Great job with lose 2 or less creaturss

Morphis
Morphis Posts: 975 Critical Contributor
edited January 2017 in MtGPQ General Discussion
Facing a kiora I know will be hard.
I know if I play any werewolf it will get mooned or frogged and thanks to developers foresight skill I'll lose objective.

So I keep in hand will try to damage slowly then finish off with werewolves...

At turn 6/7 still controlling his ulriches with my spells then...

Season past
Season past
Dubious challange
Moon on my werewolf(fetched BY FORCE cause of dubious challange)
Frog the moon
Frog the frog

Ai has no cards in hand.
Basically I lost(the ribbon that is equal to losing).

They really though deeply about he objectives.

Kudos.
«13

Comments

  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Same thing happened to me last time in this event. Sorry icon_e_sad.gif
  • THEMAGICkMAN
    THEMAGICkMAN Posts: 697 Critical Contributor
    I think that they designed them that way specifically because of tie-breakers. Not doing a great job, and actually fixing the tie breakers would be infinitely better. I like the kinds of secondary that are luck based or challenging. Makes it feel that much better when you succeed.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    I always use Hexproof creatures for those objectives. It ain't foolproof, but it gives me a better shot against black decks, for example.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    Mainloop25 wrote:
    I always use Hexproof creatures for those objectives. It ain't foolproof, but it gives me a better shot against black decks, for example.

    Right. Then you get the node where you have to kill 2 or less creatures. Then the AI plays creature, reclaim, plays creature, great aurora. ggclose.

    Some objectives need a retooling. They should not be affected by AI stupidity or grief decks, they should be more representative of player skill, control, and savoir-faire.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    Steeme wrote:
    Mainloop25 wrote:
    I always use Hexproof creatures for those objectives. It ain't foolproof, but it gives me a better shot against black decks, for example.

    Right. Then you get the node where you have to kill 2 or less creatures. Then the AI plays creature, reclaim, plays creature, great aurora. ggclose.

    Some objectives need a retooling. They should not be affected by AI stupidity or grief decks, they should be more representative of player skill, control, and savoir-faire.

    I thought we were just trying to tackle the original poster's problem, but you are right about the second part of your reply. Just look at the difference between the OGW objectives and the ones we got nowadays. They seem so much better thought out back then than they are now.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Mainloop25 wrote:
    I always use Hexproof creatures for those objectives. It ain't foolproof, but it gives me a better shot against black decks, for example.

    Except in this case if you do that you fail the other objective. You have to summon at least two wolves or werewolves for the +2 and must summon no more than two creatures for the +1 meaning you must summon exactly two wolves or werewolves for a perfect score, and since there are no hexproof werewolves, this node becomes highly luck based.
  • Hesturk
    Hesturk Posts: 73 Match Maker
    It's like having to kill 2 or less creature and the AI kills his own creature. That shouldn't count. If AI kills his creature it's him not me. Same should go for frog and moon. I didn't play the frog, the AI did and he is the one putting the creature into play, not me.
  • Szamsziel
    Szamsziel Posts: 463 Mover and Shaker
    Easy mode on:
    1) use a low level planeswalker (chandra 1 is especially useful)
    2) load deck with 2 cheap werewolves, some support for gem conversion, lots of direct damage spells
    3) preload werewolves but not cast them
    4) destroy all creatures from opponent, direct damage opponent with skills, spells
    5) cast WV when you are going for a kill
    6) grab your achievements done
  • tm00
    tm00 Posts: 155 Tile Toppler
    Yeah, I wish I figured it out before selecting my walker, realizing that after was painful.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    wereotter wrote:
    Mainloop25 wrote:
    I always use Hexproof creatures for those objectives. It ain't foolproof, but it gives me a better shot against black decks, for example.

    Except in this case if you do that you fail the other objective. You have to summon at least two wolves or werewolves for the +2 and must summon no more than two creatures for the +1 meaning you must summon exactly two wolves or werewolves for a perfect score, and since there are no hexproof werewolves, this node becomes highly luck based.

    You're getting the two events mixed up. Terrors in the Shadows had the "lose two or less creatures" objective.
  • Mainloop25
    Mainloop25 Posts: 1,959 Chairperson of the Boards
    But you're right, that objective is not well designed, unless the design was meant to be severely limited in the deck style you want to play with if you want to get all the points. In which case, it wasn't a well designed objective after all, was it?

    Even the "kill Tyrant with 10 or less HP remaining," which was considered the most frustrating objective to hit in that event, had many different ways to accomplish it.
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Oh right. Of course.

