aesthetocyst wrote: Calnexin wrote: So it's a matter of keeping the up-and-comers on board, right? Yes, exactly.There's already several responses along the lines of "Everything's fine, cause I got mine." That doesn't work for new players. The game needs new players. Presenting them with immediate sicker shock and Sisyphean tasks is not a great way to encourage conversion. Also, as I just noted in the OP, the cost to slot all characters has more than doubled over the past 18mos.Yes, established players can keep up, thanks to champs, higher SCLs, intercepts (if you get them ....), and placing highly. Great for us. and fine for the game, as we are the players most likely to spend in other ways. But new players ... • ... don't have 2* farms • ... don't have 3* champs • ... aren't playing in higher SCLs. • ... and need to buy slots far more frequently than vets, if they aspire to reaching the endgame. With so many characters in tokens and in reward rotations, new players might need multiple slots per week (soemtimes per day! ) for quite some time. It's great that vets only need 1 every 2 weeks or so. Not the case for new players. They are probably getting a trickle of HP from intercepts, and dribbles from daily resupply. The cost per slot is significant long before a player even has half the characters rostered, Bottom line ... this hasn't been adjusted in 18mos, the number of characters has doubled. It's time to make a tweak. Calnexin wrote: Increasing past 1k is an option... The hell it is Prior to July 2015, slot costs continued to increase, following the same pattern, beyond slot 77. A big part of the outcry back then over slot costs was that the new slot for each new release was getting increasingly expensive ... and this was back when only whales and ancient vets were paying 1000 per or even close. It was common for players to gripe about being "up to 750" or 800, 850, 900, etc. And we could all see the increasingly expensive future rushing up to greet us. I don't have the old slot costs handy (shame on me), but I want to say it used to follow the same pattern of increasing 50hp every 4 until it hit 1500 as slot 120.How would we feel if we were all paying 1500 HP/slot now? Even with all the "extra" HP we 1%ers say we're getting now? From 121 on (again, IIRC), the cost went up 100hp per slot, all the way to 182, which was 7700HP*. Of course that was silly, but this was at a time when anyone who had that many slots was also being silly. But now, having so many slots is no longer silly, with 120 characters in game, and farming at all levels becoming necessary to continue progressing at high levels. ________________________________
Calnexin wrote: So it's a matter of keeping the up-and-comers on board, right?
Calnexin wrote: Increasing past 1k is an option...
KGB wrote: Ever since Shield Clearance levels was released my HP inflow has gone up dramatically. Once you hit SCL-5 (fairly easy for new comers to do) you can get 100 HP a day for a top finish in PvE sub event. Prior to that you were getting far less HP. If you join a PvE event a day after it starts it's quite easy to get a top 20 finish in the daily and clean up a whole lot of HP if you need roster slots. I've gathered a few thousand HP in a short time and been able to add 10-15 characters to my roster. In other words I no longer find HP to be a limiting factor thanks to SCL. As for covers expiring, anyone who is VIP should no longer have any covers expire. That would make VIP worth buying for a lot more people and increase the revenue for the game. KGB
Pope Belligerent wrote: KGB wrote: Ever since Shield Clearance levels was released my HP inflow has gone up dramatically. Once you hit SCL-5 (fairly easy for new comers to do) you can get 100 HP a day for a top finish in PvE sub event. Prior to that you were getting far less HP. If you join a PvE event a day after it starts it's quite easy to get a top 20 finish in the daily and clean up a whole lot of HP if you need roster slots. I've gathered a few thousand HP in a short time and been able to add 10-15 characters to my roster. In other words I no longer find HP to be a limiting factor thanks to SCL. As for covers expiring, anyone who is VIP should no longer have any covers expire. That would make VIP worth buying for a lot more people and increase the revenue for the game. KGB It's easy, you just have to finish in the top 20 in every event! You uh...you know that by definition only a small subset of players can finish in the top 20 in any given event, right?
aesthetocyst wrote: slidecage wrote: [W]hy keep posting this ... There has not been a thread specifically concerning roster slot costs in a year. slidecage wrote: ... the cost will never come down. The costs of roster slots has been reduced at least twice. That's called 'precedent'. See the OP of this thread. Y'know, what you read before posting. slidecage wrote: [T]hose who paid 1000 would demand a refund. That would be silly. Also, the same silly naysaying has been alleged in regards to the lowering of any in-game cost throughout this game's history, and probably every other ongoing game that involved transactions. Alliance slot costs were eliminated (and refunded), leveling costs were lowered (long after many players have leveled many of the affected characters), iso in store offerings increased (9mos into the game's history, presumably some iso had sold during that time), and yes, slot costs were lowered on the low end, and capped beyond slot #80, at a time when many players had already paid >1000hp / slot. Thanks for bumping .
slidecage wrote: [W]hy keep posting this ...
slidecage wrote: ... the cost will never come down.
slidecage wrote: [T]hose who paid 1000 would demand a refund.
SnowcaTT wrote: I'm still a fan not only of giving a free slot for every new character, but putting those characters at 1/1/1 on every roster.
TLCstormz wrote: Roster Slots should be in Taco Vaults. I've been telling them that for over a year, now.
aesthetocyst wrote: Small amounts here and there, yes. Definitely made the scraping together 1000hp here and there for new releases more manageable, yes. But help new players much? Not so much. If they want to be competitive in this game that strongly "encourages" the rostering of all characters, they have to not only roster those new releases as they come along (once they are to the level of winning them), but they also have to find roster space for EVERY characters already in game. 120+ now. And the bar gets higher all the time.
aesthetocyst wrote: But new players ... • ... don't have 2* farms • ... don't have 3* champs • ... aren't playing in higher SCLs. • ... and need to buy slots far more frequently than vets, if they aspire to reaching the endgame.
With so many characters in tokens and in reward rotations, new players might need multiple slots per week (soemtimes per day! ) for quite some time. It's great that vets only need 1 every 2 weeks or so. Not the case for new players.