstar though. But it should be for all characters, not just the newest.0 -
Quebbster wrote:OneLastGambit wrote:Heres a fix : Half the iso cost of all characters in the latest pool. Then put them back to normal when they move out of that pool. No-body cares about them at that point anyway.
I wouldn't mind seeing a general discount for leveling up a fourstar though. But it should be for all characters, not just the newest.
Lets be honest the devs don't want us levelling older characters or they wouldn't be largely unavailable looking through the lens provided I came up with a solution which matches their approach to characters.
Even if they did it, nobody got more expensive some just got cheaper. Glass half full my friend.
Also while we are at it devs... Allow us to choose the colourof our bonus hero as well as the actual hero.0 -
As long as there is an ISO rebate for everyone who already champed them.0
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OneLastGambit wrote:Quebbster wrote:OneLastGambit wrote:Heres a fix : Half the iso cost of all characters in the latest pool. Then put them back to normal when they move out of that pool. No-body cares about them at that point anyway.
I wouldn't mind seeing a general discount for leveling up a fourstar though. But it should be for all characters, not just the newest.
Lets be honest the devs don't want us levelling older characters or they wouldn't be largely unavailable looking through the lens provided I came up with a solution which matches their approach to characters.
Even if they did it, nobody got more expensive some just got cheaper. Glass half full my friend.
Also while we are at it devs... Allow us to choose the colourof our bonus hero as well as the actual hero.
The ISO cost for leveling a fourstar could be revised though. The cost to max a fourstar is three times that to level a threestar, but the cost to max a fivestar is only 50% more than to level a fourstar. A cost around 250K ISO to max a fourstar would be a lot more reasonable.0 -
People still have problems obtaining enough ISO? I thought all the advances they have made in this regard have been wonderful and largely eliminated the crunch.0
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Merrick wrote:People still have problems obtaining enough ISO? I thought all the advances they have made in this regard have been wonderful and largely eliminated the crunch.
Honestly, up until the vaulting change I do think that we were getting a decent amount of Iso - if you champ a new 4* every 2-3 weeks , the amount you can get from moderate to intense play (roughly 40K per day,) is enough - you can champ your 4*s as they come along, keep up your 2* farm, and every so often kick some Iso into a 5* without too much trouble.
The thing is, now we're rapidly covering the latest 12 4*s. So instead of getting a new 4* to champ every 2-3 weeks, now it's 3 or 4 all at once, with the rest getting covered very rapidly. You can let the covers burn, but that's very unfortunate, particularly the change we could apply nearly every cover. It's a very different experience and we will have to adapt to it.
Speaking for myself, I hope to achieve a certain level of equilibrium in a month or two - basically I think I'll "catch up," and be able to keep up with new characters as they're introduced. It's going to be tighter, though - I'm pretty sure the prior time frame was slower than 2 weeks...0 -
GrimSkald wrote:The thing is, now we're rapidly covering the latest 12 4*s. So instead of getting a new 4* to champ every 2-3 weeks, now it's 3 or 4 all at once, with the rest getting covered very rapidly. You can let the covers burn, but that's very unfortunate, particularly the change we could apply nearly every cover. It's a very different experience and we will have to adapt to it.
Speaking for myself, I hope to achieve a certain level of equilibrium in a month or two - basically I think I'll "catch up," and be able to keep up with new characters as they're introduced. It's going to be tighter, though - I'm pretty sure the prior time frame was slower than 2 weeks...
Letting covers burn, for me, isn't a huge deal because it's not like I wasn't burning covers in the old system. Instead of Drax, Miles, etc, I'm burning newer characters like AVenom or Riri. Advantage now is I often have the duplicates to burn, so at least I'm getting the bonus iso from it (and in the case of Wasp, the HP as well)
I agree on the second half, after time I expect to be iso positive, gaining more than I need to keep up with the releases. What happens now though is the (self-inflicted) pressure to max all of the 4s has gone by the wayside. Now there is only pressure to max the newest characters, and that should be easy enough after a while, and cover waste should basically go away. Only the 1-off rewards from PvP Progression for older characters are really at risk, and that's hardly a long term problem (not to mention easily avoidable by just dropping down to CL6 when those rewards are there)0 -
Make double iso the new standard. Easy fix.0
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One of the loudest voices for pro-vaulting suddenly has an ISO crunch? Huh.
You know what really helped me when I had ISO issues? Having a giant amount of characters from which to pull, so say....twelve....didn't all get covered at once.
I bet having two DIFFERENT options while pulling would also help tremendously.0 -
OneLastGambit wrote:OK so having a pool of current 4* is a thing....which we have to get used to..for now.
The issue (and I'm sure I'm not the only one here) is that now the Iso screw has been turned up. Covered that new 4*? Great! Now rush out and hammer every game mode in order to collect the iso needed to champ. What? in an attempt to pull covers for another of the current crop you accidentally pulled your 14th for a second one? Drat now you need more iso.
Hmmm should I stop pulling until I've champed these two? If I do that I will risk losing champ levels for those characters I'm champing and risk losing progress on those not yet covered.
This is an annoying problem.0 -
The solution is simple - don't open Legendary tokens if you already have 4*s to champ. Champ first, then open, champ again, then open. It's simple.0
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bbigler wrote:The solution is simple - don't open Legendary tokens if you already have 4*s to champ. Champ first, then open, champ again, then open. It's simple.
Not really. It may look like a "simple fix" but if you're t10 or t5 hybrid player you'll still get more covers than iso to champ everything in time. The 'fun" of choosing turn into frustration rather quickly. Iso is a problem.0 -
jgomes32 wrote:bbigler wrote:The solution is simple - don't open Legendary tokens if you already have 4*s to champ. Champ first, then open, champ again, then open. It's simple.
Not really. It may look like a "simple fix" but if you're t10 or t5 hybrid player you'll still get more covers than iso to champ everything in time. The 'fun" of choosing turn into frustration rather quickly. Iso is a problem.
This is also an easy fix: stop competing for resources you can't use.0 -
carrion pigeons wrote:jgomes32 wrote:bbigler wrote:The solution is simple - don't open Legendary tokens if you already have 4*s to champ. Champ first, then open, champ again, then open. It's simple.
Not really. It may look like a "simple fix" but if you're t10 or t5 hybrid player you'll still get more covers than iso to champ everything in time. The 'fun" of choosing turn into frustration rather quickly. Iso is a problem.
This is also an easy fix: stop competing for resources you can't use.
I'm competing mainly for iso, not covers (for example Falcon's). I have to play for iso or will loose covers in queue, but if i play i can't use the covers from T10-5 placement anyway (sometimes). It's a paradox really. Take a day off and that's 35-40k worth of iso....0 -
OneLastGambit wrote:Lets be honest the devs don't want us levelling older characters
And yet they're still required for essentials that are affected by scaling.
Cool game design.0 -
bbigler wrote:The solution is simple - don't open Legendary tokens if you already have 4*s to champ. Champ first, then open, champ again, then open. It's simple.
Except, stop opening until you get Iso only worked under the old system.
Now there's only a limited time of to get characters before they enter the vault graveyard. Stop opening and risk losing out. For example I've got, what? 2 weeks to champ Peggy?0 -
I'd stop complaining. There "solution" to the 4* cover dilution was abysmal so I really wouldnt risk getting them to come up with a "solution" for the iso problem.0
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May I suggest and alternative option to the OP idea? Half the ISO cost to level the vaulted heros. That way you keep them relevant as people will want to get the covers (via bonus hero... hahahaha.... at 5% chance hahahaha; or from vaults/progression/placement). You can lower the cost of the ones that rotate out after a month (or 2 weeks or 3 weeks) from rotation to avoid people stockpiling the covers to get them to max for half price as soon as they rotate out.0
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