losdamianos wrote: my coalition was able to beat him using J2, Sorin, Koth (!), and Kiora
watman wrote: Akoum Firebird Unlicensed Disintegration Corrupted Graftstone Volcanic Rambler Embermaw Hellion Avaricious Dragon Wolf of Devil's Breach Scour from Existence Inner Struggle Tamiyo's Journal
aenigmaeffect wrote: I used a Sorin (lvl 36) lifegain deck with no mythics and only 2 rares (and those are likely replaceable): (Sorin's in the vault now! Go get him!)Creatures Lone Rider Serene Steward War OracleSpells Give No Ground Grip of Desolation Smite the Monstrous Die YoungSupport Suppression Bonds Campaign of Vengeance Drownyard Temple Basically, save loyalty until you can power out Sorin 3. When casting creatures, you want to make sure a life link is your first one (otherwise Serene Steward is somewhat useless). Use spells to kill only creatures that have abilities that can kill you (ie. Aethergeode Miner with her crazy energize, since energize is scary for 3.2/3.3). Big creatures by themselves are no issue as long as you can out life-gain it. Die Young for energy removal and creature kill. You can plop down a Suppression Bonds if you're expecting Sky Sovereign and it has no creatures (so that it doesn't damage all your creatures). I use Give No Ground to force Lone Rider to the bottom, and to kill creatures (first strike!). Obviously, need a tad of luck. I needed a couple of tries, but once it got going, wasn't too bad.
snow_leopardd wrote: You must have been rolling in 4 leaf clovers... I tried 3 times with this (minus give no ground) and didn't even come close. aenigmaeffect wrote: I used a Sorin (lvl 36) lifegain deck with no mythics and only 2 rares (and those are likely replaceable): (Sorin's in the vault now! Go get him!)Creatures Lone Rider Serene Steward War OracleSpells Give No Ground Grip of Desolation Smite the Monstrous Die YoungSupport Suppression Bonds Campaign of Vengeance Drownyard Temple Basically, save loyalty until you can power out Sorin 3. When casting creatures, you want to make sure a life link is your first one (otherwise Serene Steward is somewhat useless). Use spells to kill only creatures that have abilities that can kill you (ie. Aethergeode Miner with her crazy energize, since energize is scary for 3.2/3.3). Big creatures by themselves are no issue as long as you can out life-gain it. Die Young for energy removal and creature kill. You can plop down a Suppression Bonds if you're expecting Sky Sovereign and it has no creatures (so that it doesn't damage all your creatures). I use Give No Ground to force Lone Rider to the bottom, and to kill creatures (first strike!). Obviously, need a tad of luck. I needed a couple of tries, but once it got going, wasn't too bad.
hawkyh1 wrote: snow_leopardd wrote: You must have been rolling in 4 leaf clovers... I tried 3 times with this (minus give no ground) and didn't even come close. aenigmaeffect wrote: I used a Sorin (lvl 36) lifegain deck with no mythics and only 2 rares (and those are likely replaceable): (Sorin's in the vault now! Go get him!)Creatures Lone Rider Serene Steward War OracleSpells Give No Ground Grip of Desolation Smite the Monstrous Die YoungSupport Suppression Bonds Campaign of Vengeance Drownyard Temple Basically, save loyalty until you can power out Sorin 3. When casting creatures, you want to make sure a life link is your first one (otherwise Serene Steward is somewhat useless). Use spells to kill only creatures that have abilities that can kill you (ie. Aethergeode Miner with her crazy energize, since energize is scary for 3.2/3.3). Big creatures by themselves are no issue as long as you can out life-gain it. Die Young for energy removal and creature kill. You can plop down a Suppression Bonds if you're expecting Sky Sovereign and it has no creatures (so that it doesn't damage all your creatures). I use Give No Ground to force Lone Rider to the bottom, and to kill creatures (first strike!). Obviously, need a tad of luck. I needed a couple of tries, but once it got going, wasn't too bad. try including encircling fissure (a one turn lifeline for you to heal up requiring only 5 mana) I don't use war oracle. she is too slow to get out for a 1st creature and you are unlikely to need the one extra lifelink. the technique should be buff lone rider and only use him to defend. you may need some support that provides vigilance as the 1st ability construct fabricates the gem board quickly if you don't kill it. relying on suppression bonds is difficult with it's single shield. you can't rely on give no ground every turn/other turn that you need it to kill the construct. HH
Mainloop25 wrote: hawkyh1 wrote: snow_leopardd wrote: You must have been rolling in 4 leaf clovers... I tried 3 times with this (minus give no ground) and didn't even come close. aenigmaeffect wrote: I used a Sorin (lvl 36) lifegain deck with no mythics and only 2 rares (and those are likely replaceable): (Sorin's in the vault now! Go get him!)Creatures Lone Rider Serene Steward War OracleSpells Give No Ground Grip of Desolation Smite the Monstrous Die YoungSupport Suppression Bonds Campaign of Vengeance Drownyard Temple Basically, save loyalty until you can power out Sorin 3. When casting creatures, you want to make sure a life link is your first one (otherwise Serene Steward is somewhat useless). Use spells to kill only creatures that have abilities that can kill you (ie. Aethergeode Miner with her crazy energize, since energize is scary for 3.2/3.3). Big creatures by themselves are no issue as long as you can out life-gain it. Die Young for energy removal and creature kill. You can plop down a Suppression Bonds if you're expecting Sky Sovereign and it has no creatures (so that it doesn't damage all your creatures). I use Give No Ground to force Lone Rider to the bottom, and to kill creatures (first strike!). Obviously, need a tad of luck. I needed a couple of tries, but once it got going, wasn't too bad. try including encircling fissure (a one turn lifeline for you to heal up requiring only 5 mana) I don't use war oracle. she is too slow to get out for a 1st creature and you are unlikely to need the one extra lifelink. the technique should be buff lone rider and only use him to defend. you may need some support that provides vigilance as the 1st ability construct fabricates the gem board quickly if you don't kill it. relying on suppression bonds is difficult with it's single shield. you can't rely on give no ground every turn/other turn that you need it to kill the construct. HH Nah Snow I ran something similar. Lone Rider is great, so cheap to cast, and as long as you have a slot open, multiple castings give you extra +4/4 on transform. If you want to, you can throw down a True Faith Censer/Always Watching to make him a blocker. Preferably once your Rider is 16 power or above. Along with your kill spells, hardly anything is going to bust through.