Too many new characters!

24

Comments

  • The problem is adding so many new characters doesn't up diversity. It just means most people are stuck using the few good 2 star characters because all their 3 stars cap well below 85. I know I have been fighting purely OBW and Thor/Wolverine/rarely Ares in Cap's event.
  • Konman
    Konman Posts: 410 Mover and Shaker
    Chops wrote:
    I like that it's "hard" to max out every character. It keeps fights fresh. Otherwise, we'd all be playing the same 3-6 toons, all at 141, and PVP particularly would get stale, as your fights would all be exactly the same (remember the 2* trifecta we ALL fought ALL the time prior to the Thor/Wolvie nerfs? I like the greater variety this presents, both in levels you face, and in characters you face. The current system gets a lot of people to pump iso into buffed characters for certain events, rather than just leveling 3 and using them ALL THE TIME. I actually think this part of the game is pretty well balanced. That said, yes, I'd love some variation of the color-specific suggestion. It allows me to avoid things like my 10th black hulk pull from Heroics, while still looking for my second Patch red...

    We'd all be playing 141's if we all had 141's, regardless of the class. As it is, I have no 141's, and only 1 *** fully covered, so having the same 3-6 *** characters as every else isn't really an issue. However, the ** characters that are most commonly used are pretty much the same as they have always been, Thor,Wolv,OBW...with a few outsiders that try out MNMags and CStorm.

    Variety isn't happening, regardless of the number of new characters being added. There are no new ** characters since Ares, and with a multitude of new *** characters, unless you were already stocked, you're just accumulating piecemeal covers and a roster full of *** that you can't viably use. The only variety I see, is when the game forces players to use a character that normally choose not to.
  • Talahamut
    Talahamut Posts: 231 Tile Toppler
    Konman wrote:
    The only variety I see, is when the game forces players to use a character that normally choose not to.

    Although that worked well for MNMags when he was buffed a few weeks ago...no one used him before then, now he's getting work as a blue battery since everyone was forced to give him a test run.
  • Konman wrote:
    Chops wrote:
    I like that it's "hard" to max out every character. It keeps fights fresh. Otherwise, we'd all be playing the same 3-6 toons, all at 141, and PVP particularly would get stale, as your fights would all be exactly the same (remember the 2* trifecta we ALL fought ALL the time prior to the Thor/Wolvie nerfs? I like the greater variety this presents, both in levels you face, and in characters you face. The current system gets a lot of people to pump iso into buffed characters for certain events, rather than just leveling 3 and using them ALL THE TIME. I actually think this part of the game is pretty well balanced. That said, yes, I'd love some variation of the color-specific suggestion. It allows me to avoid things like my 10th black hulk pull from Heroics, while still looking for my second Patch red...

    We'd all be playing 141's if we all had 141's, regardless of the class. As it is, I have no 141's, and only 1 *** fully covered, so having the same 3-6 *** characters as every else isn't really an issue. However, the ** characters that are most commonly used are pretty much the same as they have always been, Thor,Wolv,OBW...with a few outsiders that try out MNMags and CStorm.

    Variety isn't happening, regardless of the number of new characters being added. There are no new ** characters since Ares, and with a multitude of new *** characters, unless you were already stocked, you're just accumulating piecemeal covers and a roster full of *** that you can't viably use. The only variety I see, is when the game forces players to use a character that normally choose not to.

