BlackBoltRocks wrote: Venom's black needs a fix, bad. You wanna Give and Take? Let's Give and Take: Give and Take - 0 AP (Passive) At the start of your turn, if you have less than 9 Black AP: Venom loses 212 health, deals 539 damage to the target, and gain 1 friendly Black AP. If you have 9 or more Black AP: Venom gains 174 health, deals 317 damage to the enemy team, and drains 1 friendly Black AP. His yellow nuke is also meh thanks to the silly enemy protect tiles. Make it more of: Lethal Protector - 9 Yellow AP Venom lashes out with his twisted sense of justice. Deals 935 damage and creates 2 friendly strength 17 Protect tiles. If there are 6 or more friendly Protect tiles, Venom instead deals 1314 damage, loses 276 health and removes all friendly Protect tiles. Level 2: Deals 1014 or 1578 damage. Level 3: Deals 1226 or 1793 damage. Creates 2 friendly strength 21 Protect tiles. Level 4: Deals 1857 or 2793 damage. Requires 5 Protect tiles. Level 5: Deals 2846 or 4103 damage. Requires 4 Protect tiles. Falcap's blue is inferior to Falcon's yellow. Make it a power worthy of a 4*: Aerial Avenger - 0 AP (Passive) Sam soars overhead, giving his team an advantage while coordinating their battle-plan from above. Whenever you make a blue match, strengthen 2 friendly special tiles by 24. Level 2: Strengthens 3 friendly special tiles by 31. Level 3: Also reduces 2 friendly Countdown tiles by 1. Level 4: Strengthens 3 friendly special tiles by 58. Level 5: Fortifies up to 3 friendly tiles, strengthens 3 friendly special tiles by 73, and reduces 3 friendly Countdown tiles by 1.
I like the Give and Take fix but it seems like it would be crazy overpowered when paired with strike tiles. Passive AOE damage? Yikes. Pair it with Bl4de and Thanos, and they could easily kill an entire team without ever firing an active ability. The Lethal Protector change is legit and makes it more interesting than the current incarnation, though I'd be more inclined to change his two **** powers than the one that's currently sorta decent. I dunno, I feel like Flaptain is OK as he is. Two or three blue matches and your tiles are gonna be diesel.
Anon wrote: Speaking of Blade, he could use a fix too. That Black is just atrocious.
Hyposphere6234 wrote: This one is okay, stun plus protect tiles which fuels his yellow isn't too bad. But his yellow is extremely, extremely niched. His black I also have a problem with.
Hyposphere6234 wrote: Matched friendly tiles heal him and only him. That match will only generate a single green AP for each other Fantastic Four member on the team. A couple of fixes could move him into the more useful Kamala Kahn territory, firing powers made KK's passive heal the whole team, with Mr F. friendly tiles being matched could be similar. Reduce the amount of healing but let it effect the whole team. Considering that there's only three other members of the Fantastic Four the AP generation is extremely niche. Change the AP generation to strongest colour.
Hyposphere6234 wrote: I have five black covers on my level 250 Mr. F, his black creates a CD tile that deals 778 extra damage but only if I match red, green or yellow tiles. A lot of people have Elektra on their list to change but at least her red does double the damage with a hidden trap tile every turn it's on the board. The only fix I can think of is to make this a passive ability. His role is support and the colour matches for this ability aren't his own, this will make him even more of a threat. We have plenty of 4*s that buff friendly or negate special tiles passively, having a 4* who constantly buffs damage with basic tile matching is something a little different. Iron Fist constantly creates a 500+ attack tile at the start of each turn if one isn't there already at five covers. Mr F. who is 4* has to spend 9AP to create a CD tile that is only kept active and is useful when matching specific covers which only deal an extra 700 damage until it runs out or is matched away. All that effort for a lousy extra 700+ damage only for specific matches? There's a couple of roads with the passive, if it was just based generally on colour matches then it would make him a real threat. If it was creating a 1-turn CD tile each turn (If one wasn't there already) it might balance things out a little.
Hyposphere6234 wrote: I know that there's a few support only roles in 3* land, the dev's probably wanted a few in 4* land. I'm not trying to turn Mr. F into a beast, right now he's geared towards being niched into a team of three out of four characters, with one character who is 2*/3* only, out of a roster of 120+. Human Torch, Invisible Woman and The Thing don't have any powers that are specifically geared towards a Fantastic Four only team, only Mr. Fantastic does.