CD tiles resolving for 1 damage [Fix in R125]
Comments
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Brutal damage, especially in wave nodes, and they keep giving events with muscle opponents when. Known issue1
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Almost wiped with this bug. Threaten tiles that are doing upwards of 4K damage due to go on AP gen and spammability with two Goons is not okay. Fix this soon please, some of these nodes are unplayable.1
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Yep, made the fight with 2 muscle and bullseye ridiculously short if I got a bad board where I couldn't stop the threaten tiles. This feels super cheap and made me want to stop playing. PLEASE FIX!0
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Use it to Your advantage...Falcon/Wasp/Spider Woman FTW0
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[I have converted this to an announcement to decrease the number of new threads on it.]0
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@Dayv Thank you for the attention to "Announcement-izing" this thread.
@Brigby or @Tombstone, are there any updates on when players can expect this to be resolved?
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Thank you, sir!0
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I just spoke with the developers today, and they have informed me that the Countdown Tile bug is anticipated to be fixed in the upcoming R125 patch.7
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Thank goodness.0
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For me this news gets a big
NOOOOOOOOOO...
I got so used to abusing this with all sorts of CD tiles and strike tiles out...
Oh well...
It had to be done at some point1 -
Skrofa said:I got so used to abusing this with all sorts of CD tiles and strike tiles out...0
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I enjoyed using this bug for the most part (Coulson/SL is crazily powered), but I'll actually be happy for it to be removed, because it seems like a very unfair bug (even though it mostly benefited me and wasn't too much of a drawback). I prefer playing the game the way it was meant to be played!1
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I found it made reliable opponent teams even more reliable to the point where I could lose a match in 6 turns to a goon team hundreds of levels lower if the initial board was not in my favor. I wont miss it, even though it's been good times in some cases.0
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Actually, I find correct that when a tile disappears it makes some damage.
It should even be the correct amount depending on the charachter, not just 1 damage.0 -
Lampo - The problem is that every countdown tile has a specific power, and not one of the descriptions say something like "create 3 protect tiles, plus add 1 damage plus the damage from strike tiles".
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