Masterpieces
Comments
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Steeme wrote:The reason UC caused so many problems is that it was immune to kill spells. You either needed two steps (disable + kill) or to bounce (restricted to blue at the time). In addition, it would damage your creatures. Platinum Angel shows no signs of immunity and will not harm your creatures so it would only be a potential threat if given hexproof and constantly buffed. Seems like a great way to shift tempo but it is not unmanageable. A doubly-reinforced Hixus is a much larger threat.
Very true, i'm not suggesting it's on the same level, just that i'm expecting the same amount of complaints against it
8 mana and colourless gives it a lot more versatility in my book. I think there is a few solid ways to manipulate the AI with a clever deck to make something very trollish indeed.0 -
Surprised that no one has said anything about Black Vise. That card will kill you lickety split. It should cost 30.0
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The swords are pretty OP but still not to the level of gonti aether heart.
I think the ones that I really want would be defense grid.
Defense grid is really good in many situations.
Platinum angel can be pretty annoying if you don't have a creature control card.0 -
MTGPQ is adding 18 masterpiece cards to the game:
Arcbound Ravager
Black Vise
Champion's Helm
Chrome Mox
Defense Grid
Gauntlet of Power
Lightning Greaves
Lotus Petal
Mind's Eye
Ornithopter
Platinum Angel
Sundering Titan
Sword of Body and Mind
Sword of Feast and Famine
Sword of Fire and Ice
Sword of Light and Shadow
Sword of War and Peace
Wurmcoil Engine
However, there are 54 paper masterpieces, 30 KLD and 24 AER.
Of those the following are already mtgpq and dont need a masterpiece version
Cataclysmic Gearhulk
Torrential Gearhulk
Noxious Gearhulk
Combustible Gearhulk
Verdurous Gearhulk
Planar Bridge
Hangarback Walker
and the following were not ported over at all:
Aether Vial
Chromatic Lantern
Cloudstone Curio
Crucible of Worlds
Mana Crypt
Mana Vault
Mox Opal
Painter's Servant
Rings of Brighthearth
Scroll Rack
Sculpting Steel
Sol Ring
Solemn Simulacrum
Static Orb
Steel Overseer
Chalice of the Void
Duplicant
Engineered Explosives
Ensnaring Bridge
Extraplanar Lens
Grindstone
Meekstone
Oblivion Stone
Paradox Engine
Pithing Needle
Sphere of Resistance
Staff of Domination
Trinisphere
Vedalken Shackles
which of the following do you think should be added to the 18 already to be put in the game, and what changes do you think should be made to the ones already converted?
I think the swords should get +4/+4 instead of +8/+8 and have their casting costs adjusted. The only sword that didnt get 2 abilities is feast and famine, and understandably since making the opponent discard on a hit would be a bit much, but cost should be considered due to this.
I also think ornithopter should be a spell that costs 1 and summons 2 1/1 thopters instead of a 4/4 creature for 4 since it wont help thopter decks considering we only can have 3 creatures in play. As it is now its just a bad card that wont see play.
I considered suggesting that the 25 BFZ and 20 OGW expeditions get added to their packs, however they are all land cards and 5 of them already are in the game (the BFZ 5 cost rares). Do you think the remaining 40 (or at least some of those) should be added?
for reference
http://mtg.gamepedia.com/Zendikar_Expeditions
http://mtg.gamepedia.com/Kaladesh_Inventions
https://mtgpq.info/cards/search?rarities=10 -
Hey Everyone. Just wanted to let you know that we've just recently added one more card to the card gallery: Mox Opal
https://d3go.com/mtgpq-card-list-masterpiece/0 -
Some thoughts on the missing masterpieces and comment on the newly added one
Aether Vial - 6, activate 1: the first creature in your hand gains full mana
Chromatic Lantern - 5, when you make a colored gem match that is not part of your PW identity, that match gets +1 mana
Cloudstone Curio
Crucible of Worlds
Mana Crypt - 5, at BOT gain 3 mana and take 3 damage
Mana Vault - 5, at BOT gain 6 mana or take 3 damage (cycles between these options each turn)
**Mox Opal - [should have cost reduced]
Painter's Servant
Rings of Brighthearth
Scroll Rack
Sculpting Steel
Sol Ring - 3, at BOT gain 2 mana
Solemn Simulacrum
Static Orb
Steel Overseer - 4, 1/1, each colorless creature you control gets +1/+1 at BOT
Chalice of the Void
Duplicant - 10, 1/1 destroy target creature as this comes into play and this gets +X/+Y which was the destroyed creatues P/T
Engineered Explosives
Ensnaring Bridge
Extraplanar Lens - 10, gem matches that match your PW color identity get +3 mana for all players
Grindstone
Meekstone - 6, 2 shield, disable all creatures with power 6 or greater while in play
Oblivion Stone - 10, 5 shield, loses a shield at beginning of turn, when destroyed all supports and creatures except your first creature are destroyed
Paradox Engine
Pithing Needle
Sphere of Resistance
Staff of Domination - 7, activate 3: draw a card and disable opponents first creature until end of turn and gain 3 life
Trinisphere
Vedalken Shackles0 -
I think the swords are fine at +8/+8 but I agree the thopter card either needs to be trivially cheap (1 mana) or summon lots of thopters. Honestly, I think they should maybe just remove it. No one is excited by that card and it actually make Masterpieces much worse if you have to worry about getting it.0
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PastrySpider wrote:I think the swords are fine at +8/+8 but I agree the thopter card either needs to be trivially cheap (1 mana) or summon lots of thopters. Honestly, I think they should maybe just remove it. No one is excited by that card and it actually make Masterpieces much worse if you have to worry about getting it.
All rarities come with duds. Is it really such a big deal?
I do agree the thopter is currently useless though.0 -
PastrySpider wrote:I think the swords are fine at +8/+8 but I agree the thopter card either needs to be trivially cheap (1 mana) or summon lots of thopters. Honestly, I think they should maybe just remove it. No one is excited by that card and it actually make Masterpieces much worse if you have to worry about getting it.
The Ornithopter indeed is rather disappointing as it is, and would really class as a rare-level card, IMO. It really needs some extra ability to make it worthy of mythic status, let alone a masterpiece. I would suggest either: a) fetch another copy of itself when cast, à la self-assembler, so you can at least build a stack of them more easily, or b) boost other thopters with something like "when another thopter comes on the board, give it ______". It'd be tempting to say +1/+1, although I could see that turning way too OP in some decks. Looking at the original paper card, which is a free 0-powered artifact creature more meant for blocking, I would say giving each newly summoned thopter 0/+1 and vigilance would be closest to the spirit of the original card.0 -
Vedalken shackles added in game.0
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THEMAGICkMAN wrote:Vedalken shackles added in game.
Exert on a stick.0
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