Survey about PvP
veny
Posts: 834 Critical Contributor
So, after i got my **** kicked in PvP (again), i would like to make a survey about your PvP achievements.
Question is very simple: Are you able to reach top progression tier?
Thanks for voting and for those who voted "yes" and want to contribute more, please write a comment with (optional) your roster, your strategy, your attitude to progression loot in Pvp and your attitude to my suggestion regarding this issue (viewtopic.php?f=8&t=51057 ).
Question is very simple: Are you able to reach top progression tier?
Thanks for voting and for those who voted "yes" and want to contribute more, please write a comment with (optional) your roster, your strategy, your attitude to progression loot in Pvp and your attitude to my suggestion regarding this issue (viewtopic.php?f=8&t=51057 ).
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Comments
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Most of the time I can make it to 1200 without shielding. S5 is a little dry sometimes, and the lack of targets means that occasionally I have to do 1 hop. In s4 I can easily make it without shielding. I prefer s5 though because 1200 is usually top 5, where in s4, 1200 is maybe top 25, maybe top 50.0
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I get to a certain point and become an attack magnet
best I seem to be able to get lately is around 750
maybe after clearance level 8 is added that'll change0 -
Summer Glau wrote:I get to a certain point and become an attack magnet
best I seem to be able to get lately is around 750
maybe after clearance level 8 is added that'll change
Btw thanks to everyone who participated and voted in my poll. I appreciate it very much0 -
Sometimes I make 1200 with no shields and sometimes it is with 1 shield hop. Generally I use 2 shields total per event, sometimes 3 if I h e to climb early for n event. 3,8,3 is still cheeper then 3,24. I go slice 3 or slice 1 depending on the event.0
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I only ever shield when I'm done. I try to hit 900 with 8 hours to go and then drop an 8 hour shield and walk away.
Tonight was a pain though. I got to 830 and then everything was worth 30 points at best, so I pushed and pushed, got to 870, won a 32 point match...and got knocked down. I figured I'd try again, maybe that was the one and only hit I'd get, that sometimes happens I get knocked down but then nothing shows up for a while. Nope, just kept getting hit and hit.
I even found a cupcake...maybe? A level 405 Pheonix with a level 94 2* Thor and a low level Ghost Rider and beat it for 70 points, but I'd been knocked down to 780 while doing that so it was meaningless. A few more attempts, ran out of health packs, got knocked down to 801...I gave up.
wouldn't have been nearly so annoyed had it not been for the fact my Ghost Rider is 2/5/5 and I have two covers waiting in the wings. This was my moment to champ him and now I'm probably going to have to sell those damn things.0 -
Dragon_Nexus wrote:I even found a cupcake...maybe? A level 405 Pheonix with a level 94 2* Thor and a low level Ghost Rider and beat it for 70 points...
Regarding the poll, I can't get to 1200 without hopping. Since it's now only worth 15 CP, I rarely spend the HP on shields to hop to 1200 nowadays and just spend 75-150 on a shield to the end wherever I finish climbing (usually somewhere in 900-1050).
My roster is one L375 OML (2/5/2) plus 25 championed 4-star characters and a stack of championed 3-stars. Most times I'll use two boosted 4-stars, unless OML is a better fit or it's a really bad week for boosted characters (e.g. this week I have a champed War Machine but am using OML and Ant-Man with my champed Ghost Rider).0 -
I know this is shouting into the void, but here's my daily PvP frustration: the points algorithms seem completely off. I crept up to about 545 points, within spitting distance of the 10cp. Figured I'd pause to go play the LR seed teams. I knew I'd probably get hit once, but figured I could still hit that reward at least. In 15 minutes, I got hit 4 times (I'm almost certain I'm getting hit as I write this, but that ship has already sailed), knocking my score down to 429. That means each loss deducted 29 points from my score; the highest retal score on any of those who hit me is 22 points. If I want to look for higher targets I'll have to burn time (=getting hit more) and iso just to try to claw back to where I was less than an hour ago.
Glad to see that D3 has a good logical system in place.0 -
Nope. I can't even seem to hit the 4* anymore. Most of the time now, I'll just get the CP and quit. But, I stupidly spent hp on hops again this Ghost Rider eveny. But, trying to make the last move from 850 to 900, I got hit for more than I'd won every single **** time. I won ten **** matches in a row, and ended up with less points than when I started. Just about uninstalled. This **** game...
Anyway, i know I'm shouting into the wind. I'm convinced the devs don't care. Nothing will change. So, I'll just burn thorough the hp that I regret having bought prior to the anniversary. I've already let my VIP expire, that felt good.0 -
I voted the first option, because I can if I want. However there are many options missing.
My actual answer would be: yes, and I would be amongst the first in the slice to do so, burning a few shields along the way to offer Qs for other people because that is how PVP works. No front runners, no shielding, no points in the slice. This hasn't changed with Cupcakes becoming Grills.0 -
This is, I feel, a very odd poll.
It begs the question - what is your roster like? champed 5*? Mid-level 5*s and some champed 4*s? Some champed 4*s and champed 3*s? A handful of champed 3*s, 2*s? Unmaxed 1*s? What progression level do you expect each set to reach?
More:
What slices do you play and what is your strategy for climbing?
I have 3 champed 5*s, some champed 4*s, all champed 3*s. For me, this means I can usually reach final progression in one session starting from 0 without having to shield, or at worst 1 shield in the off-season. Works in slice 1,3,4,5 - s2 may be an issue since it's notoriously dry, but I haven't had time or interest enough to try it.
