Vhailorx wrote: I will say that tue positive feedback loops created by having lots of champs really does start to add up. The starting costs are very high. But now that i have 13 4* champs, 40 3* champs, and 6 2*champs (plus more as i build out the farm), the benefit of getting extra elite and event tokens really noticeable. More covers means more champ levels, which means more iso/covers/cp/hp. Plus more XP/rank/iso. All of which lets me get more tokens to open. Building a deep stable of champs is a long, slow path to ultimate mpq victory.
wymtime wrote: mpqr7 wrote: Vhailorx wrote: mpqr7 wrote: I did the math, and I think you gain around 5000 additional iso per event when you increase from scl 7 to scl 8, so that's not bad. Maybe even more if you account for sub rewards for individual and alliance. It could be as much as an extra 10,000 iso every 3, 4 or 7 days. Every bit counts! And there are SLs as well, for an additional 30,000+ iso every few weeks! I'm hopeful that this will shave my 4* champing period down from once every 3 weeks to around once every 2.5 weeks. We'll see. Would you kindly point me to said math? It's hard to do it until right before an event, when I can shift back and forth between lv 7 and lv 8. Unless someone has them posted somewhere? Basically I added up the differences in ISO between progression rewards, placement rewards, alliance rewards for the event plus all subs. It all adds up. I had it all in front of me at one time. Maybe I can do it again Thursday next week, before the Dr. Strange event (if that one has SCL). The biggest increase is from placement in each sub and specificly being top 10-20. Being top 100 had a minimal increase. The progression ISO was about 1000 ISO total. For placement there is a bigger addition of HP that is more easily won than in CL7. Also if you look at how long the event is you are better off looking at ISO earned per sub event. They really need to take the ISO and more it from placement to nodes in CL. That will reward players for playing in thier correct CL and have them able to earn ISO. I will also conceded the 30K from XP you can get from leveling up is a very nice bump. The issue that I have with this is I feel like I am cheating the system by farming 2* to do it. I am not always improving my roster or gaining real experience. I farm 2* for the CP and HP so I would do it regardless but I feel the 2* farm is the fastest way to gain XP and level up your shield rank and that does not feel like the correct purpose of the 2* tier
mpqr7 wrote: Vhailorx wrote: mpqr7 wrote: I did the math, and I think you gain around 5000 additional iso per event when you increase from scl 7 to scl 8, so that's not bad. Maybe even more if you account for sub rewards for individual and alliance. It could be as much as an extra 10,000 iso every 3, 4 or 7 days. Every bit counts! And there are SLs as well, for an additional 30,000+ iso every few weeks! I'm hopeful that this will shave my 4* champing period down from once every 3 weeks to around once every 2.5 weeks. We'll see. Would you kindly point me to said math? It's hard to do it until right before an event, when I can shift back and forth between lv 7 and lv 8. Unless someone has them posted somewhere? Basically I added up the differences in ISO between progression rewards, placement rewards, alliance rewards for the event plus all subs. It all adds up. I had it all in front of me at one time. Maybe I can do it again Thursday next week, before the Dr. Strange event (if that one has SCL).
Vhailorx wrote: mpqr7 wrote: I did the math, and I think you gain around 5000 additional iso per event when you increase from scl 7 to scl 8, so that's not bad. Maybe even more if you account for sub rewards for individual and alliance. It could be as much as an extra 10,000 iso every 3, 4 or 7 days. Every bit counts! And there are SLs as well, for an additional 30,000+ iso every few weeks! I'm hopeful that this will shave my 4* champing period down from once every 3 weeks to around once every 2.5 weeks. We'll see. Would you kindly point me to said math?
mpqr7 wrote: I did the math, and I think you gain around 5000 additional iso per event when you increase from scl 7 to scl 8, so that's not bad. Maybe even more if you account for sub rewards for individual and alliance. It could be as much as an extra 10,000 iso every 3, 4 or 7 days. Every bit counts! And there are SLs as well, for an additional 30,000+ iso every few weeks! I'm hopeful that this will shave my 4* champing period down from once every 3 weeks to around once every 2.5 weeks. We'll see.
