mechgouki wrote: After a few tournaments and the most recent Simulation PVE event, I came to realize that, the alliance ranking actually means that we get to take things easy. We no longer have to fight tooth and nail to get all the important prizes.
mischiefmaker wrote: mechgouki wrote: After a few tournaments and the most recent Simulation PVE event, I came to realize that, the alliance ranking actually means that we get to take things easy. We no longer have to fight tooth and nail to get all the important prizes. This statement depends heavily on your perspective. If you're a member of a 20-person alliance (or even 10), yes, it's trivial to hit the top 100. If, on the other hand, you're a member of a 5-person alliance, you have to fight way harder to get that third cover than you did in the past, or you're locked out of it entirely, depending on who else is in your alliance. As currently structured, alliance rewards are a great thing -- for forum members, who can much more easily self-organize and pool resources to create large alliances, which have an overwhelming numbers advantage. For people who aren't members of the forum? Not so much.
mischiefmaker wrote: This statement depends heavily on your perspective. If you're a member of a 20-person alliance (or even 10), yes, it's trivial to hit the top 100. If, on the other hand, you're a member of a 5-person alliance, you have to fight way harder to get that third cover than you did in the past, or you're locked out of it entirely, depending on who else is in your alliance. As currently structured, alliance rewards are a great thing -- for forum members, who can much more easily self-organize and pool resources to create large alliances, which have an overwhelming numbers advantage. For people who aren't members of the forum? Not so much.
mechgouki wrote: I have noticed some people having complaints about the top Alliance prize. The top prize for that single best alliance is 500HP, while every other alliance gets 100HP and below. Personally, I don't see that as a huge problem. Overall, it is about teamwork. If your entire team has the dedication and the abilities to work hard, to get the top score, then you deserve those 500HP. In theory, it is about dedication, preparation, and teamwork that determines the top score. But in reality, I'm thinking that luck plays a large part in which team can get that top score lol. But ultimately, it is a team effort. I happen to know of this female dog in heat that moans every time it fails to get into the first place. Real ****. Anyway, what I want to say is, be thankful to your team for carrying you this far. Whatever your alliance rank placement is, you shouldn't have any regrets as long as you all worked hard. As long as you and your team managed to get a good spot and get that 3rd 3*star cover, what does it matter if your team didn't come in first? What does it matter if you didn't score as high as S.H.I.E.L.D.? Too bad about the 500HP. But hey, you still get that nice shiny 2000 ISO, right?
gamar wrote: mechgouki wrote: I have noticed some people having complaints about the top Alliance prize. The top prize for that single best alliance is 500HP, while every other alliance gets 100HP and below. Personally, I don't see that as a huge problem. Overall, it is about teamwork. If your entire team has the dedication and the abilities to work hard, to get the top score, then you deserve those 500HP. In theory, it is about dedication, preparation, and teamwork that determines the top score. But in reality, I'm thinking that luck plays a large part in which team can get that top score lol. But ultimately, it is a team effort. I happen to know of this female dog in heat that moans every time it fails to get into the first place. Real ****. Anyway, what I want to say is, be thankful to your team for carrying you this far. Whatever your alliance rank placement is, you shouldn't have any regrets as long as you all worked hard. As long as you and your team managed to get a good spot and get that 3rd 3*star cover, what does it matter if your team didn't come in first? What does it matter if you didn't score as high as S.H.I.E.L.D.? Too bad about the 500HP. But hey, you still get that nice shiny 2000 ISO, right? Apologies to SHIELD and Djangos, but I really do think the 500HP reward is over the top. You can't just say "just have fun and don't worry about it" because every aspect of this game is competitive, and having a set of 20 players out of the whole game (or, even assuming that 3 Alliances are truly "competitive" for the top spot, 60; or even 100 players) get 400 'extra' HP once or twice a week is just too much of a huge advantage that builds on itself to make things even more effortless for players who are already top tier.
