ichijuan wrote: I think usually is the one with more health. But i think is fair we dont know who put it there. That would make it way too easy, c'mon. This is needs to be challenging, right?
Verno5x wrote: pasa_ wrote: Nemesis wrote: tinnykitty those tinnykitty goons....... I say <censored> devs -- they had time for all irrelevant work like slanted tabs and animating HP but indicating counter ownership we asked hundred times over since day one is still sitting. Sure some excel sheet guy calculated it would drop the health pack use by some amount so it's red light. You don't actually think that the same people who do the design work for the game are the ones who program the systems, right? A game studio (in general) is composed of designers, developers, product managers/producers, and QA at a very basic level. They also likely have 2+ smaller teams of these people if they use the Agile project management method, which a lot do. The bulk of the work for the "slanted tabs" and "animated HP" would have been done by a designer(s) with a much smaller amount of work from a developer to plug in the new graphics and animations. This allows the designers to make visual improvements while developers can focus their work on improving other systems in the game.
pasa_ wrote: Nemesis wrote: tinnykitty those tinnykitty goons....... I say <censored> devs -- they had time for all irrelevant work like slanted tabs and animating HP but indicating counter ownership we asked hundred times over since day one is still sitting. Sure some excel sheet guy calculated it would drop the health pack use by some amount so it's red light.
Nemesis wrote: tinnykitty those tinnykitty goons.......