I do not like 7-day events
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Calnexin
Posts: 1,078 Chairperson of the Boards
The Hulk event is burning me out more than usual. I've been doing 4 clears + green checks after a 12-hour wait for most of the event. Yesterday I did the essentials to 4 but only made it to step 3 on the main path. I fear this has omitted me from the 15 CP, and I'm tempted to stop playing the event. I got the Moon Knight cover, and the only things left are a token (Hello 2*!) and 15 CP (Hello, miniscule progress!).
I'm bored. It's not fun. I played more than usual in the early subs to try to get a leg up. Now I miss one of the later ones and I feel like I should just give up. I'm playing to try to contribute enough points for my alliance to jump a tier, but it feels like work. If I wanted to work, I'd go to work. That would contribute to my yearly review. Bosses like it when you clock in off-hours.
Is this how it's supposed to be? Legions of bored players grinding the same enemies for a straight week to earn a pittance? Games are supposed to be fun, right?
Is it possible to reverse the reward scheme? Switch the 800-some points in the final tier with the 300 in the first? I know that's against game design. You want people to play as long as possible (and now especially with ad revenue), but the early nodes cost the same amount of time as the last one. Yet, the last one is worth 4x the points toward progression. Wouldn't it be better to promote early-adopters, reward progression 3/4 through, and leave the rest for placement?
I'm bored. It's not fun. I played more than usual in the early subs to try to get a leg up. Now I miss one of the later ones and I feel like I should just give up. I'm playing to try to contribute enough points for my alliance to jump a tier, but it feels like work. If I wanted to work, I'd go to work. That would contribute to my yearly review. Bosses like it when you clock in off-hours.
Is this how it's supposed to be? Legions of bored players grinding the same enemies for a straight week to earn a pittance? Games are supposed to be fun, right?
Is it possible to reverse the reward scheme? Switch the 800-some points in the final tier with the 300 in the first? I know that's against game design. You want people to play as long as possible (and now especially with ad revenue), but the early nodes cost the same amount of time as the last one. Yet, the last one is worth 4x the points toward progression. Wouldn't it be better to promote early-adopters, reward progression 3/4 through, and leave the rest for placement?
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Comments
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Worst part for me is doing an entire day and not getting a single progression reward.0
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7 day event are bad. This one is even worse cause it seems like it's teh same same 5 enemies every single sub. Plus, the boosted characters aren't that great so I'm scraping by on top of being bored. And then the placement rewards are also bad. As soon as I get my final 15 CP I'm done with this event, not grinding for meh placement rewards and/or small amounts of XP. I'll go play some PvP and be reminded how much browner the grass is on the other side
As far as the points, I wish they'd just even them out. Each sub is the same points as any other (maybe double for the 2-day subs). Then scale progression to require 4 clears on everyday but 1. Allow people to take a day off and still get max progression. This is a game not a job. Don't make me feel so obligated to play that it feels like I'm sitting at a cubical and the faceless devs that 'are listening' are my out of touch, hand's off, managers that sign my abysmally low paycheck and work me to death with little concern that I'm a human not a cog in their machine.0 -
Calnexin wrote:The Hulk event is burning me out more than usual. I've been doing 4 clears + green checks after a 12-hour wait for most of the event. Yesterday I did the essentials to 4 but only made it to step 3 on the main path. I fear this has omitted me from the 15 CP, and I'm tempted to stop playing the event. I got the Moon Knight cover, and the only things left are a token (Hello 2*!) and 15 CP (Hello, miniscule progress!).
I'm bored. It's not fun. I played more than usual in the early subs to try to get a leg up. Now I miss one of the later ones and I feel like I should just give up. I'm playing to try to contribute enough points for my alliance to jump a tier, but it feels like work. If I wanted to work, I'd go to work. That would contribute to my yearly review. Bosses like it when you clock in off-hours.
Is this how it's supposed to be? Legions of bored players grinding the same enemies for a straight week to earn a pittance? Games are supposed to be fun, right?
