I say this every stinkin' time, I know
DFiPL
Posts: 2,405 Chairperson of the Boards
but WHY is "A Tree Groots in New York" the hardest (by far) node in sub 1 of Meet R&G?
Like, it's not close. I've wiped three times on it, everything else is x4 cleared (and without having had to use a health pack for any of the others).
ATGiNY? It's not even a CP node, but it punches me in the mouth every time this event rolls around, and takes multiple teams to get that fourth clear.
If there's one node in the game that makes me want to do vile, despicable things to the code monkeys until AP feeders are removed, it's this one.
Like, it's not close. I've wiped three times on it, everything else is x4 cleared (and without having had to use a health pack for any of the others).
ATGiNY? It's not even a CP node, but it punches me in the mouth every time this event rolls around, and takes multiple teams to get that fourth clear.
If there's one node in the game that makes me want to do vile, despicable things to the code monkeys until AP feeders are removed, it's this one.
0
Comments
-
DFiPL wrote:but WHY is "A Tree Groots in New York" the hardest (by far) node in sub 1 of Meet R&G?
Like, it's not close. I've wiped three times on it, everything else is x4 cleared (and without having had to use a health pack for any of the others).
ATGiNY? It's not even a CP node, but it punches me in the mouth every time this event rolls around, and takes multiple teams to get that fourth clear.
If there's one node in the game that makes me want to do vile, despicable things to the code monkeys until AP feeders are removed, it's this one.
With the boosting of 4* Cyclops, Thing and Starlord for this event that node has been cake for me this time around, but with those three boosted I think I only used one health pack for the whole 4 clears of every node.0 -
killercool wrote:DFiPL wrote:but WHY is "A Tree Groots in New York" the hardest (by far) node in sub 1 of Meet R&G?
Like, it's not close. I've wiped three times on it, everything else is x4 cleared (and without having had to use a health pack for any of the others).
ATGiNY? It's not even a CP node, but it punches me in the mouth every time this event rolls around, and takes multiple teams to get that fourth clear.
If there's one node in the game that makes me want to do vile, despicable things to the code monkeys until AP feeders are removed, it's this one.
With the boosting of 4* Cyclops, Thing and Starlord for this event that node has been cake for me this time around, but with those three boosted I think I only used one health pack for the whole 4 clears of every node.
Boosted Star-Lord has been a godsend to me in the just-ended Heroic (got a top-10 placement because of him) and most of MR&G so far. But the 4th clear of ATGiNY, no joy. He was part of each of the first three teams, with which I wiped.
The fourth, I brought 3* Deadpool and raised both middle fingers to the screen on gathering 14 purple AP.
That might have to be what I save superwhales for. The first three clears are in line with the rest of that sub, but the last one turns it to 11.
Every time.0 -
I have max levelled 3* Strange at 4/4/5. Boosted, he really makes goon nodes trivial. I 4-cleared every node in sub 1 of MRG using only TWO health packs. A personal record for me.0
-
Astralgazer wrote:I have max levelled 3* Strange at 4/4/5. Boosted, he really makes goon nodes trivial. I 4-cleared every node in sub 1 of MRG using only TWO health packs. A personal record for me.
That's a thing I want. I use my 5* Strange on goon nodes because he has the yellow cover, and I leaned heavily on my 1/3/1 3* Strange during Venom Heroic, but I don't have the covers yet to be able to invest any more levels in him. I can't wait 'til he's in tokens/DDQ.0 -
This whole Sub has always made me mad. I never even try to complete these nodes and just wait for the next Sub to come up. The rest of the event is a breeze compared to how terribly hard the first Sub is.
With that said, my team of Champed 4*Cyke/Champed Star Lord/whoever destroyed everything with ease. Just had the right boosted/Champed characters for this go around.
Back on track, this Sub is horrible!!0 -
DFiPL wrote:If there's one node in the game that makes me want to do vile, despicable things to the code monkeys until AP feeders are removed, it's this one.
Muscles don't even feed Juggernaut any AP, so that'll really teach them a lesson.0 -
DrDevilDinosaur wrote:DFiPL wrote:If there's one node in the game that makes me want to do vile, despicable things to the code monkeys until AP feeders are removed, it's this one.
Muscles don't even feed Juggernaut any AP, so that'll really teach them a lesson.
