OneLastGambit wrote: DayvBang wrote: Danny, Sam, and Phil (Coulson). Check it. Only downside is you need to get Phil's yellow off for strike tiles before using Danny blue. I'm still playing with this a bit, but the core idea is Danny, Sam, and someone that can generate strike tiles early to kickstart Danny's blue and generates countdowns frequently to get benefit out of that part of Sam's blue passive. Active purple would be a bonus. Trying to keep it to 4*, or Green Goblin would be obvious. Nova is an obvious choice for you here Davy. Strike tiles at 6 red or 7 yellow AP.
DayvBang wrote: Danny, Sam, and Phil (Coulson). Check it. Only downside is you need to get Phil's yellow off for strike tiles before using Danny blue. I'm still playing with this a bit, but the core idea is Danny, Sam, and someone that can generate strike tiles early to kickstart Danny's blue and generates countdowns frequently to get benefit out of that part of Sam's blue passive. Active purple would be a bonus. Trying to keep it to 4*, or Green Goblin would be obvious.
OneLastGambit wrote: I disagree here. Why not make the bonus the exact same as Cage's? When they are on the same team Danny creates a strike tile equal in strength to his best strike tile. When you pair cage and use cage yellow cage creates an extra protect tile equal in strength to the ones he creates passively. No reason we can't do the same with strikes. The fact the devs didn't do this simply highlights what we all know - Strikes are valuable and protects are not.
Punisher5784 wrote: I will likely pair with SL and C4rol. SL will reduce IF's blue to 3 and green to 6 to fuel C4rol.. although I might still prefer my current combo of SL, C4rol and 3IF instead, at least this version gives the full rainbow.
Cthulhu wrote: Iron Fist (Danny Rand) Chi Focus 6 AP Danny concentrates his energy to augment his physical power. Creates a strength 56 Purple Strike tile. Then, if there are at least 3 friendly Strike tiles on the board, Fortify up 1 of them and gain 2 Green AP. Level 5: Creates strength 166 Strike tile, if there are at least3 Strike tiles Fortify 3 and gain 4 Green AP.Max Level: Level 5: Creates strength 320 Strike tile, if there are at least2 Strike tiles Fortify 3 and gain 4 Green AP.
DayvBang wrote: It's a solid pairing, but it kind of kills my "let's find actual synergy for Sam Wilson" idea.
notamutant wrote: Punisher5784 wrote: I will likely pair with SL and C4rol. SL will reduce IF's blue to 3 and green to 6 to fuel C4rol.. although I might still prefer my current combo of SL, C4rol and 3IF instead, at least this version gives the full rainbow. SL yellow only drops skill cost by 2, so blue would cost 4 AP. Still pretty cheap for an AP accelerator. 4 blue AP gives a strike tile and 4 green AP. The green only costs 6 instead of 8 AP with SL, so you just need 4 blue and 2 green to get the strike tile and do 5ish thousand damage and get 4 black. Still better teams out there for PvE though, but this is definitely a fast damage team. Of course you need to have the Carol black out already for this to work, or blue will just create a strike tile.
notamutant wrote: Nova or Captain Marvel are actually the best PvP teammates for him, not Cage. The problem with this self-accelerating character is, his blue is useless unless he already has 3 or 2 strike tiles out. Spending 6 AP to just get a single weak strike tile is bad. Saving up 12-18 blue AP to get the additional green AP is even worse. You NEED to use him with a strike tile generator if you intend to use his blue at all. Obviously Punisher doesn't work because his main strike generation comes from his blue, and his black and green are better anyhow. So that means we need to find other strike tile generators that don't use blue. You have Ant-Man, which is an option, but a bit slow since you need to wait several turns to get the strike out even after gathering the AP. Still not a bad choice. Nova can put out 3 strikes with his black or 2 with his yellow, so depending on your plan, you can go with 3 or 5 blue Danny. If you go with a 5/5/3 Danny, you can throw down CM black, wait 3 turns, and then go from blue to green to another black CM, and deal a lot more damage than straight up using IF black. Plus, a there is a lot more AP generation potential. Your strike tiles would stay out once they are fortified. So get 8 black for CM, then use 6 blue AP and 4 green, so 18 AP total, and deal (11674 CM black + 4748 IF green) 912 damage per AP plus get back 4 more black to have a half priced CM black for a second cast. Not to mention you can buff all of those fortified strike tiles. Nova wouldn't be quite as good of a teammate, but you would probably go with 3/5/5 Danny and save up his blue until you can get the free AP from his blue. Overall, the character is too limited by teammates to be outstanding, but he is a good character, and will be crazy good boosted.
GrumpySmurf1002 wrote: While not a guaranteed generates, I'd guess if you want to a strike generator, 4blade is your best bet. (aside from OML/PHX type obviousness)
vinsensual wrote: What's the interaction if c4ge fires off a yellow, fortifying some protect tiles, then danny fires off his black? Do the fortified tiles get converted or lose their fortify?
Polares wrote: Truth to be told, I think the bigger synergy with Luke is that Luke creates shield tiles with his passive black and then Danny converts those 'useless' shields to strike tiles with his active black. The extra part of the green ability doesn't really add anything else, but the shield/strike part is in fact a good synergy between two chars (the other one is obviously FalCap). So while IF builds his black pool, Luke has some time to create some shields, and then the black delivers a strong hit and converts some shields to strikes.
Forbush wrote: Polares wrote: Truth to be told, I think the bigger synergy with Luke is that Luke creates shield tiles with his passive black and then Danny converts those 'useless' shields to strike tiles with his active black. The extra part of the green ability doesn't really add anything else, but the shield/strike part is in fact a good synergy between two chars (the other one is obviously FalCap). So while IF builds his black pool, Luke has some time to create some shields, and then the black delivers a strong hit and converts some shields to strikes. Agreed - and on top of that, with Danny's cheap blue fortifying strikes, it beefs up Luke's yellow considerably, even frighteningly. It still brings up the initial problem - how to put out strikes faster than saving up a bunch of blue (defeating the purpose of blue's cheapness). May I suggest 3* Blade? He'll kick out two strikes quickly on all but the worst boards, he doesn't overlap the H4H like 4*Blade (or require constant red feeding), and provides the color and special tile they both lack, purple Attacks (which will be pretty nasty with all the big Strikes out). L&D tank all his other colors plus there's Luke's Protects, if one is worried about 3* squishiness. Just use him for his passive, and his purple as a nice rainbow bonus for lategame.