Telepath wrote: That one is actually pretty harsh. The enemy is getting the AP for the matches that LT is doing, and getting the constant uptick of AP from the goons.
LoreNYC wrote: Can't check right now but does his green cost 14 still? That would mean 4 green per turn from goons + several green matches
thedarkphoenix wrote: Telepath wrote: That one is actually pretty harsh. The enemy is getting the AP for the matches that LT is doing, and getting the constant uptick of AP from the goons. So where is this noted at? I looked all over and see nothing about buff like that. Well at least not in match, the goons look like normal goons.
pasa_ wrote: If everyone keeps dying there we can expect the community scaling kisk in for the negative side and bring levels down for that mission. I'll probably leavr it sitting for 24h so others use their healh packs on deleveling then ride on noce rubberband multiplier right to top.... Good for plan A?
Moral wrote: pasa_ wrote: If everyone keeps dying there we can expect the community scaling kisk in for the negative side and bring levels down for that mission. I'll probably leavr it sitting for 24h so others use their healh packs on deleveling then ride on noce rubberband multiplier right to top.... Good for plan A? If nobody even tries, no change.
Bacon Pants wrote: Alright fine, I'll take one for the collective team and go in with some 1 stars. Hopefully Thor will beat me enough that they'll have to call the police and lock him up. You can start the Bacon Pants memorial fund if you please.
pasa_ wrote: Also they "disabled" the retreat-based tanking that was effective once, and that is mostly confirmed --
Vinny J wrote: pasa_ wrote: Also they "disabled" the retreat-based tanking that was effective once, and that is mostly confirmed -- ... is that like being mostly dead ? (vague attempt at humorous Princess Bride reference) ...I try...
Eddiemon wrote: Moral wrote: pasa_ wrote: If everyone keeps dying there we can expect the community scaling kisk in for the negative side and bring levels down for that mission. I'll probably leavr it sitting for 24h so others use their healh packs on deleveling then ride on noce rubberband multiplier right to top.... Good for plan A? If nobody even tries, no change. Are you sure about that. My belief is that it starts dropping at a community level when other nodes are being cleared much more frequently. It's not a difficult calculation for them to do.