Astralwind wrote: I agree. It's way overcost. I would only use it if it's 16 or less.
Astralwind wrote: I think the developers or designers are thinking too highly of overload. Imagine casting this card and it can easily be removed by a "Reave Soul". Overload 1 to fetch a dwarf or vehicle into our hands is kind of weak. If it's putting it into directly into battlefield, it would feel more like a mythic card.
Hibernum_JC wrote: Here's the logic for her cost - I know it looks huge and crazy, but there's a few things to consider. 1- Tutor-like draws will become rarer and rarer due to various factors, one of them being that you can easily create a 2-creature deck with a tutor-like draw and just guarantee creatures. While we still want to potentially use these abilities, their cost has to be higher since the benefit they provide is very high. 2- Drawing and fetching cards in Red is expensive. Red's focus is on aggression and the logic being that refilling your hand (at least with Red spell and effects) is expensive in itself. 3- Overload 1 is incredibly cheap and VERY easy to fulfill. Combining that with Energize 2 whenever a Vehicle or a Dwarf enters the battlefield means you'll be fetching often and can tailor your deck to hit specific targets. Nevertheless, we will monitor the situation and see how she plays out further. In internal tests she was performing pretty well, but these are only internal tests and real-world testing also gives us a much better outlook of the cards.
Mainloop25 wrote: While I don't doubt that there is a way to make her viable, it would really help to see her performing "pretty well."
ZW2007- wrote: Mainloop25 wrote: While I don't doubt that there is a way to make her viable, it would really help to see her performing "pretty well." The problem here is that selling a card that only performs "pretty well" is not a good idea.