And side mission scaling

fmftint
fmftint Posts: 3,653 Chairperson of the Boards
edited December 2016 in MPQ General Discussion
Galactus side mission levels

Open: 26
Reset 1: 34
Reset 2: 55
Reset 3: 328...
Subtle
«1

Comments

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    As expected.
  • chris0001
    chris0001 Posts: 205 Tile Toppler
    Its only gonna get better! It's the "F-U" scaling curve!
  • Phumade
    Phumade Posts: 2,495 Chairperson of the Boards
    reset 3 is at the 340-350 range for enemies, goons about 150 levels higher.

    Welcome to Galactus Scaling. Its really a race between whether your alliance can finish round 8 before they are fully scaled out. I hope I don't have to play the last 3 rounds
  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    Phumade wrote:
    reset 3 is at the 340-350 range for enemies, goons about 150 levels higher.

    Welcome to Galactus Scaling. Its really a race between whether your alliance can finish round 8 before they are fully scaled out. I hope I don't have to play the last 3 rounds
    Goons are still 300 too, it's the display issue from the hunt again,
    Check their health levels.
    It's still totally doable for 5* rosters.
  • Phumade
    Phumade Posts: 2,495 Chairperson of the Boards
    Bowgentle wrote:
    Phumade wrote:
    reset 3 is at the 340-350 range for enemies, goons about 150 levels higher.

    Welcome to Galactus Scaling. Its really a race between whether your alliance can finish round 8 before they are fully scaled out. I hope I don't have to play the last 3 rounds
    Goons are still 300 too, it's the display issue from the hunt again,
    Check their health levels.
    It's still totally doable for 5* rosters.

    I guess the right perspective is 3 waves of 5 easy nodes, 3 waves of 5 avg difficulty, 3 waves of 5 hard difficulty, 1 wave insane

    Strangely thats pretty comparable to 3 easy, 3 essential, 3hard
  • fmftint
    fmftint Posts: 3,653 Chairperson of the Boards
    Bowgentle wrote:
    As expected.
    Expected? Yes. Reasonable? No
  • smkspy
    smkspy Posts: 2,024 Chairperson of the Boards
    No fun for us...working as intended.
  • whycantwesyncpc
    whycantwesyncpc Posts: 188 Tile Toppler
    mine are all 90-140
  • broll
    broll Posts: 4,732 Chairperson of the Boards
    Phumade wrote:
    Bowgentle wrote:
    Phumade wrote:
    reset 3 is at the 340-350 range for enemies, goons about 150 levels higher.

    Welcome to Galactus Scaling. Its really a race between whether your alliance can finish round 8 before they are fully scaled out. I hope I don't have to play the last 3 rounds
    Goons are still 300 too, it's the display issue from the hunt again,
    Check their health levels.
    It's still totally doable for 5* rosters.

    I guess the right perspective is 3 waves of 5 easy nodes, 3 waves of 5 avg difficulty, 3 waves of 5 hard difficulty, 1 wave insane

    Strangely thats pretty comparable to 3 easy, 3 essential, 3hard

    That's a fair point. However if they wanted to mirror something like that I'd rather they have some easy, average, and hard at each round. So you could still play later on. Right now you play the event for a day or 2 then break your phone in frustration.
  • Stax the Foyer
    Stax the Foyer Posts: 941 Critical Contributor
    For whatever reason, the design of the boss events is "Fun for the first day, then everything is terrible and nobody's allowed to have fun anymore."

    It's one inexplicable design decision among a great many.
  • What is really going to suck is when you waste a bunch of time/health packs taking down a super hard side node and it doesn't even unlock Galactus, so you get to do it all over again and hope it unlocks THIS time.
  • Phumade
    Phumade Posts: 2,495 Chairperson of the Boards
    mindsuckr wrote:
    What is really going to suck is when you waste a bunch of time/health packs taking down a super hard side node and it doesn't even unlock Galactus, so you get to do it all over again and hope it unlocks THIS time.


    LOL

    At least you get to retry the side node with hps that regenerate! Mess up on a Galactus clear in round 8 and thats well over 60k that you can't make up.

    The progression table is easy to achieve compared to having to make perfect grinds in round 8 to do double clears of Civil war.
  • dsds
    dsds Posts: 526
    They do this on purpose so you spend time with your family. However, they want to leave the event open for people without families. They can drown their sorrows in some insane scaling
  • GrimSkald
    GrimSkald Posts: 2,580 Chairperson of the Boards
    Mine runs 242 to 256, but I have a solid 4* Roster with no 5*s above 375.

    Seems to be the same as the "trivial" nodes, then the "hard" nodes.
  • Punisher5784
    Punisher5784 Posts: 3,845 Chairperson of the Boards
    edited December 2016
    I expect to wakeup Christmas morning to lvl 700 nodes then I put turn off my phone and open presents. Thanks MPQ icon_e_biggrin.gif

    I wouldn't mind the high scaling if it gradually increased each round but overnight it changes from lvl 30 to lvl 300.
  • Daiches
    Daiches Posts: 1,252 Chairperson of the Boards
    fmftint wrote:
    Galactus side mission levels

    Open: 26
    Reset 1: 34
    Reset 2: 55
    Reset 3: 328...
    Subtle

    Mine are 492 on Goons (yes, goon scaling still bugged) and 353 on movers.
  • Scaling once again ruins a fun alliance event. I'm too tired to rail against it. Myself and many others have begged for them to fix scaling for a couple years and they simply don't agree it's a problem. They tweak it sometimes but it's just broken beyond the point of minor tweaks. I've recently found a strange solace in Marvel Tsum Tsum to fill my mobile Marvel needs. Still love this game and not gonna quit but the burn out is real and I'm going to enjoy an ultra casual playing approach for a while.
  • SummerGlau
    SummerGlau Posts: 1,027 Chairperson of the Boards
    i've got 145 right now
  • Dragon_Nexus
    Dragon_Nexus Posts: 3,701 Chairperson of the Boards
    It's alright, I only say this with every boss event.

    Scale minions depending on which round you're on, not how much time has passed.
  • SummerGlau
    SummerGlau Posts: 1,027 Chairperson of the Boards
    that level 345 Venom was a nice touch