UncleSam wrote: As with any game that features Alliances/Guilds/Clans you tend to get the top players forming a group. If you're not part of one those top teams then you're left competing with everyone else for the scraps. As long as the game can still provide an enjoyable experience for the wider player base then there's really not a problem with it. Moving one of the covers to alliance rewards might have been too much. However, they extend the rewards down far enough that a lot of players will still be able to obtain it, so it's not too far out of balance. I think the devs just need to be careful to not make alliance rewards too exclusive.
Riggy wrote: Of course, I think the addition/removal of members during a tourney would have to be restricted. Otherwise, I sense some potential abuse attempts (high scorers jumping from alliance to alliance to help them out, then jumping back into their own for the final rewards).
Cryptobrancus wrote: Scaling + Rubberbanding = keep low to mid tier players happy
_RiO_ wrote: Cryptobrancus wrote: Scaling + Rubberbanding = keep low to mid tier players happy Uhm.. no. While low-tier players may profit from the scaling mechanic, the mid-tier players are getting completely **** by it. Mid-tier players still lack the punch that high-tier players have and they consistently get stonewalled by high-level enemies, lacking the raw power or the specific leveled character combinations that are required to power through that wall.
Cryptobrancus wrote: _RiO_ wrote: Cryptobrancus wrote: Scaling + Rubberbanding = keep low to mid tier players happy Uhm.. no. While low-tier players may profit from the scaling mechanic, the mid-tier players are getting completely **** by it. Mid-tier players still lack the punch that high-tier players have and they consistently get stonewalled by high-level enemies, lacking the raw power or the specific leveled character combinations that are required to power through that wall. This is indeed a problem for the upper mids, My point was that scaling helps the newbier half of the player base more so than the more veteran half. I am willing to bet if you are at that wall you are farther along progression wise than the average player. And so I ask in your particular demographic, are alliance rewards helpful to you or do you feel they are out of your reach?
Konman wrote: UncleSam wrote: As with any game that features Alliances/Guilds/Clans you tend to get the top players forming a group. If you're not part of one those top teams then you're left competing with everyone else for the scraps. As long as the game can still provide an enjoyable experience for the wider player base then there's really not a problem with it. Moving one of the covers to alliance rewards might have been too much. However, they extend the rewards down far enough that a lot of players will still be able to obtain it, so it's not too far out of balance. I think the devs just need to be careful to not make alliance rewards too exclusive. I think the rewards are already off base ever since the first alliance rewards were given. Reducing possible *** covers for single player brackets. Limiting ** covers to a single color in some events, instead of the previously existing progression up to three potential ** covers. That is a severe limitation of rewards for unaffiliated players, which will inevitably be newer players, where **, and *** rewards are the most difficult to acquire to begin with. And none of that even considers ISO and HP rewards, which simply widens the gap even further, and makes newer player progression that much more frustrating.
Cryptobrancus wrote: I am starting to see the alliance rewards in a slightly more favorable light. With the advent of rubberbanding and scaling even rather new players could be very competitive and earn high placement rewards. These are systems designed to give everyone a shot at good rewards no matter how many days played or how strong your roster is. The alliance rewards favor the organized, the well informed, the ones with HP to burn expanding out to 20, in short they are for the veterans. Scaling + Rubberbanding = keep low to mid tier players happy Alliance rewards = keep the veterans happy
MikeHock wrote: Cryptobrancus wrote: I am starting to see the alliance rewards in a slightly more favorable light. With the advent of rubberbanding and scaling even rather new players could be very competitive and earn high placement rewards. These are systems designed to give everyone a shot at good rewards no matter how many days played or how strong your roster is. The alliance rewards favor the organized, the well informed, the ones with HP to burn expanding out to 20, in short they are for the veterans. Scaling + Rubberbanding = keep low to mid tier players happy Alliance rewards = keep the veterans happy This "veteran" is not happy and figured that alliances would end up screwing me over somehow. So .... between rewards being taken away and moved over to alliance rewards and the god awful scaling/MMR; Im ready to stop grinding this game as much as I used to. Grinding for lesser/lower rewards is not fun.