    There are 12 2*s in total. You listed 5 of them and you missed Daken which is just as common as any of the 5 you listed, as well as Ares. That's 7 out of 12 usable 2*s if you count MNMags and CStorm combo. Bagman isn't a real character so the number is more like 7 of 11 characters being usable. Then if we count M Storm, that's 8 usable characters. Balance/variety isn't perfect, but it's not bad considering the number of 2*s in the game. I'm not sure if 2* balance is a priority for the dev team, but I can conceivably see a situation where we'll have 10 balanced 2* characters co-existing. All it would take are two buffs (say... to Cap and Moonstone) and one new character and I think this can all be done without throwing the rest of the balance out the window.
  • NorthernPolarity
    NorthernPolarity Posts: 3,531 Chairperson of the Boards
    noknuckles wrote:
    Konman wrote:
    Chops wrote:
    I like that it's "hard" to max out every character. It keeps fights fresh. Otherwise, we'd all be playing the same 3-6 toons, all at 141, and PVP particularly would get stale, as your fights would all be exactly the same (remember the 2* trifecta we ALL fought ALL the time prior to the Thor/Wolvie nerfs? I like the greater variety this presents, both in levels you face, and in characters you face. The current system gets a lot of people to pump iso into buffed characters for certain events, rather than just leveling 3 and using them ALL THE TIME. I actually think this part of the game is pretty well balanced. That said, yes, I'd love some variation of the color-specific suggestion. It allows me to avoid things like my 10th black hulk pull from Heroics, while still looking for my second Patch red...

    We'd all be playing 141's if we all had 141's, regardless of the class. As it is, I have no 141's, and only 1 *** fully covered, so having the same 3-6 *** characters as every else isn't really an issue. However, the ** characters that are most commonly used are pretty much the same as they have always been, Thor,Wolv,OBW...with a few outsiders that try out MNMags and CStorm.

    Variety isn't happening, regardless of the number of new characters being added. There are no new ** characters since Ares, and with a multitude of new *** characters, unless you were already stocked, you're just accumulating piecemeal covers and a roster full of *** that you can't viably use. The only variety I see, is when the game forces players to use a character that normally choose not to.

    There are 12 2*s in total. You listed 5 of them and you missed Daken which is just as common as any of the 5 you listed, as well as Ares. That's 7 out of 12 usable 2*s if you count MNMags and CStorm combo. Bagman isn't a real character so the number is more like 7 of 11 characters being usable. Then if we count M Storm, that's 8 usable characters. Balance/variety isn't perfect, but it's not bad considering the number of 2*s in the game. I'm not sure if 2* balance is a priority for the dev team, but I can conceivably see a situation where we'll have 10 balanced 2* characters co-existing. All it would take are two buffs (say... to Cap and Moonstone) and one new character and I think this can all be done without throwing the rest of the balance out the window.

    Yeah, some buffs to the available 2* characters would go a long way in promoting 2* diversity. The current usable 2* covers are Ares/Thor/Wolvie/OBW/Daken/C. Storm/MN Mags. If we think about this in terms of relevant active abilities, we have 4 characters that can use green (Ares/Thor/Wolvie/C. Storm), 4 characters that can use red (Ares/Thor/Wolvie/MN Mags), 2 characters that can use blue (C. Storm/OBW: MN Mags doesn't count), 2 Yellow characters (Ares/Thor), 1 purple character (MN Mags) and 1 black character (OBW...ish). This means that the characters that should be buffed are ones that have relevant abilities in the colors that aren't used as much. As a result, I think Moonstone would be the best character to buff: if you change her purple to always do damage and her black to actually do something, I think she could easily be a tier one character. Cap is okay to be buffed if you made his yellow actually do something, and Bullseye would be good as well if he had a 3rd skill and his black actually cost a reasonable amount.
  • I'm not sure how I feel about it. For me, it's an issue of ISO and leveling. To max out a 3 star, it costs roughly 172k ISO. For a 2 star, it's roughly 69k. If you level a 3 star to level 100 you will have spent more ISO than maxing out a 2* and have a character that is not as powerful as that equivalent 2*. Also, you will spend more ISO on those last 41 levels then you did on the first 100.

    I don't know how long it takes to accumulate 172k ISO but you certainly can't get it easily without being hardcore or dropping some cash. Because it's such an investment, most of the player base is only going to continue in 2* mode because it's easier to max them and have a decently powered roster, or focus on one or two 3 stars only. Those 3 stars tend to be the same from roster to roster.

