RhysMarkov wrote: And while OP is kind of the point of mythics...
RhysMarkov wrote: Nope. Death by Olivia twice, once by Decimator and the last match got stalled into death by a recurring Starfield/Hixus combo.
killwind wrote: Boomship
RhysMarkov wrote: Hahaha... dropping a table full of hurt in one turn definitely has its appeal. I suppose I'm more inclined to the mechanical side of things, and coming from a paper Magic background, I suppose when a Deploy combo hits I have to admit to screaming "2 blue counterspell!!!" in my head lol
RhysMarkov wrote: And while OP is kind of the point of mythics, I think what I'm trying to convey is that I feel they stifle a certain amount of creativity in deck design, and that I kinda resent the necessity of them in order to be competitive. Does that make any sense?
RhysMarkov wrote: Makes sense. Gotta keep that carrot juuuust out of reach and all that. And as I mentioned, I'm guilty of it myself, between Exert in all of my blue decks, Ulvenwald Hydra/Oblivion Sower/Zendikar Resurgent in my Nissa deck etc... Mechanically, I don't think I've actually enjoyed something as much as my Sorin deck, and it has no mythics. The Defiant Bloodlord/Zulaport Enforcer/Ruinous Path combo with Sorin's ultimate is just fun to watch, and it's only two rares and an uncommon. And I think that, more than anything, is what I'd like to see more of, and less mythic reliance. That's what I'd hoped for with KLD since it's got a crafty/aritificer theme.
SeditiousCanary wrote: RhysMarkov wrote: And while OP is kind of the point of mythics... Dreadwaters, and Pyromancer's Goggles exist. Just saying...
killwind wrote: but Olivia,Bacon, Boomship, Emrakul, Ulrich all Mythics are definitely worth playing.