Is it possible to reverse the reward scheme? Switch the 800-some points in the final tier with the 300 in the first? I know that's against game design. You want people to play as long as possible (and now especially with ad revenue), but the early nodes cost the same amount of time as the last one. Yet, the last one is worth 4x the points toward progression. Wouldn't it be better to promote early-adopters, reward progression 3/4 through, and leave the rest for placement?
Nobody likes 7 day events. This game is work, a chore of the day. Do I enjoy playing the same matches over and over? Of course not. Why play then? Well, the fun part is powering up a character and then starting to use them in your daily battles. Discovering new team combinations and different ways to win. As your roster grows, your battles should become easier and faster. That's the fun part. But in order to get that reward you have to grind, grind, grind all day, every day. This seems like self-inflicted torture I suppose. Or just a typical addiction.0 -
Jaedenkaal wrote:Worst part for me is doing an entire day and not getting a single progression reward.
In the current scheme, it definitely feels like there should be something between the 4* and the final 2 rewards. Those are LONG hops. It is not at all enticing to try if you aren't absolutely certain you can make it. Even then, it's a lot of time for 3/4 of a classic.
I dismiss the token out of hand. They should be plentiful within the reward ladder. Having the second one as the penultimate reward does not compel me to play the event.0 -
I don't like 7 day events either - since I get only 25 (progression) CP when normally I'd get 50 in a 3+4 day event.
Since the devs continue to insist the only way you'll progress is RNG (worst aspect of this game, bar none), you need CP.
Devs - 7 day events? OK. 50 CP on progression list please!0 -
It's all the same 3 day, 4 day, 7day events, I play for daily resources, iso, hp, comps, tokens, xp. Placement is just a bonus0
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bbigler wrote:Calnexin wrote:Do I enjoy playing the same matches over and over? Of course not. Why play then? Well, the fun part is powering up a character and then starting to use them in your daily battles. Discovering new team combinations and different ways to win. As your roster grows, your battles should become easier and faster. That's the fun part. But in order to get that reward you have to grind, grind, grind all day, every day. This seems like self-inflicted torture I suppose. Or just a typical addiction.
This has been my dilemma. I keep playing because I like the powering-up aspect. Over 2 years in, I'm having a pretty easy time clearing DDQ, and most nodes aren't a problem. I'm barely spending health packs for regular play. It might be less boring if the progress were more dramatic, or the matches were more interesting. With the amount of time I've spent on this game, I could've done a lot of other stuff that might be more fulfilling. eg
- Finish ~ 12 AAA console titles
- Model and paint an entire army in Warhammer 40k
- Take cooking classes and make some bangin' Wellington
- Take a second job and use the proceeds for a nice vacation
All of those sound more enjoyable. I don't know why I haven't quit yet. Addiction is the appropriate word, I guess.
It's usually pretty enjoyable, but these 7-day hikes... if you take a day off, you're out! Why bother playing the event anymore?0 -
Calnexin wrote:Jaedenkaal wrote:Worst part for me is doing an entire day and not getting a single progression reward.
In the current scheme, it definitely feels like there should be something between the 4* and the final 2 rewards. Those are LONG hops. It is not at all enticing to try if you aren't absolutely certain you can make it. Even then, it's a lot of time for 3/4 of a classic.
I dismiss the token out of hand. They should be plentiful within the reward ladder. Having the second one as the penultimate reward does not compel me to play the event.
I think they purposely spaced out the last 2 progression rewards with the next one being an insulting 2* token in order to discourage "casual" players from going further and getting burned out. This may sound crazy, but I think they set up the rewards that way so that people quit early and don't get burned out. If "hardcore" players go all the way, they get a decent reward.0 -
It was a bad idea to run hulk so close to sentry, so that didn't help.
7 day events also suck. Events should be the length PvP events, 2.5 days or whatever.
