*** Thanos (Modern) ***
Cthulhu
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Thanos (Modern) :Thanos:
3 Star Rarity (Rare)
At Max Level: HP: 12325 11/13/12/70/61/79/3.5x
(PASSIVE) Thanos’ desire to please his mistress Death makes him a terrifying threat and a volatile ally. When you down an enemy, deal 468 damage to all enemies and 468 to Thanos’ allies.
Infinite Power 8 AP
Invulnerable, immortal and nearly all-powerful, Thanos bends his foes to his will. Create a 3-turn Purple Countdown tile. While this tile is on the board, Thanos deals an extra 150% match damage.
Come and Get Me! 12 AP
Thanos stands against the tide of his enemies before unleashing his wrath. Places a 4-turn Countdown tile that moves Thanos to the front at the end of the turn. When the Countdown tile goes off, deal 691 damage to the enemy team.
3 Star Rarity (Rare)
At Max Level: HP: 12325 11/13/12/70/61/79/3.5x
(PASSIVE) Thanos’ desire to please his mistress Death makes him a terrifying threat and a volatile ally. When you down an enemy, deal 468 damage to all enemies and 468 to Thanos’ allies.
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Level 2: Deal 614 damage to Thanos’ enemies and 134 damage to Thanos’ allies
Level 3: Deal 742 damage to Thanos’ enemies and 168 damage to Thanos’ allies.
Level 4: Deal 948 damage to Thanos’ enemies and 233 damage to Thanos’ allies.
Level 5: Deal 1307 damage to his enemies, and deal 279 damage to his allies.
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Level 3: Deal 2313 damage to all enemies and 695 to Thanos’ allies.
Level 4: Deal 2958 damage to all enemies and 869 to Thanos’ allies.
Level 5: Deal 4077 damage to all enemies and 1043 to Thanos’ allies.
Infinite Power 8 AP
Invulnerable, immortal and nearly all-powerful, Thanos bends his foes to his will. Create a 3-turn Purple Countdown tile. While this tile is on the board, Thanos deals an extra 150% match damage.
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Level 2: While the Infinite Power tile is on the board, increase Thanos’ match damage by 175%.
Level 3: Create a 4-turn Countdown tile that while on the board, increase Thanos’ match damage by 175%.
Level 4: Create a 4-turn Countdown tile that while on the board increases Thanos’ match damage by 200%.
Level 5: Creates a 4-turn Countdown tile that while on the board increases Thanos’ match damage by 260%.
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Level 3: Create a 4-turn Purple Countdown tile that while on the board increases Thanos’ match damage by 175%.
Level 4: Create a 4-turn Purple Countdown tile that while on the board increases Thanos’ match damage by 200%.
Level 5: Create a 4-turn Purple Countdown tile that while on the board increases Thanos’ match damage by 260%.
Come and Get Me! 12 AP
Thanos stands against the tide of his enemies before unleashing his wrath. Places a 4-turn Countdown tile that moves Thanos to the front at the end of the turn. When the Countdown tile goes off, deal 691 damage to the enemy team.
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Level 2: Places a 3-turn Countdown tile. When the Countdown tile goes off, deal 730 damage to the enemy team.
Level 3: When Thanos’ Countdown tile goes off, deal 825 damage to the enemy team.
Level 4: When Thanos’ Countdown tile goes off, deal 1009 damage to the enemy team.
Level 5: When Thanos’ Countdown tile goes off, deal 1371 damage to the enemy team.
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Level 3: Places a 3-turn Countdown tile that when Thanos’ Countdown tile goes off, deal 2573 damage to the enemy team.
Level 4: Places a 3-turn Countdown tile that when Thanos’ Countdown tile goes off, deal 3147 damage to the enemy team.
Level 5: Places a 3-turn Countdown tile that when Thanos’ Countdown tile goes off, deal 4277 damage to the enemy team..
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Comments
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Better hold that thought until you get the (new) correct numbers for Court Death. I think they may improve player perception, to put it mildly. As of the hotfix the self-team damage is down about 3.5 times.
Which is to say, as I've been chastised for in the hotfix thread, the old damage is (about) 3.5 times more than the new damage.0 -
True! I will download the new build and revise right now!0
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Currently have a crash that is preventing me from getting the stats, will update as soon as it's fixed!0
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Edit: I'm wrong, and he's not mutliplying strike tiles. I'm just used a bad example, and incorrect math when testing this.
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His purple appears to multiply the match damage due to strike tiles as well, not just the tile damage. It makes the power a lot more viable than it first seemed. Since he pairs well with the true healers such as Wolverine and Daken, who also almost all generate strike tiles, he's actually much better than he looks on paper.0 -
With the most recent R117 hot fix update my level 166 5/3/5 Thanos' Court Death now deals 4077 damage to all enemies and 1043 to allies.
This guy just got a lot more usable.0 -
Do the purples stack, I know you can put more than one out at a time. If they do that alone makes him very useful.0
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Thank you and well done for fixing 3* THANOS.
He is now a welcome addition to the 3* ranks.
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hopper1979 wrote:Do the purples stack, I know you can put more than one out at a time. If they do that alone makes him very useful.
