Steeme wrote: I've failed Tezzeret 3.3 three times over. Didn't even come close. First try was Dovin Baan, not a chance. Second time Kiora, not a chance. Third time Koth, not a chance. It doesn't help that Tezzeret gets free Fabricate tokens every turn as a passive ability, nor does it help that he plays creatures with 12+ toughness that keep getting stronger due to the free fabricate tokens. So I'm going to write off 3.3 (yes, I've seen some decks posted, but I'm missing key cards like Crush and Startled Awake) What are my options now? Actually, there are no options, since node 3 is now completely locked out. I concede to Tezzeret, but that means I gain no more points from that node. I think we need the option to skip an encounter. Different encounters already reward a certain amount of points, I don't see any harm in a player being able to skip 3.3 and cycle back to 3.1. Perhaps after the second loss, it should skip the encounter. (I do see the value in "try, try again" but in this case it makes for a poor experience because it's not possible for me to compete in that node). Edit: Just failed a fourth time with Kiora. At least I did some damage to him this time.
Feyda wrote: I feel like they really need to retune 3.3. His psychotic mana gains and obnoxiously cheap cost loyalty make it half impossible to lock down his board. Even just making his loyalty cost 6..... as much fun as it is for him to pop loyalty plus 20 mana worth of cards every single turn is....
Stormbringer0 wrote: Feyda wrote: I feel like they really need to retune 3.3. His psychotic mana gains and obnoxiously cheap cost loyalty make it half impossible to lock down his board. Even just making his loyalty cost 6..... as much fun as it is for him to pop loyalty plus 20 mana worth of cards every single turn is.... I don't think that they have to balance him. He is the hardest boss of the event and he is absolutely beatable. I know, it's frustrating, if Tezz steamrolls you, but the community complains way too much anyway. Some objectives are nearly impossible to achive (win within three rounds, trololol), but if you get the ribbons forthis, it's much more likely to earn a better place in the rankings (in this event at least your coalition does), becuase others didn't get the ribbons.
Steeme wrote: Stormbringer0 wrote: Feyda wrote: I feel like they really need to retune 3.3. His psychotic mana gains and obnoxiously cheap cost loyalty make it half impossible to lock down his board. Even just making his loyalty cost 6..... as much fun as it is for him to pop loyalty plus 20 mana worth of cards every single turn is.... I don't think that they have to balance him. He is the hardest boss of the event and he is absolutely beatable. I know, it's frustrating, if Tezz steamrolls you, but the community complains way too much anyway. Some objectives are nearly impossible to achive (win within three rounds, trololol), but if you get the ribbons forthis, it's much more likely to earn a better place in the rankings (in this event at least your coalition does), becuase others didn't get the ribbons. Right. You built a deck using 5 of the top tier 1 mythic cards available, and you managed a victory. Not sure how that translates into "I don't think that they have to balance him." This is the problem. Players with competitive decks are forcing events into increased difficulty. Casual players are getting left behind. I'm not against the difficulty, fine, I suck, I can't beat him.. but I can't skip the encounter. The entire node is locked.
Steeme wrote: This is the problem. Players with competitive decks are forcing events into increased difficulty. Casual players are getting left behind. I'm not against the difficulty, fine, I suck, I can't beat him.. but I can't skip the encounter. The entire node is locked.
buscemi wrote: Steeme wrote: This is the problem. Players with competitive decks are forcing events into increased difficulty. Casual players are getting left behind. I'm not against the difficulty, fine, I suck, I can't beat him.. but I can't skip the encounter. The entire node is locked. So, wait, both competitive AND casual players don't like this event? Makes you think, doesn't it? It's often suggested on the forums that competitive players stop whinging about how challenging/random some of the secondary objectives are, and accept the fact that they are not SUPPOSED to get them with a 100% guarantee. Surely the same argument could be levelled against casual players and the progression rewards that they are shooting for?
THEMAGICkMAN wrote: try this deck, most of the rares/mythics are replaceable: Jace2 Creatures: Metalwork Colossus (replaceable with another good defender) Incubator Drone Spells: Disperse Anchor to the Aether Gone Missing Scour from existence Ghostly wings Supports: Lumbering Falls (not necessary but its always just sitting in my J2 deck, couldn't be bothered to change it ) Sphinxes Tutelage Tamiyos Journal (an important card, but trail of evidence is an alright replacement) try it and let us know how it goes
Steeme wrote: THEMAGICkMAN wrote: try this deck, most of the rares/mythics are replaceable: Jace2 Creatures: Metalwork Colossus (replaceable with another good defender) Incubator Drone Spells: Disperse Anchor to the Aether Gone Missing Scour from existence Ghostly wings Supports: Lumbering Falls (not necessary but its always just sitting in my J2 deck, couldn't be bothered to change it ) Sphinxes Tutelage Tamiyos Journal (an important card, but trail of evidence is an alright replacement) try it and let us know how it goes Unfortunately this did not work with Bomat Courier swapped for the Colossus. I did not have enough mana gain to keep up with the AI. Boomship clears the board and you cannot bounce it as it will just re-clear the board. Aethertide Whale also cannot be bounced as it floods the board with energy, further propagating Aehterworks Marvel and Aether Heart. By the time I laid down J2's ultimate, I did not have any creatures on the board to benefit. When I finally laid down incubator drone, I did not get to draw a ghostly wing for it to make a difference, so he was able to just fly over the defenders doing 40 damage per turn. It's a good deck, and I felt like the mechanics were in place, but it cannot keep pace with the AI playing 4 key mythics + a free 4/4 token + 2 free fabricate tokens per turn.
Steeme wrote: You can't compare "Optional" objectives with a "Mandatory" victory condition. But I get it, the solution is to just give up and sit out the event. I made that suggestion about the EC event, the solution was to make progression and give up on the objectives. I will take a dose of my own medicine: I will ignore objectives and just make the basic prog... oh wait, I can't even make progression. Ouch.