    What also hampers the development of 3 star characters is with every new character that's released, they run an event or three featuring that character, and you find yourself dumping ISO into the new guys to be somewhat competitive in the event. The result if that you have a roster full of level 50-80 three stars which simply aren't that competitive once the buff wears off. Further your MMR keeps pushing you into higher levels of competition and you soon find yourself in that frustrated state. There just isn't a lot of time between character releases where most of the player base can dump ISO into their 3* of choice to try to push them higher.
  • Shadow
    Shadow Posts: 155
    The funny thing about hearing complains about getting *** characters is that I have a few *** that have more covers than my OBW. Getting hold of OBW seems to be as hard as getting *** covers.
  • ClydeFrog76
    ClydeFrog76 Posts: 1,350 Chairperson of the Boards
    Konman wrote:
    Exhibit A: When LazyThor was announced, it was widely panned as a bad idea and an unwanted character, yet pretty much everyone did everything they could to acquire the new LazyThor once they were able. So even when no one really wants a new character, when its available, we can't help but fall all over ourselves to collect them anyway.

    Because if you don't get at least one cover, you are neutering yourself with regards to competing effectively in the next event.

    I can guarantee that if they said a cover would definitely NOT be required for some rounds of the very next PVE event, many people wouldn't fall over themselves to collect them.
  • Spoit
    Spoit Posts: 3,441 Chairperson of the Boards
    kalex716 wrote:
    We don't want to cover every character, in fact, we just want to cover a few of them. However, each new character that gets added to tables/character pool decreases the chance we'll ever get fully covered in the couple of characters we want to focus on. The more characters in the pool, the longer it will take to max any single one of them (forget about even being picky).

    That's why I've suggested color-typing on tokens. There are 104 different covers in the game. Divided by six, that's about 18 for each color -- see the Color Pie discussion for more exact details.

    If I have a 3* token, and I need Doctor Doom's Blue cover, then I'd much rather have a 1 in 9 chance of getting it instead of a 1 in 48 chance.
    That's an interesting idea for a tournament (and thus event tokens). You can only use characters that have that color: "True Blue", "It's not easy being green", etc
  • Shadow wrote:
    The funny thing about hearing complains about getting *** characters is that I have a few *** that have more covers than my OBW. Getting hold of OBW seems to be as hard as getting *** covers.

    It's crazy how random probability can be...I recently pulled 3 consecutive OBW's (from standard tokens no less)
  • Regalis wrote:
    I'm not sure how I feel about it. For me, it's an issue of ISO and leveling. To max out a 3 star, it costs roughly 172k ISO. For a 2 star, it's roughly 69k. If you level a 3 star to level 100 you will have spent more ISO than maxing out a 2* and have a character that is not as powerful as that equivalent 2*. Also, you will spend more ISO on those last 41 levels then you did on the first 100.

    I don't know how long it takes to accumulate 172k ISO but you certainly can't get it easily without being hardcore or dropping some cash. Because it's such an investment, most of the player base is only going to continue in 2* mode because it's easier to max them and have a decently powered roster, or focus on one or two 3 stars only. Those 3 stars tend to be the same from roster to roster.

    What also hampers the development of 3 star characters is with every new character that's released, they run an event or three featuring that character, and you find yourself dumping ISO into the new guys to be somewhat competitive in the event. The result if that you have a roster full of level 50-80 three stars which simply aren't that competitive once the buff wears off. Further your MMR keeps pushing you into higher levels of competition and you soon find yourself in that frustrated state. There just isn't a lot of time between character releases where most of the player base can dump ISO into their 3* of choice to try to push them higher.

    very true, very smart comment

    and as ClydeFrog noted--the current paradigm has become that realistically you need the new character to be competitive in the next event

    my OCD / collector tendencies love the idea of more and more characters--but not in the manner the devs are currently implementing
  • Bodhi wrote:
    Shadow wrote:
    The funny thing about hearing complains about getting *** characters is that I have a few *** that have more covers than my OBW. Getting hold of OBW seems to be as hard as getting *** covers.