No, they don't stack that way.
Also, I want to reiterate down here that I was wrong about it effecting strike tiles. It really isn't that great a power after all0 -
Fixed his first power stats based on a debug build I'm playing. Let me know if you guys see anything different then what I posted.0
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Are his original stats not going to be preserved on this page (behind a spoiler tag)?0
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Elektra black can down an enemy, cause Thanos court death, and activate another black for Elektra. It just so happened the second Elektra activation killed the next target, starting court death again.0
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Haha that's amazing0
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Mr_Sinister wrote:Elektra black can down an enemy, cause Thanos court death, and activate another black for Elektra. It just so happened the second Elektra activation killed the next target, starting court death again.
Inb4thatsabug0 -
mexus wrote:My latest champ!
Doesn't quite feel the power from his and it too much of a chicken to maximize his
Still cool, using him with Patch and Rocket/Groot.
Max his black! the self damage now is fairly minimal if played with true healers, and this power makes him awesome for rolling over trivial nodes and seeds in 30 seconds or less.0 -
Just don't be too quick.....0
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mexus wrote:Do you recommend purple or green at 3, or both at 4?
I most often see myself using Patch's green rather than Thanos.
I, personally, recommend 5/3/5 on 3*Thanos and will do the same on my 5* version (when I have him max-covered by the year 2084.) The 5-cover damage on both his black and green are fantastic in either of their respective tiers.0 -
Marc Spector wrote:mexus wrote:Do you recommend purple or green at 3, or both at 4?
I most often see myself using Patch's green rather than Thanos.
I, personally, recommend 5/3/5 on 3*Thanos and will do the same on my 5* version (when I have him max-covered by the year 2084.) The 5-cover damage on both his black and green are fantastic in either of their respective tiers.
I'd go along with that. The main benefit of Infinite Power, board "lock", can be had at any level. I'd also field arguments for 5/4/4 to get the 4-turn duration while still not giving up a lot of damage on green.0 -
Jaedenkaal wrote:Marc Spector wrote:mexus wrote:Do you recommend purple or green at 3, or both at 4?
I most often see myself using Patch's green rather than Thanos.
I, personally, recommend 5/3/5 on 3*Thanos and will do the same on my 5* version (when I have him max-covered by the year 2084.) The 5-cover damage on both his black and green are fantastic in either of their respective tiers.
I'd go along with that. The main benefit of Infinite Power, board "lock", can be had at any level. I'd also field arguments for 5/4/4 to get the 4-turn duration while still not giving up a lot of damage on green.
Thanos + 2 self healers is now my go to for the first 2, sometimes 3, PVE nodes. OML and Daken make for a great team if you have them. Anyway, it's good to respec him for the first couple and take his black down to 3 to reduce the self damage. The nodes are still over in 3-4 turns but you healers will be able to cope better.0 -
Jaedenkaal wrote:Marc Spector wrote:mexus wrote:Do you recommend purple or green at 3, or both at 4?
I most often see myself using Patch's green rather than Thanos.
I, personally, recommend 5/3/5 on 3*Thanos and will do the same on my 5* version (when I have him max-covered by the year 2084.) The 5-cover damage on both his black and green are fantastic in either of their respective tiers.
I'd go along with that. The main benefit of Infinite Power, board "lock", can be had at any level. I'd also field arguments for 5/4/4 to get the 4-turn duration while still not giving up a lot of damage on green.
3* Thanos doesn't lock the board with Infinite Power.0 -
Most players will likely pair Thanos with self-healers because of the concerns of "Court Death" and self damage. We wanted to share an interesting alternative by incorporating Doc Strange.
This odd pair comes to the fight with two damaging passives. Thanos does team damage after a kill, but Doc's passive can undue some (if not all) of the self damage every time the enemy fires a power (or thug drops a countdown tile). Because of their passives, this duo frees up black and yellow AP for the third team member. This leads to some creative teams that can often double layer tank the good Doctor. Examples include:
w/ 2* Thor = HP Tank layers with available and to self synergism of green. Leaves you free to choose your choice of AOE
w/ 2* Ares = HP Tank layers with available AOE and Nuke. Leaves you free to choose your choice of AOE or Nuke
w/ 2* Wolvie = Available Nuke and true heal. Leaves you free to choose your choice of AOE or strike tiles
w/ 2* Bullseye = Available with passive
w/ 3* Thor / Wolvie SAA = HP Tank layers with available and to self synergism of green. Leaves you free to choose your choice of AOE
w/ 3* Rags = HP Tank layers with available cheap attack, self-heal, and blue AP generation for Doc's and charged tiles for Thanos
w/ 3* Cage = Available and for Luke Nukes with added red passive protection
w/ 3* Cyclops = All AP available for Cyc Nukes
Early 4 transition or using 5 Doc and Thanos
w/ 4* Marvel = Available and with passive . Both Thanos and Doc provide countdowns to strengthen her Strike tiles plus faster Thanos AOE
w/ 4* Electra = Available and ~ w/ 4*Thor Available with choice of
w/ 4* Moon = Passive available and choice of nuke or AOE
blablabla... You get the idea... Excellent enemy wave solutions.0
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