Monkeynutts wrote: Depala is more comparable with the Geier Reach Bandit Mythic thats $30, can't remember his name.
James13 wrote: Astralwind wrote: I think the developers or designers are thinking too highly of overload. Imagine casting this card and it can easily be removed by a "Reave Soul". Overload 1 to fetch a dwarf or vehicle into our hands is kind of weak. If it's putting it into directly into battlefield, it would feel more like a mythic card. She's actually minimum 6/6 since she'll buff herself there. I do agree she's overcosted by far. One tweak that might make her more arguable worth it is if she partially charged fetch cards. Straight onto the battlefield is probably too much for Overload 1. (Overload 2 or 3 straight onto the battlefield maybe).
Astralwind wrote: I think the developers or designers are thinking too highly of overload. Imagine casting this card and it can easily be removed by a "Reave Soul". Overload 1 to fetch a dwarf or vehicle into our hands is kind of weak. If it's putting it into directly into battlefield, it would feel more like a mythic card.
Hibernum_JC wrote: Here's the logic for her cost - I know it looks huge and crazy, but there's a few things to consider. 1- Tutor-like draws will become rarer and rarer due to various factors, one of them being that you can easily create a 2-creature deck with a tutor-like draw and just guarantee creatures. While we still want to potentially use these abilities, their cost has to be higher since the benefit they provide is very high. 2- Drawing and fetching cards in Red is expensive. Red's focus is on aggression and the logic being that refilling your hand (at least with Red spell and effects) is expensive in itself. 3- Overload 1 is incredibly cheap and VERY easy to fulfill. Combining that with Energize 2 whenever a Vehicle or a Dwarf enters the battlefield means you'll be fetching often and can tailor your deck to hit specific targets. Nevertheless, we will monitor the situation and see how she plays out further. In internal tests she was performing pretty well, but these are only internal tests and real-world testing also gives us a much better outlook of the cards.
Mainloop25 wrote: Monkeynutts wrote: Depala is more comparable with the Geier Reach Bandit Mythic thats $30, can't remember his name. Are you talking about Ulrich?? Not even close. Ulrich, like Olivia, is basically countdown-to-win unless you have a way to get rid of them quickly. Ulrich continues to buff creatures on every flip, and can remove most creatures on his transformation, and for even less mana cost than Depala. Depala has neither continuous buffing, nor can it damage creatures on its own.
madwren wrote: Mainloop25 wrote: Monkeynutts wrote: Depala is more comparable with the Geier Reach Bandit Mythic thats $30, can't remember his name. Are you talking about Ulrich?? Not even close. Ulrich, like Olivia, is basically countdown-to-win unless you have a way to get rid of them quickly. Ulrich continues to buff creatures on every flip, and can remove most creatures on his transformation, and for even less mana cost than Depala. Depala has neither continuous buffing, nor can it damage creatures on its own. Yeah, Ulrich is a game-changer, especially once you get the hang of triggering his removal. Cards like Olivia, Ulrich, Gisela, Emrakul--those are the ones where the power level matches the price, because they instantly slot into multiple decks and archetypes. Depala is very, very narrow.
tm00 wrote: Tbh it feels like she's just hit by dimishing returns very hard, vehicles are slightly overcosted due to being artifacts and while dwarves are cheaper, they aren't that strong and she muddles the pool with a 26 mana dwarf, so you aren't even guaranteed to cast what you tutor soon. Probably is by design since stacking visionary augmenters is kinda scary tho.
wereotter wrote: It might work, but only thing that comes to mind offhand is how energize and fabricate work against each other. If you have a bunch of servos on the field from Visionary Augmenters then you won't be able to energize gems as effectively which will make triggering overload from Depala harder, conversely if you have the board well energized to trigger her overload consistently, you won't be able to place servos easily when a creature with fabricate enters. Seems to me that you'd want to run one strategy or the other, but not both in the same deck. I could be wrong, just my thoughts from considering the two cards in the same deck.
ZW2007- wrote: wereotter wrote: It might work, but only thing that comes to mind offhand is how energize and fabricate work against each other. If you have a bunch of servos on the field from Visionary Augmenters then you won't be able to energize gems as effectively which will make triggering overload from Depala harder, conversely if you have the board well energized to trigger her overload consistently, you won't be able to place servos easily when a creature with fabricate enters. Seems to me that you'd want to run one strategy or the other, but not both in the same deck. I could be wrong, just my thoughts from considering the two cards in the same deck. The real issue is just having a board filled with energy and servo tokens. Just imagine how many phones would crash with a board like that followed by an activated fetch by Depala.
Hibernum_JC wrote: 3- Overload 1 is incredibly cheap and VERY easy to fulfill. Combining that with Energize 2 whenever a Vehicle or a Dwarf enters the battlefield means you'll be fetching often and can tailor your deck to hit specific targets.