    Same problem in that case. Kiora uses Dubious Challenge, summons up your werewolf, moon prisons it, moon prisons the moon prison, then turns that to frog and you've lost three creatures rather than summoning four.
  • Steeme
    Steeme Posts: 784 Critical Contributor
    Mainloop25 wrote:
    But you're right, that objective is not well designed, unless the design was meant to be severely limited in the deck style you want to play with if you want to get all the points. In which case, it wasn't a well designed objective after all, was it?

    Even the "kill Tyrant with 10 or less HP remaining," which was considered the most frustrating objective to hit in that event, had many different ways to accomplish it.

    I don't like the "Win the match with 10 or less HP remaining" objectives because that involves some type of stalling or throttling of the match. It does require skill and luck to pull it off, but I don't like the luck part, and you don't find out whether or not you're going to get unlucky until it's too late.

    I'd much rather have deck restrictions as part of the objectives.

    Example:
    Objective 1. Win the match
    Objective 2. Win the match and summon 2 werewolves
    Objective 3. Win the match with no Supports in your deck

    Or something to that effect. The restriction can be No supports, No spells, No creatures, No mythics, etc. That way you need to focus on building a deck that will win and fulfill the restriction in order to maximize points.

    Other ideas:
    Summon no tokens (AI casting frog/moon on you doesn't count)
    Cast no cards that directly target an opponent's creature
    Cast no cards that directly target your creatures
  • wereotter
    wereotter Posts: 2,070 Chairperson of the Boards
    Steeme wrote:
    Mainloop25 wrote:
    But you're right, that objective is not well designed, unless the design was meant to be severely limited in the deck style you want to play with if you want to get all the points. In which case, it wasn't a well designed objective after all, was it?

    Even the "kill Tyrant with 10 or less HP remaining," which was considered the most frustrating objective to hit in that event, had many different ways to accomplish it.

    I don't like the "Win the match with 10 or less HP remaining" objectives because that involves some type of stalling or throttling of the match. It does require skill and luck to pull it off, but I don't like the luck part, and you don't find out whether or not you're going to get unlucky until it's too late.

    I'd much rather have deck restrictions as part of the objectives.

    Example:
    Objective 1. Win the match
    Objective 2. Win the match and summon 2 werewolves
    Objective 3. Win the match with no Supports in your deck

    Or something to that effect. The restriction can be No supports, No spells, No creatures, No mythics, etc. That way you need to focus on building a deck that will win and fulfill the restriction in order to maximize points.

    Other ideas:
    Summon no tokens (AI casting frog/moon on you doesn't count)
    Cast no cards that directly target an opponent's creature
    Cast no cards that directly target your creatures

    Doing a set amount of non-creature damage would be another good objective for red decks, like 20 damage from spells.
  • ridfrenzy
    ridfrenzy Posts: 127 Tile Toppler
    I personally think you are best to play your creatures as soon as possible otherwise you are stalling the game and letting the opponent draw additional cards giving more opportunity for these silly situations.

    Not saying the objective is great but I don't think the Op approached it correctly.
  • Thésée
    Thésée Posts: 239 Tile Toppler
    Yes yes of course, the best way to avoid this kind of things is to win the game really fast. But when you don't have Bandit or Ulrich like OP and I you have to play Sage, stall, and pray
  • hawkyh1
    hawkyh1 Posts: 780 Critical Contributor
    for those that have the deck, you could try kiora to set up
    sphinx tutalege to try and reduce your opponents ability to
    cast cards after you cast your werewolf. could work if your
    opponent doesn't cast dubious challenge.

    HH
  • AettThorn
    AettThorn Posts: 125
    hawkyh1 wrote:
    for those that have the deck, you could try kiora to set up
    sphinx tutalege to try and reduce your opponents ability to
    cast cards after you cast your werewolf. could work if your
    opponent doesn't cast dubious challenge.

    HH

    And how exactly would one use Kiora on a red node?
  • orgazmo
    orgazmo Posts: 108 Tile Toppler
    Thésée wrote:
    Yes yes of course, the best way to avoid this kind of things is to win the game really fast. But when you don't have Bandit or Ulrich like OP and I you have to play Sage, stall, and pray

    That is my problem with this node. I think it's the only one I lost on. Its made for players with Ulrich and Bandit. For those that have mediocre werewolves, the node becomes a lot more luck than I would like, especially when paired with Koth or Kiora.
  • orgazmo
    orgazmo Posts: 108 Tile Toppler
    AettThorn wrote:
    hawkyh1 wrote:
    for those that have the deck, you could try kiora to set up
    sphinx tutalege to try and reduce your opponents ability to
    cast cards after you cast your werewolf. could work if your
    opponent doesn't cast dubious challenge.

    HH

    And how exactly would one use Kiora on a red node?


    Because it's red/green. icon_lol.gif