Spoit wrote: I don't believe in MMO subs either, but that's probably more game play than you'd get from this. $15 buys what, a single cover upgrade and a shield?
Knock3r wrote: How does a smart consumer think that odds of 100% going down to 6.2% seem like a fair and fun deal?
Phantron wrote: There's a general trend of paying more money in gaming for less quality. Compared to most stuff out there in MPQ you're getting a pretty good deal. It's at least not like a MMORPG where you pay them $15 month because things might get better next patch. I think in general the extremely bloated staff of all modern gaming is to blame. If you look at some of those AAA title games their list of credit goes on forever and these guys probably didn't work for free.
AethD wrote: Knock3r wrote: How does a smart consumer think that odds of 100% going down to 6.2% seem like a fair and fun deal? On the other hand, them eliminating 1 hero tokens (i.e. 2* or IM40 etc) while greatly reducing your chance of that one hero, does help lots of veteran players who might not need that hero.
Kelbris wrote: Phantron wrote: There's a general trend of paying more money in gaming for less quality. Compared to most stuff out there in MPQ you're getting a pretty good deal. It's at least not like a MMORPG where you pay them $15 month because things might get better next patch. I think in general the extremely bloated staff of all modern gaming is to blame. If you look at some of those AAA title games their list of credit goes on forever and these guys probably didn't work for free. You mentioned two genres of games, which are the only genres where you "prepay" for future content Anything else, you actually wait for things to be released before you buy the content be it the game or DLC it's so backwards
Lyrian wrote: In reality, the issue here is one on generational perception. . . .
HawkeyeSucks wrote: atomzed wrote: The fact that my season progression reward 10-pack gave me ZERO 3* convinced me that its not worth the risk buying 10-packs anymore. That's interesting because my friend and I both got that 10-pack progression reward and both pulled THREE 3* covers. We figured that was the standard. They really need to introduce a 3* token as I have previously mentioned. It's the only way to balance out this game since they took away the guaranteed cover pack. Also his analogy to WoW was completely tinykitty, that monster boss (or whatever, i never played) drops one treasure but getting a guaranteed cover in a 10-pack still leaves 9 surprises
atomzed wrote: The fact that my season progression reward 10-pack gave me ZERO 3* convinced me that its not worth the risk buying 10-packs anymore.
Phantron wrote: For the Shield of Justice type packs (only 1 possible 3*, increased chance for buying 10) the scenarios breakdown as follows: If you have no cover of this character you're trying to get him for some essential node in a PvE that you otherwise cannot even attempt you're generally worse off in new model. That said you're generally pretty screwed if you ever find yourself in this situation as you're forking at least 4000 HP for a level 15 3* that is unlikely to actually do anything useful for whatever node you're attempting. If you're missing a particular color cover you're no better off than before because you're still gambling on the guaranteed 3* cover to be the right color. The average is the same for both, and on average the guaranteed cover isn't going to be the color you need, so either way you're gambling. If you've all the color covers already and you're feeling lucky, the new model is better because there is a better payoff when you're lucky. Note that the payoff for both cases is worse than just upgrading 3 covers with 1250 HP in the average case. If you want to try your luck, the best thing to do is simply spent 3750 HP to upgrade 3 covers and buy a daily deal at 200 HP. The chance of that being a 3* is slightly higher than the chance you'd pull 4 3*s from a 10 pack, so on average this gets you a higher chance of getting 4 3*s for 150 more HP.
atomzed wrote: Great analysis... but this is ONLY relevant for the older business model (specifically only 1 type of 3*, like the shield of justice pack you mentioned). The business model has now changed to that of having a char of getting all possible 3*. Let's take the heavy metal 10 packs for example. If you are feeling rich and want covers for your IM40, you could buy the heavy metal 10 packs available now. You have 6.2% chance of getting your IM40 per pull. Which is ridiculously low. I would say that the new business model for the covers ONLY benefit those who won their tokens from pvp or pve. In the past, if you have a maxed out IM40, the tokens were useless as you will only draw IM40 as 3*. However, with this new model, you have some chance of getting other 3*, which is great for those elite players. I seriously think that the change was to benefit those who earn their tokens from pvp. But it shaft those who may want to purchase packs (like me before)
Phantron wrote: atomzed wrote: Great analysis... but this is ONLY relevant for the older business model (specifically only 1 type of 3*, like the shield of justice pack you mentioned). The business model has now changed to that of having a char of getting all possible 3*. Let's take the heavy metal 10 packs for example. If you are feeling rich and want covers for your IM40, you could buy the heavy metal 10 packs available now. You have 6.2% chance of getting your IM40 per pull. Which is ridiculously low. I would say that the new business model for the covers ONLY benefit those who won their tokens from pvp or pve. In the past, if you have a maxed out IM40, the tokens were useless as you will only draw IM40 as 3*. However, with this new model, you have some chance of getting other 3*, which is great for those elite players. I seriously think that the change was to benefit those who earn their tokens from pvp. But it shaft those who may want to purchase packs (like me before) The packs aren't limited to 1 3* have always been extremely bad buys unless the 3* pool for increased chances are all very strong. For example I remember one time it was Captain America/Thor/Psylocke in one of the heroic events, so that might be worth it because 2 out of 3 heroes are top tier (well Captain is top tier for PvE, not so much PvP) and Psylocke is above average. If they're say Loki Thor GSBW then it's a very bad buy because there's only 2/3 heroes are marginal. Also note that the 'guaranteed to be a certain 3*' are incredibly bad buys if the character you're getting is a weak. That is, under the system we'd have a 10 event pack that features IM40 for 3800 HP. That's a very bad buy because IM40 is a weak hero and you're better off just buying the generic 10 heroic pack. Now I have no idea who actually bought the 10 cover pack for a guaranteed IM40 in the past, but it seems like there are more of those guys than we think, so overall, these guys are getting a much better deal because the new 10 cover pack is only a higher chance of getting IM40 so you've a chance of getting someone else better. I'd say that if you knew what you're doing, you're doing slightly worse in this new system just because there are a lot less Shield of Justice type packs, which is the only kind that was worth gambling on, but if you don't know what you're doing, you're generally much better off since the 10 pack that features a useless hero no longer exists either, and I really wouldn't be surprised that this change is beneficial to the community overall simply because there are enough people out there buying for guaranteed IM40 or Loki or whatever who are now saved from their ignorance.