I've slacked on a few subs this event and don't really care. I'm not alone either because I'm tier 50 still and I may not even hit max progression for the event.0 -
fmftint wrote:It's all the same 3 day, 4 day, 7day events, I play for daily resources, iso, hp, comps, tokens, xp. Placement is just a bonus0
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Mr_Sinister wrote:fmftint wrote:It's all the same 3 day, 4 day, 7day events, I play for daily resources, iso, hp, comps, tokens, xp. Placement is just a bonus
I play PvE because I need those resources every day - it's like eating or sleeping.0 -
fmftint wrote:It's all the same 3 day, 4 day, 7day events, I play for daily resources, iso, hp, comps, tokens, xp. Placement is just a bonus
It's not the same for progression. The last progression prize is 15 CP, whether it's 3, 4, or 7. A 7-day event takes twice as much effort to earn the same prize as a 3-day.
I'm willing to go there if it's interesting, but Hulk is not. It's outdated. Just an endless grind of Dark Avengers with the occasional (1/7) boss fight.
It's telling, I think, that I awoke this morning in slot 5 to see I was ranked 364 in the sub with zero points. That means at least 136 other players decided not to play at all. I got to rank 100 after clearing three MoonKnight essentials, meaning 400 other players hadn't reached 2300 after 9 hours of the sub opening.
I guess that's good for me, personally. Maybe I can earn something from placement. It's not a good sign for the game, though. I'd inadvertently signed up for the slot ahead of time. I'm not in a late bracket, I'm in the first one. Of the early adopters in my slice, 20% can't even, and the next 70% are half-tinykittying it.0 -
bbigler wrote:I think they purposely spaced out the last 2 progression rewards with the next one being an insulting 2* token in order to discourage "casual" players from going further and getting burned out. This may sound crazy, but I think they set up the rewards that way so that people quit early and don't get burned out. If "hardcore" players go all the way, they get a decent reward.
That's a good point. I've personally preached on these forums about managing expectations. The move to 4-clear and 4* progression reward appears to have moved the bar. Maybe I shouldn't expect to get full progression without a committed deep dive into the event.0 -
I like taking 7 day events off. It really helps with burn-out. I'm actually playing in this one, though only 1-3 clears per sub. As soon as I get the Moon Knight cover I'm out.0
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Not sure what the idea is behind these 7 day events. You get a guaranteed sentry or hulk 3* cover, which means nothing now with SCLs giving out 2 3*s and a 4* from progression. That might have been nice back when I was still opening up spots for 3* characters, but not anymore. And that is the only reward difference I can see between the other story events.0
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6 months ago when they are doing the PvE tests, it wasn't nearly so difficult to make progression. Apparently people liked it enough that this was the most popular method...I have to wonder if it would have been if people had known they were going to turn the knob so high on time commitment for progression.
I played PvE for a while when it was 3 clears to get there, once they took it up to 4 (and now friggin 5.5 or something idiotic like that) I quite suddenly lost all interest.0 -
Straycat wrote:Not sure what the idea is behind these 7 day events. You get a guaranteed sentry or hulk 3* cover, which means nothing now with SCLs giving out 2 3*s and a 4* from progression. That might have been nice back when I was still opening up spots for 3* characters, but not anymore. And that is the only reward difference I can see between the other story events.
Do you even get a Sentry cover out of his event?0 -
Calnexin wrote:Straycat wrote:Not sure what the idea is behind these 7 day events. You get a guaranteed sentry or hulk 3* cover, which means nothing now with SCLs giving out 2 3*s and a 4* from progression. That might have been nice back when I was still opening up spots for 3* characters, but not anymore. And that is the only reward difference I can see between the other story events.0
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Indeed, they are tedious. It makes no sense that you can get 25 CP from a 3 day event, yet are expected to play 144 more rounds
[(3 easy + 3 hard + 3 essential) * 4 clears per day * 4 days] for zero additional reward.
I will need a break after this one. Luckily, Fury is the progression reward on the next event. For me, he's in that limbo of fully covered but haven't had the ISO to champ, so the cover would go to waste. Makes it easier to sit it out.0 -
firethorne wrote:Indeed, they are tedious. It makes no sense that you can get 25 CP from a 3 day event, yet are expected to play 144 more rounds
[(3 easy + 3 hard + 3 essential) * 4 clears per day * 4 days] for zero additional reward.
They will fix this in the next version by cutting CP from 3 / 4 day events instead of adding it to 70
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