which goon placed the countdown?
This issue has bothered me since I started playing and would have made a big difference if I knew the answer.
So let's say I'm facing two pyros, and there are two flamethrowers activated, one ready to go off and one with 3 rounds remaining. I can take either one of them down with my next move, but if the flamethrower goes off, I'm dead. Is there any way to know who placed the tile that's about to activate so I can kill him and get rid of it?
So let's say I'm facing two pyros, and there are two flamethrowers activated, one ready to go off and one with 3 rounds remaining. I can take either one of them down with my next move, but if the flamethrower goes off, I'm dead. Is there any way to know who placed the tile that's about to activate so I can kill him and get rid of it?
0
Comments
-
Is there any way to know who placed the tile that's about to activate so I can kill him and get rid of it?
Longer answer: Nope.
I don't think you'd find much disagreement here about how helpful a separate label where there are two of a goon type present would be.0 -
tinnykitty those tinnykitty goons.......0
-
If you have a stunner on your team, a slightly less crippled way to tell goons apart would be stunning one of them when countdowns haven't reached 1 yet. Whichever CD doesn't tick after that, you know your suspect now.
Some goons only place one CD at a time, and in order that they are shown, like Snipers, which makes them easy to deal with.0 -
locked wrote:If you have a stunner on your team, a slightly less crippled way to tell goons apart would be stunning one of them when countdowns haven't reached 1 yet. Whichever CD doesn't tick after that, you know your suspect now.locked wrote:Some goons only place one CD at a time, and in order that they are shown, like Snipers, which makes them easy to deal with.0
-
Nemesis wrote:This issue has bothered me since I started playing and would have made a big difference if I knew the answer.
So let's say I'm facing two pyros, and there are two flamethrowers activated, one ready to go off and one with 3 rounds remaining. I can take either one of them down with my next move, but if the flamethrower goes off, I'm dead. Is there any way to know who placed the tile that's about to activate so I can kill him and get rid of it?
I have noticed that it's usually the one on the back, it's happened to me before that I go and kill the 1st guy and the one on the back is the one with the tile0 -
Maybe. If they are not exactly the same level then their tiles will do different damage and you can match the countdown tile to the ability description.
Otherwise, guess0 -
dolfanpescao wrote:Nemesis wrote:This issue has bothered me since I started playing and would have made a big difference if I knew the answer.
So let's say I'm facing two pyros, and there are two flamethrowers activated, one ready to go off and one with 3 rounds remaining. I can take either one of them down with my next move, but if the flamethrower goes off, I'm dead. Is there any way to know who placed the tile that's about to activate so I can kill him and get rid of it?
I have noticed that it's usually the one on the back, it's happened to me before that I go and kill the 1st guy and the one on the back is the one with the tile
That may happen sometimes, but not always. It mostly seems that the one I guess is my man, is always wrong......!0 -
Nemesis wrote:tinnykitty those tinnykitty goons.......
I say tinnykitty those tinnykitty devs -- they had time for all irrelevant work like slanted tabs and animating HP but indicating counter ownership we asked hundred times over since day one is still sitting. Sure some excel sheet guy calculated it would drop the health pack use by some amount so it's red light.0 -
pasa_ wrote:Nemesis wrote:tinnykitty those tinnykitty goons.......
I say tinnykitty those tinnykitty devs -- they had time for all irrelevant work like slanted tabs and animating HP but indicating counter ownership we asked hundred times over since day one is still sitting. Sure some excel sheet guy calculated it would drop the health pack use by some amount so it's red light.
Good God do you ever do anything but whine all day?0 -
Easy rule of thumb: It's always the goon that you don't choose, so kill that one instead.0
-
It really a grinds my gears when I stun the wrong bad guy and then get sniped or some other countdown tile hits me. I like to believe that the stunned bad guy is giving me the good ole Nelson Muntz laugh.0
-
Cousin Simpson wrote:Easy rule of thumb: It's always the goon that you don't choose, so kill that one instead.
But even then, it will deffinately be the other one...........0 -
pasa_ wrote:Nemesis wrote:tinnykitty those tinnykitty goons.......
I say tinnykitty those tinnykitty devs -- they had time for all irrelevant work like slanted tabs and animating HP but indicating counter ownership we asked hundred times over since day one is still sitting. Sure some excel sheet guy calculated it would drop the health pack use by some amount so it's red light.
You are an intense fellow - take a deep breath, your valid points would come across better if we weren't imagining you foaming at the mouth while typing them. just saying.0 -
Sometimes the goons have slightly different levels. E.g. 121 and 120.
If that's the case then you can tell which goon created the tile by checking the damage in the tile and character ability descriptions.0 -
jozier wrote:pasa_ wrote:Nemesis wrote:tinnykitty those tinnykitty goons.......
I say tinnykitty those tinnykitty devs -- they had time for all irrelevant work like slanted tabs and animating HP but indicating counter ownership we asked hundred times over since day one is still sitting. Sure some excel sheet guy calculated it would drop the health pack use by some amount so it's red light.
Good God do you ever do anything but whine all day?
To be fair he has a point, it's a much requested feature and I'm yet to see a single dev response to it. A simple "yes it's coming" or " it's not coming" would be enough.0 -
Cousin Simpson wrote:Easy rule of thumb: It's always the goon that you don't choose, so kill that one instead.0
-
Justdangit wrote:Cousin Simpson wrote:Easy rule of thumb: It's always the goon that you don't choose, so kill that one instead.
In that case, we'll need Monty Hall to come in and give us the choice of changing our decision or keeping it.0 -
I think usually is the one with more health.
But i think is fair we dont know who put it there. That would make it way too easy, c'mon.
This is needs to be challenging, right?0 -
pasa_ wrote:Nemesis wrote:tinnykitty those tinnykitty goons.......
I say tinnykitty those tinnykitty devs -- they had time for all irrelevant work like slanted tabs and animating HP but indicating counter ownership we asked hundred times over since day one is still sitting. Sure some excel sheet guy calculated it would drop the health pack use by some amount so it's red light.
You don't actually think that the same people who do the design work for the game are the ones who program the systems, right? A game studio (in general) is composed of designers, developers, product managers/producers, and QA at a very basic level. They also likely have 2+ smaller teams of these people if they use the Agile project management method, which a lot do. The bulk of the work for the "slanted tabs" and "animated HP" would have been done by a designer(s) with a much smaller amount of work from a developer to plug in the new graphics and animations. This allows the designers to make visual improvements while developers can focus their work on improving other systems in the game.0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 504 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 421 MtGPQ Deck Strategy & Planeswalker Discussion
- 298 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.6K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements