In the Era of OBW (OPW, amirite), worth leveling C Storm?

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  • Spend ALL the ISO on standard token. This should bag a couple of valuable 3* covers which will help you towards that 3* transition.

    P.S. I don't wholeheartedly support my own message but it is really fun to play the lottery. (Until you have no more ISO and you've won nothing - then it sucks)

    P.S.2 I **** love C.Storm, so YES, go ahead and PUMP HER!!!
  • HailMary
    HailMary Posts: 2,179
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    Phantron wrote:
    HailMary wrote:
    Phantron wrote:
    Cascade damage is not added together for the purpose of triggering Raging Tempest.
    He's probably referring to cascades causing match-5/6/7 crits. I occasionally get hit by Raging Tempest this way.

    That kind of a first-world problem though. It's not like Raging Tempest does that much damage if you didn't hit the 'all below 50%' mark. Taking 2 to kill Storm is quite acceptable and that's actually pretty hard to do even if you tried.
    Agreed. Raging Tempest isn't a real threat if you target CStorm first. By the time you match-damage her to half-health, you've probably got enough AP for some sort of killing blow. On offense, though, I can see the AI triggering a meaningful Raging Tempest when 2-3 team members are below half-health. 1700-damage AoE is a nice late-game counter to a rogue cascade.
    Milkrain wrote:
    P.S.2 I tinykitty love C.Storm, so YES, go ahead and PUMP HER!!!
    "I am Haaans, and he is Fraaanz, and we ah heah, to PUMP... you AHP!"
  • HailMary wrote:
    Phantron wrote:
    HailMary wrote:
    Phantron wrote:
    Cascade damage is not added together for the purpose of triggering Raging Tempest.
    He's probably referring to cascades causing match-5/6/7 crits. I occasionally get hit by Raging Tempest this way.

    That kind of a first-world problem though. It's not like Raging Tempest does that much damage if you didn't hit the 'all below 50%' mark. Taking 2 to kill Storm is quite acceptable and that's actually pretty hard to do even if you tried.
    Agreed. Raging Tempest isn't a real threat if you target CStorm first. By the time you match-damage her to half-health, you've probably got enough AP for some sort of killing blow. On offense, though, I can see the AI triggering a meaningful Raging Tempest when 2-3 team members are below half-health. 1700-damage AoE is a nice late-game counter to a rogue cascade.

    I've been known to use a "just let the flamethrower tile activate icon_twisted.gif " strategy on some of the "lvl 230 DA + 2 goons" nodes in PvE. Not sure how leveled cStorm has to be to survive the flamethrower, though
  • HailMary
    HailMary Posts: 2,179
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    gamar wrote:
    I've been known to use a "just let the flamethrower tile activate icon_twisted.gif " strategy on some of the "lvl 230 DA + 2 goons" nodes in PvE. Not sure how leveled cStorm has to be to survive the flamethrower, though
    Yeah, I've never done it on purpose, but it's always amusing to watch a Pyro drop a grenade at his team's feet when he hits CStorm (esp. buffed CStorm in one of the recent-but-not-as-recent PvEs). If you're going up against L150+ goons, I'm guessing that you need at least L50-60 to reliably take a big hit.
  • Cousin Simpson
    Cousin Simpson Posts: 1,086 Chairperson of the Boards
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    Milkrain wrote:
    Spend ALL the ISO on standard token. This should bag a couple of valuable 3* covers which will help you towards that 3* transition.

    I saw your thread extolling this casino-style depravity! My personal theory is that you're evangelizing this free-spending mindset with your guileless charm so as to weaken all other alliances. Well done, as I'm now tempted to throw good ISO after bad/bag.
  • Max OBW because there are only 2 characters in the game that can heal and that alone will make her valuable for a long long time. Storm is ok and featured in many different events but OBW is still a better investment up to 85. She's squishy as is so I wouldn't stop at 60 or 70 either. OBW's purple also can swing a battle 180 degrees and shouldn't be underestimated