I farm 2* for the CP and HP so I would do it regardless but I feel the 2* farm is the fastest way to gain XP and level up your shield rank and that does not feel like the correct purpose of the 2* tier
babinro wrote: But it's also clear that you don't NEED to level everyone right away.
babinro wrote: I disagree with the OP here. We've had a TON of SIGNIFICANT ISO buffs to the game of late. - 2000 ISO a day for being in an alliance - PvE placement rewards over 5000 for casual levels of play in SCL8 - Shield Rank ISO gains are huge and happen pretty regularly - Champion cover ISO rewards gradually increase over time - PvE sub and alliance sub rewards are significant ISO gains Remember when DDQ felt like a huge daily ISO boost? With all of the above changes it really doesn't feel like a big deal anymore. All of the above changes happened within the last 6 months give or take as well. You ask D3 to free the ISO when that's exactly what they've been doing. Do all of the above changes mean that everyone can easily champion all 120+ characters on their roster while staying ahead of all new releases? No. Only the truly hardcore daily grinders will be able to get ahead. But it's also clear that you don't NEED to level everyone right away. These changes do a lot to reduce the discouraging grind of leveling a new character and as your roster expands the flow of incoming ISO does too...so the above changes do a good job at getting more ISO to people who are leveling 4*s or 5*'s when they reach that stage.
wymtime wrote: babinro wrote: I disagree with the OP here. We've had a TON of SIGNIFICANT ISO buffs to the game of late. - 2000 ISO a day for being in an alliance - PvE placement rewards over 5000 for casual levels of play in SCL8 - Shield Rank ISO gains are huge and happen pretty regularly - Champion cover ISO rewards gradually increase over time - PvE sub and alliance sub rewards are significant ISO gains Remember when DDQ felt like a huge daily ISO boost? With all of the above changes it really doesn't feel like a big deal anymore. All of the above changes happened within the last 6 months give or take as well. You ask D3 to free the ISO when that's exactly what they've been doing. Do all of the above changes mean that everyone can easily champion all 120+ characters on their roster while staying ahead of all new releases? No. Only the truly hardcore daily grinders will be able to get ahead. But it's also clear that you don't NEED to level everyone right away. These changes do a lot to reduce the discouraging grind of leveling a new character and as your roster expands the flow of incoming ISO does too...so the above changes do a good job at getting more ISO to people who are leveling 4*s or 5*'s when they reach that stage. I really respect your opinion in what you brought up. I have 1 counterpoint and maybe a calmer clarification about FREE THE ISO. First the one area I disagree with you is the ISO for champion covers. The cost to champion any character negates out any ISO earned from champion levels. Champion levels repay most of the ISO and give HP, CP, tokens, and covers. It is more of a pay now receive more in different ways later.? Champion characters is actually negative to neutral ISO at each level. For the clarification about Free the ISO I truly believe that the ISO rewarded should be in the nodes played based on CL rather than being tied to placemet. Right now in order to gain the extra ISO you place well. The difference between top 20 in CL 7 and CL8 is 1000 ISO. In progression CL 8 is a little over 1k more ISO. If you fall out of top 50 the ISO reward was the same as CL7. If you take the 5k ISO you feel we get that is 1.3% of a 4* ISO not including champion levels. If you look back on anniversary week and think about the double ISO we received it gave a lot more ISO because we earned on the individual nodes not just placement. I hope this clarifies my point and when I have looked at CL 8 I don't see 5000+ ISO for casual players. When the next event shows up I will look again, but when I looked at the rewards it did not look like 5K per event for a casual player. I also consider a casual player top 150 PVE player. Any calculations would be appreciated.
babinro wrote: wymtime wrote: babinro wrote: I disagree with the OP here. Any calculations would be appreciated. Admittedly I'll have to see what SCL8 looks like in a single day sub to have a better idea but as is the placement for those in top 200 is still over 5000 ISO on the event...it's pretty sweet! I do agree with you though as I'd love to see bonus ISO on individual node clears and in progression since those things are available to everyone. That double ISO anniversary week was fantastic and I'd gladly see placement rewards take a major hit if it meant we all benefited for just grinding through the event.
wymtime wrote: babinro wrote: I disagree with the OP here. Any calculations would be appreciated. Admittedly I'll have to see what SCL8 looks like in a single day sub to have a better idea but as is the placement for those in top 200 is still over 5000 ISO on the event...it's pretty sweet! I do agree with you though as I'd love to see bonus ISO on individual node clears and in progression since those things are available to everyone. That double ISO anniversary week was fantastic and I'd gladly see placement rewards take a major hit if it meant we all benefited for just grinding through the event.
babinro wrote: I disagree with the OP here. Any calculations would be appreciated.
Uber303 wrote: The devs have injected a massive amount of iso Into the game over the last 6 months and tbh I'm quite happy with the iso situation atm. But for someone (like me) still building a roster, the hp shortage is a bigger problem. I don't want to have to delete chars but I do, and that's simply because I don't have the resources to keep them.