Color Pie Discussion Thread
Comments
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Dreylin wrote:eclyspe wrote:Personally, I feel that assigning specific types of abilities to each colour would be overly restrictive for a relatively simple game like MPQ and I would rather it not happen. Just look at the amount of characters needing red we have just from red being type-casted as an offensive colour and imagine actually cementing it's status. I would prefer the devs getting the freedom to mix up the colours and effects more and just give us some information on why this character/ability is this colour.
Necroing this thread to voice a thought I've been having since everyone saw Sentry and sighed "another R/Y/G character!?"
I agree with eclypse that having a colour pie for MPQ has become restrictive. Why? Because this is a game focused around Superheroes. And what are Superheroes best known for; cool gadgets, dying & being resurrected, angst, but primarily it's letting go and beating the Ever-Loving Thing out of each other until one of them runs away, gets arrested, or has their turn being "dead". So you've got a cast of characters where the majority rely on violence to solve problems ... no wonder the "damage" colours (Red,Green,Yellow & Black to an extent) are crowded.
My suggestion: release the Colour Pie and give a bit more variety otherwise we'll keep seeing the same colour combos over and over.0 -
Exactly. Part of the reason the Devs stick to the color pie is to artificially inject diversity/balance. If several OP characters share the same tile strengths, then it's less likely that every team will feature all of them at once0
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