Punisher5784 wrote: Let's not forget that the reason we consistently use many of the 'stronger characters' is because the scaling and matchmaking are still a huge issue. In PVE, the difficulty can be dreadful to the point that it takes hours to complete all the nodes due to the enemies high health, while PVP requires you to complete matches as quickly as possible to avoid the extremely frustrating defense loss where points lost are higher than the actual match points you just won. Find a way to finally fix this and you will see more players stop relying one the same characters and start using a variety of characters.
Magic wrote: Buffing the existing 12 is probably out of the question. They would have to admit to bad design every time they need to buff a new hero to match power level of the top10.
Team_Jacob wrote: Magic wrote: Buffing the existing 12 is probably out of the question. They would have to admit to bad design every time they need to buff a new hero to match power level of the top10. They buffed spiderqwen and Wasp, pretty well actually. I wish they'd make XFWV great again, though.
apmonte wrote: Characters that are perceived to be overpowered, really aren't. Take a character like Iceman (I have him championed). No question that in the right hands he can be a monster (particularly when powered up). Most people have him covered at 5/5/3. It takes 12 green to kick off his AOE, and the damage is highly dependent on the number of blue tiles on the board. His blue provides a nice stun for 6 AP, but it takes 6 additional blue to punch a snowman before the timer runs out or gets matched. What really makes him such a powerful character is that he has great synergy with a number of characters like IM40 and Cho Hulk. What happens to his value if you change his green to yellow? Add to that, he's simply not that dangerous an opponent when controlled by the AI.
xidragonxi wrote: The only way the community should tolerate a nerf of any kind is if the devs allow us a refund on any resources spent while championing a nerfed character. If they nerf Teen Jean, for example, we should be able to un-level her from whatever she is at now back to level 70, and receive the full value in ISO and champ levels that we applied to her. It is completely unacceptable to allow the players to spend resources on a character and then make that character worse, and only offer a slightly better sell-rate.
Andre MPQ wrote: This is something I've been thinking about myself the focus should be on characters that don't get used by us that have terrible abilities I don't have to say who they are because the developer's know already we've done the survey and Polls.