    It's crazy how random probability can be...I recently pulled 3 consecutive OBW's (from standard tokens no less)

    My hate... can you feel it? CAN YOU FEEL IT???
  • Kappei wrote:
    Bodhi wrote:
    Shadow wrote:
    The funny thing about hearing complains about getting *** characters is that I have a few *** that have more covers than my OBW. Getting hold of OBW seems to be as hard as getting *** covers.

    It's crazy how random probability can be...I recently pulled 3 consecutive OBW's (from standard tokens no less)

    My hate... can you feel it? CAN YOU FEEL IT???

    haha my apologies...that was not meant as a boast...what's even worse is that I didn't need any of them

    on the flip side, I have been playing since day 1 and there are at least 3 specific character color covers I don't have...so luck and probability screws us all in its own way
  • As a newer player (~50+ days) I'm finding it difficult to keep up with all the new characters - it seems you need all of them in order to have half a chance in events. I don't mind spending a bit of real money to expand roster slots but all of my *** characters are languishing at level 15 because I don't get more than one cover. I'd like to ditch some lower level heroes to make room for more but daren't do it in case I need them in an event!
  • The thing is you don not need he enw characters even for an event. The way the devs have it set up everyone can be competitive if you play smart, well except for the player who just has a lvl 10 Iron man 35, Hawkeye, and Black widow.

    But that is a case of a very new character.

    For 3*'s either spend a little money to get roster slots, or don't use your HP on the random tokens. But defentantly concentrate on getting the 2*'s leveled.
  • user311
    user311 Posts: 482 Mover and Shaker
    I like the new characters, I just wish I had the ability to level them up without buying covers. I just pulled my 1st green patch last night (std token) after how many months. I have all the characters except lazy thor but I can only play with the older ** and *** characters that I have all the covers for. I guess its true that I could start dropping money to level these new characters up, but thats not going to happen.
  • I don't really agree with the whole diversity argument. Yes, your roster is more diverse, but if you're entering a PvP Tournament, are you going to chose your lvl 35 Black Panther or your maxed out Patch? The choice is obvious. Even when they buff a new character like the recent Lazy Cap Tourney. Yeah he was on my team, but he did little to nothing in terms of participation. If anything he was a shield (no pun intended) for my OBW.

    How the devs treated patch and Ares was great. They gave us optimal opportunity to focus on them when they first came out. With the last 4-5 characters it's been one PvE and one PvP, and then we don't see them again for weeks. It's just sad to see all these cool characters in my roster that I probably wont use for another month or two.
  • user311
    user311 Posts: 482 Mover and Shaker
    So yeah, I got Ares a long time ago, and I couldnt play him like forever. But little by little I got covers for him and now I use him all the time. I think its frustrating that we grind these tourneys to earn the new characters and then yea we cant use them for such a long time. Unfortunately, it all depends on the covers that you pull.
  • Phaserhawk
    Phaserhawk Posts: 2,676 Chairperson of the Boards
    The biggest problem with all the new characters is the cost of roster slots and the scaling HP. You can't accumulate HP faster than the new characters are coming out. I think they need to revamp the roster system or get rid of it entirely, seriously, why penalizing people for playing your game and gaining covers by not allowing them to get them unless they purchase a slot or sell a character.
  • Phaserhawk wrote:
    The biggest problem with all the new characters is the cost of roster slots and the scaling HP. You can't accumulate HP faster than the new characters are coming out. I think they need to revamp the roster system or get rid of it entirely, seriously, why penalizing people for playing your game and gaining covers by not allowing them to get them unless they purchase a slot or sell a character.
    They are not penalizing you. You are playing a free game.
    What they want is for you to spend some money to gain some benefits.
    If you don't want to spend money, well that's fine too.
    You're not losing anything as the game is free after all.
    If you choose to spend some money you can open up more rosters slots, or you can choose not to spend money and go the long road instead.