Then I'll have to invent something else for "giving high-level Juggernaut lots of strike tiles for fun and <expletive redacted>."0 -
Nova Starlord and Strange (granted the node still Caps at level 243, but my characters are well under 200 even with two boosted)0
-
I broke a tooth the other day and it is still less painful than trying to clear this miserable sub.0
-
Starlord actually helps a lot. Put his purples on the muscle count down tiles when you can!!0
-
The muscles I am up against will produce strike tiles of 1061.0
-
My 430 level Muscles output two 2500 strikes for 3AP, and 6500 AoE for 5 AP. So any node with two of those producing double the AP are crazy. When I have two Muscles I always try to kill the char as fast as I can so at least it doesn't kill me with match damage (It is IMPOSSIBLE to match all countdowns), but being Juggernaut, he has a tone of hitpoints, so it is quite hard.
If Antman was buffed I would bring him, but as it is not, I use Peggy who is the only one than can stop them for a while so I can get some AP and fire PH's red or purple.
Muscles need another nerf, they are still too strong. At 430, their yellow is twice as strong as OML's black, for one third of the AP !!!!0 -
OBW, starlord, strange, daredevil, teen Jean, Elektra, she hulk, squirrel girl, and maybe I'm missing some others.
Play smarter.0 -
I cleared the node using Peggy, Squirrel Girl and IM40. Peggy slows the Muscles long enough so you can make two yellow matches. After recharge goes off, stun Juggernaut and the Muscle with the most countdown tiles and put down Furry Friends. Collect enough blue / yellow to do it again, if necessary.0
-
I have always hated that node so much but this time around I went in with Cyclops, Starlord and Dr Strange.
Vengeance is mine! I have a mental image of a Juggernaut in tears pleading with the Muscle goons to stop firing their powers.0 -
I used Thing (2/0/4), Blade (3/5/5) and 3* Dr Strange (1/3/1) for this node (don´t have another usable 4* here). Blade´s strike tiles are so strong - when enough of them are out there, Dr Strange does more than 1200 damage with his yellow although he has only one cover. With his blue I can take out Juggy or a muscle for 2 rounds. And with Blade´s purple I can boost my strike tiles and the fists do 3000+ damage each round. Thing´s green can clean up the board, if there are enemy strike tiles or too many CD tiles.
Still not fun, but really doable, way easier than last time.0 -
My node caps out at 304. I used Peggy (209 2/3/5), IM40, and 3* Torch.
Peggy slows down the AI, grab 2 yellow matches and go to work with IM40. Stun Juggs and one of the muscles using Peggy's Blue, then fireball Juggs (1x or 2x consecutively depending on red accumulation prior to Recharge, 3523 dmg + 2 red AP), Torch green (2527 max dmg per turn). You can usually match another yellow or so, possibly set up another Recharge right around when their stun wears off. By this time, Peggy's blue countdowns have resolved and Juggs is down (4704 dmg per blue, 3x).
If you were able to get another recharge, simply repeat.
Or if you're so luck to gather 12 yellow, well.... game over.0 -
I did every node in the sub with OML/Strange, using zero health packs. For non-essentials, I brought Fist along. If you can get off OML , it's over very quickly. The healing component of FoF actually makes an impact, too.0
-
OP, have you tried Starlord, 3* IM and 4Thor or Iceman? Cheaper blue stuns, even though both of yours are under covered, the stun should give you breathing space, red to punch for victory with another Recharge on the board.0
-
Starlord and IM40 together proved too hard for me with Goon nodes... goon sets off a power if it isn't yellow, starlord is dropping a cd on a yellow, I then have to match 6 yellows, then hope for 3 unused yellows to drop IM40's recharge onto... seldom was I able to use it.
I instead used Blade, 4Cyclops, SL. SL made it so 1 yellow match let me drop 4Clops yellow and generate red with TU's leaving the red on the board for Blade to make into Strike tiles.
Gather TU and Blue while each match3 gets deadlier and deadlier to the enemy, then use blue, gather a bunch of red, and blast whoever is left. It was a very effective team... and Blade using Black was convenient too. Depending on how the board looked when I had enough purple, I could choose between overwriting tiles or dropping a couple Attack tiles.0
Categories
- All Categories
- 44.9K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.7K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 300 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements