NorthernPolarity wrote: Again, these packs were meant for people who don't have a single cover in the first place, so they can't buy covers.
Ben Grimm wrote: NorthernPolarity wrote: Again, these packs were meant for people who don't have a single cover in the first place, so they can't buy covers. I get that, but I'm surprised that's half their sales - it never even occurred to me to put that much money in the game that quickly, since I didn't want to spend that much on something before I knew whether I'd enjoy it. That implies half the money is coming from people just starting out - and maybe that's to be expected. I figured veterans were a bigger piece of the pie.
Phantron wrote: Keep in mind that certain heroes aren't offered as rewards, either intended or simply due to chance (there are a lot of 3* out now so some hero has to be the unlucky one). Has there been a tournament that offered Spiderman as a guaranteed reward in the last 2 months?.
Toxicadam wrote: Phantron wrote: Keep in mind that certain heroes aren't offered as rewards, either intended or simply due to chance (there are a lot of 3* out now so some hero has to be the unlucky one). Has there been a tournament that offered Spiderman as a guaranteed reward in the last 2 months?. The other trick they do: is introduce a new character, give you a few opportunities to win a handful of covers (maybe 4-7 at most) then pull it away from the prize ring completely. Compelling people to spend 1150 per cover to get them up to fighting shape (like many have done with Lazy Thor and Black Panther). In comparison, when they introduced IM40, Hulk and Punisher (and DD to a lesser degree) it was quite easy to get them in the 7-10+ cover range a few weeks after introduction.
Toxicadam wrote: The other trick they do: is introduce a new character, give you a few opportunities to win a handful of covers (maybe 4-7 at most) then pull it away from the prize ring completely. Compelling people to spend 1150 per cover to get them up to fighting shape (like many have done with Lazy Thor and Black Panther). In comparison, when they introduced IM40, Hulk and Punisher (and DD to a lesser degree) it was quite easy to get them in the 7-10+ cover range a few weeks after introduction.
thenoblegamer wrote: Guess that's why they changed the 10-cover packs to increased chance of featured hero instead of guaranteed.
NorthernPolarity wrote: I actually like this change, even if it means having to sit on a not-max covered character for many weeks (i'm lookin at you LazyThor). For the Patch event in particular, it was way too trivial to max him out if you were a top player (I must have earned enough Patch covers off of sub rewards for 2 maxed out Patches). Slowing the drip of new covers has me waiting and excited for tournaments that offer them as rewards weeks after their release. The current GSBW tourney, for example, will finally let me get a 4/5/4 Psylocke that I've been waiting for a while to get to max covers. As long as they don't slow the drip to the point where it takes 2+ months to max out a character, I'm okay with keeping the current rate of releasing new covers.
Phantron wrote: NorthernPolarity wrote: I actually like this change, even if it means having to sit on a not-max covered character for many weeks (i'm lookin at you LazyThor). For the Patch event in particular, it was way too trivial to max him out if you were a top player (I must have earned enough Patch covers off of sub rewards for 2 maxed out Patches). Slowing the drip of new covers has me waiting and excited for tournaments that offer them as rewards weeks after their release. The current GSBW tourney, for example, will finally let me get a 4/5/4 Psylocke that I've been waiting for a while to get to max covers. As long as they don't slow the drip to the point where it takes 2+ months to max out a character, I'm okay with keeping the current rate of releasing new covers. I think that's just because TaT is way too generous with its sub rewards. 3 3* covers for finishing first in a sub bracket pretty much blows away any sub bracket prize, even the 500 HP from one of the iteration of The Hunt. It sure is not easy to max out Patch if you didn't do so during TaT.
Nonce Equitaur 2 wrote: Must be old data, since Alliance slots aren't listed.
kalex716 wrote: I bet most of the cover slot HP expenditure doesn't really represent revenue (because experienced players use HP from events to expand roster space, not cash), while the cover packs almost undoubtedly correlate more strongly to actual dollars being spent.
NorthernPolarity wrote: I think this just goes to show you the power of the unseen masses. Us forumgoers represent a very small portion of the population, and since its common knowledge that spending HP on cover packs is not too efficient, we can conclude that most of the purchases probably come from outside our little bubble. Them non-forumgoers...
NorthernPolarity wrote: Hm... you may be right. I could have sworn that there were more characters that were easy to cover up right after release, but going down the list, we have: Hulk - 1 set from the release PvE event, 2 sets from PvP tournament placement awards, 4 covers from PvP prog rewards that were actually obtainable due to shield introduction. and then Psylocke/BP/LT, which are at the current level of difficulty to cover up. I must have been biased with the Patch/Hulk release. Don't quite remember what happened with Punisher and before then: might be interesting to get some data points from older players to see if the current cover acquisition rate is the same as it was pre-Punisher.
Skyedyne wrote: NorthernPolarity wrote: I think this just goes to show you the power of the unseen masses. Us forumgoers represent a very small portion of the population, and since its common knowledge that spending HP on cover packs is not too efficient, we can conclude that most of the purchases probably come from outside our little bubble. Them non-forumgoers... With the change in sell prices on covers, paying 100 hp for a heroic per day is no longer a bad investment. At worst, you are getting the equivalent ISO in exchange for the 100 HP, according to the shop values. At best, you get a cover you need that is not a 1* vendor trash. I would imagine with the daily deal and the sale amount changed, they more than likely saw cover pack purchases rise because you aren't really on the losing end anymore. Once you reach 30 slots, you can always stand to drop a character if needed, so slots while still of some value, aren't offering as much value anymore as compared to when you were at 10 slots.
Skyedyne wrote: , paying 100 hp for a heroic per day is no longer a bad investment..
Health Packs: Modeled after “lives” in Candy Crush Saga,
kevind722 wrote: the reason the covers packs has a larger piece of the pie is because it cost more. the chart is how much HP was spent, not how many people spent HP for example if theyar pooling 10 people and 2 spent 3800 on cover packs and the other 8 spent a total of 7600 on the other items you would show 50% being spent on cover packs when in reality on 20% are spending on cover packs