babinro wrote: Yes! I accept that I'm in the huge minority here but I'm all about character balance for the good of the game and that includes nerfs. 1) IM40: 2) Juggernaught: 3) Ares:
babinro wrote: Is the overpowered character actually harmful for the game?Personal Opinion Time! What characters do I personally feel demand a nerf? 1) IM40: I feel his yellow is undercosted to the point where its actually harmful for the game. Unlike Fist, IM40 has a great health pool to compliment this AP gain skill. MPQ recently had a bug that made yellow cost 8AP instead of 6AP and I think most of us would agree that the skill costing 8AP still made IM40 a great character. If I had my way I'd have kept that skill at 8AP. 2) Juggernaught: Here is a 1* whose damage and health places him leagues above his 1* alternatives. Most players just roster him alone cause he can easily school ddq on his own. Either buff all other 1* characters in the game or take the easier action by making Juggs better balanced against other offensive characters. 3) Ares: This character is basically the Juggernaught of 2* land but not quite so extreme. In fact I think he just needs to be tuned back slightly. You have other 2's that are pretty excellent and are close in terms of power to Ares but they are often balanced out by needing multiple characters for synergy or simply having half the health.
Polares wrote: Right now I think there might be two or three chars in the whole game that might need a bit of tweaking so they are not thaaaaaaat good. So it is not a bad situation. (And I said tweak, not nerf, very small changes to make them on par with other chars in their top tier) I agree Recharge at 8AP (or even 7AP, just not two matches) should be tweaked. Then in 4 land, to those that say that no one is OP, what do you think of Peggy's blue? (Yeah, a part from her crazy good yellow, her blue is nuts!). In this PvE she is buffed and my 316 Peggy is now 421. At that level her blue does 16k per countdown! Plus the two char stun, for 11 AP !?!?!?!?!?!? As a reference GG purple does 10k per countdown ( It is one AP cheaper but it doesn't have stun). And of course, it doesn't matter that they are countdowns, because if you play the ability as you should, there will be no one to match them because they will be stunned. So, simply put, this is nuts! 4s usually start being competitive with 5s when they reach 325 to 330 level (unbuffed). At 330 when buffed their powers are as strong as 5s. At 340 their powers are stronger than the 450 level 5s. Peggy's blue is stronger than 5 powers at 316!!!, 15 levels before all other 4s !!!! (My Rhulk is now 330 and when buffed he does 22k for 18AP which I think is on par with Bolt's green for example). I used to think Iceman was the best by a very small margin over Peggy, but looks like Peggy scales faster than Iceman, so from now on, at least for me, Peggy is THE BEST 4. So yeah, don't hoard, open your LTs now and get as many Peggys as you can before she leaves LTs, don't worry about all the covers you will have to sell, it is worth it!!!!
carrion pigeons wrote: I assume I'm the only person who thinks nerfs are an important tool that it's stupid to take off the table. We all know there's eventually going to be an OML level mistake that warps the game for a year, and turning the game into something that one-dimensional for that long is just not an acceptable alternative to just using the nerfbat and accepting the fallout.
KGB wrote: Every Buff to one character is in reality a Nerf to every other character. This was best illustrated when they gave a health boost to a lot of characters a while back in certain tiers. That health boost in effect nerfed all characters that didn't get the boost. So what D3 is doing with the buffing of characters in the 4* tier is slightly nerfing all other 4* characters. Given enough time and enough buffs those characters who once defined the meta will be left behind until they themselves require buffs. It's an arm race. KGB
Killians8 wrote: If rebalancing is the goal, nerfing is no different than boosting. In fact, if there are more overpowered than underpowered characters, then nerfing is the quickest route to balance. For those that complain or want refunds on nerfed characters, you're forgetting to be grateful that you've had the advantage for so long which you shouldn't have had. I wish I had an OML yellow so I could assert that dominance, but I don't.