My alt account at rank 42 with 10 newly champed 3*s and a handful of also freshly champed 2*s can get close to or a little past 700 before shielding, though I tend to fool around too long and get smacked down, but in a good buffed week (3torch/im40 last week), it gets past 800.
That seems like a reasonable standard to aspire to, especially now that they've moved 10cp down to a very attainable 575 so it's clear progress without hoping to hit the top reward.
What do you think?0 -
I probably could, but I don't. I prefer to just shield once at 900 and not have to worry about timing jumps.0
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as someone around day 120, could someone give me the gist over qualities of the different slices? for what it's worth, i have 14 championed 3 stars. with the right featured character, i make it to 650 and get the 10 cp and the token before i get hit more than i can stay up. This is with using a 3 hour shield because i run out of health packs. I would love to make it up to the 4 star.
My roster: Any team suggestions to discourage getting killed whenever i am unshielded would be greatly appreciated.
thanks!
https://mpq.gamependium.com/rosters/shartattack/0 -
dr tinykittylove wrote:This is, I feel, a very odd poll.
It begs the question - what is your roster like? champed 5*? Mid-level 5*s and some champed 4*s? Some champed 4*s and champed 3*s? A handful of champed 3*s, 2*s? Unmaxed 1*s? What progression level do you expect each set to reach?
More:
What slices do you play and what is your strategy for climbing?
I have 3 champed 5*s, some champed 4*s, all champed 3*s. For me, this means I can usually reach final progression in one session starting from 0 without having to shield, or at worst 1 shield in the off-season. Works in slice 1,3,4,5 - s2 may be an issue since it's notoriously dry, but I haven't had time or interest enough to try it.
My alt account at rank 42 with 10 newly champed 3*s and a handful of also freshly champed 2*s can get close to or a little past 700 before shielding, though I tend to fool around too long and get smacked down, but in a good buffed week (3torch/im40 last week), it gets past 800.
That seems like a reasonable standard to aspire to, especially now that they've moved 10cp down to a very attainable 575 so it's clear progress without hoping to hit the top reward.
What do you think?
Unless some 4*s are powered, i use mostly 3*s. And even when i use 4*s, someone with proper counter-team of 3*s (mostly with 3* Iron Man, or OML as tank) defeates me pretty easily.
I understand its all about building better roster, but thanks to stupid AI and counter combos you can be easily defeated even with fully leveled 5*s.
Fully champed 5* team is something that could (not 100%, of course) guarantee you victory + unbreakable defense, but then we would speak about pay to win, and thats the whole point of this thread - to find out whether its possible or not to reach max progress loot without spending a single cent.0 -
Kishida wrote:I know this is shouting into the void, but here's my daily PvP frustration: the points algorithms seem completely off. I crept up to about 545 points, within spitting distance of the 10cp. Figured I'd pause to go play the LR seed teams. I knew I'd probably get hit once, but figured I could still hit that reward at least. In 15 minutes, I got hit 4 times (I'm almost certain I'm getting hit as I write this, but that ship has already sailed), knocking my score down to 429. That means each loss deducted 29 points from my score; the highest retal score on any of those who hit me is 22 points. If I want to look for higher targets I'll have to burn time (=getting hit more) and iso just to try to claw back to where I was less than an hour ago.
Glad to see that D3 has a good logical system in place.0 -
veny wrote:I understand its all about building better roster, but thanks to stupid AI and counter combos you can be easily defeated even with fully leveled 5*s.
Fully champed 5* team is something that could (not 100%, of course) guarantee you victory + unbreakable defense, but then we would speak about pay to win, and thats the whole point of this thread - to find out whether its possible or not to reach max progress loot without spending a single cent.
Lots of people make enough HP from playing to afford shields in PVP.0 -
CrookedKnight wrote:I probably could, but I don't. I prefer to just shield once at 900 and not have to worry about timing jumps.
I get not hopping, but why not just push until you get hit?0 -
It's hit or miss whether I can get 1200 w/o shields so far this season (I'm 2 for 5). 1200 w/ shields generally isn't a problem; I hadn't missed in season top progression in at least 6 months, except....
Ghost Rider I was a giant target because my MMR is around 840 levels of opponent (420/420 5*, 450 5*/370 4*), but most players at that level have champed GR, whereas mine was 214 boosted. I gave up after 900, too big a disadvantage to overcome.0 -
Bowgentle wrote:veny wrote:I understand its all about building better roster, but thanks to stupid AI and counter combos you can be easily defeated even with fully leveled 5*s.
Fully champed 5* team is something that could (not 100%, of course) guarantee you victory + unbreakable defense, but then we would speak about pay to win, and thats the whole point of this thread - to find out whether its possible or not to reach max progress loot without spending a single cent.
Lots of people make enough HP from playing to afford shields in PVP.0 -
I have no desire to shield hop. I climb late, for placement, and shield once to end. I climb until I begin to get hit or until I run out of Health Packs, whichever comes first. I usually break 800, but not quite hitting 900 before getting pushed back down.
I save my HP for the roster slots (104/104) and for the occasional Deal of the Day on a good event vault (though I'm currently into No-Pull November).0 -
There should be an option to vote that you don't bother with Top level Progression (anymore or ever), and just choose to quit at say 900 for the 4* cover because its just not worth the hp, time or hassle to get top placement rewards or even the final 15cp. That's really my attitude despite a decent roster (linked below) and I suspect a lot of others may have adopted that philosophy too. right now the "No" options only reflect people who tried to go higher.0
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