Is arlinn kord worth it?
Comments
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At the prices they charge, I'm not tempted to purchase any new planeswalkers. However, even if I were to break down and purchase, the issue would be leveling them up. It takes over 160,000 runes to fully level a 2-color walker. My suggestion to the developers / marketing guys is that, if you're going to charge $40 or $50 for a new planeswalker, also sell a package of 80,000 runes for like $10 or $20.0
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How long does it take until PWs are available for crystals? Is it 3 weeks (and when does the clock start on those 3 weeks)? And dual color PWs are what, typically 550 crystals?
Now I just need to save up X crystals in Y weeks.0 -
I don't know... the mana gain doesn't seem worth it. "Only" +3/+3 when Saheli has +4/+4 on her main colors. I think that Kiora is the stronger green PW and Koth is the stronger red PW so Arlin's only real advantage is werewolf tribal, which could be fun if you happen to have the red werewolf lord.0
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She should get stronger on transform.
Give her +1 mana gain on her non-colors and give her +3 on her main colors.
Or give her a passive heal when transformed.
For every other recent PW, the level 3 ability is a game changer. Her level 3 is cheap, but it doesn't really break the game wide open.0 -
I guess this is why most of wolf cards suck, they're meant to rock when boosted by Arlinn. I love her design, paired with the good mythics and rares she's going to be both powerful and fast. I might hate playing against her more than I hate facing Koth.0
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Omega Red wrote:I guess this is why most of wolf cards suck, they're meant to rock when boosted by Arlinn. I love her design, paired with the good mythics and rares she's going to be both powerful and fast. I might hate playing against her more than I hate facing Koth.
I won't know about that till there are more Kords to play against.
J2 is "OP" in a human's hand. with AI control, it's one of my favourite opponents for an easy win. He's even worse than AI J1. lol0 -
blacklotus wrote:Omega Red wrote:I guess this is why most of wolf cards suck, they're meant to rock when boosted by Arlinn. I love her design, paired with the good mythics and rares she's going to be both powerful and fast. I might hate playing against her more than I hate facing Koth.
I won't know about that till there are more Kords to play against.
J2 is "OP" in a human's hand. with AI control, it's one of my favourite opponents for an easy win. He's even worse than AI J1. lol0 -
Feagul wrote:J2 is "OP" in a human's hand. with AI control, it's one of my favourite opponents for an easy win. He's even worse than AI J1. lol
In MPQ the AI sometimes saves its AP to use a different ability if two characters share the same color tiles. It wouldn't be that tough to make the AI randomly decide to hold leadership for a stronger ability. It would be a bit tougher to code an intelligent AI to save only if the deck is built for it or situationally depending on what is on the board.
A slightly better fix would be to let the users "code" something similar to the FFXII gambit system for the non-player controlled characters use of abilities. Give them up to four or five codes they can drop to determine functionality. Of course, the average player would struggle at coding, and the player base likes to win against the AI (and can get downright mad when they lose games), so coding a stronger AI is only something the top 10% of the players would like to see added.0 -
Buret0 wrote:Feagul wrote:J2 is "OP" in a human's hand. with AI control, it's one of my favourite opponents for an easy win. He's even worse than AI J1. lol
In MPQ the AI sometimes saves its AP to use a different ability if two characters share the same color tiles. It wouldn't be that tough to make the AI randomly decide to hold leadership for a stronger ability. It would be a bit tougher to code an intelligent AI to save only if the deck is built for it or situationally depending on what is on the board.
A slightly better fix would be to let the users "code" something similar to the FFXII gambit system for the non-player controlled characters use of abilities. Give them up to four or five codes they can drop to determine functionality. Of course, the average player would struggle at coding, and the player base likes to win against the AI (and can get downright mad when they lose games), so coding a stronger AI is only something the top 10% of the players would like to see added.[/quote]
this mpq system is interesting. I never play mpq before (no time to grind another match3 freemium game). if something similar can be implemented in mtgPQ, it would make the game better, imo.0 -
Feagul wrote:blacklotus wrote:Omega Red wrote:I guess this is why most of wolf cards suck, they're meant to rock when boosted by Arlinn. I love her design, paired with the good mythics and rares she's going to be both powerful and fast. I might hate playing against her more than I hate facing Koth.
I won't know about that till there are more Kords to play against.
J2 is "OP" in a human's hand. with AI control, it's one of my favourite opponents for an easy win. He's even worse than AI J1. lol
original RC + g1 first ability ftw!0 -
1) original poster is right to wonder about Kord. Thinking the same thing.
2) original poster is thinking they wasted their time with Jace 2. Immediately I ignore the rest of the post! J2 is 1/3 the price and amazing.0 -
Arlinn + Geier Reach Bandit is a very powerful use of her specific PW abilities. If you are on the fence about it lean a little more towards it if you have the Bandit. The Scourge Wolf + Mantel of Webs is a second nice pairing adding Olivia for good measure makes this a powerful PW.
Had those cards, purchased PW and no regret. The usual play with her outside of those three initial cards is to generate loyalty for to bring up the Bandit (being only werewolf in deck) costs 3 mana at max Lv after the 9 added by ability, than chip away at opponent while using strong red cards to get rid of opponents creatures, and if the enemy lives long enough summon the transformed versions werewolf token, which the bandit boosts. Often times Olivia makes it to the battle field along the way.
So is it worth buying. With Bandit, defensively. Without it you will likely regret it or covet the card that makes this PW tick, no fun there.
Outside of that green/red is a powerful bicolor PW, lots of interesting combinations can be made with those outside Arlinn's werewolf focus.
Hopeful new werewolf can expand the range of strategy around this PW but this seems like a very powerful one.0 -
Barrelrolla wrote:30 to 40 dollars? What's her price for you? It's 50 usd in my country.
Also, do you remember how much did Kiora cost and how much do other dual colored planeswalkers cost. I wonder what will her price in crystals be. 600?
Kiora was 950 crystals.0 -
Scotcamp wrote:Barrelrolla wrote:30 to 40 dollars? What's her price for you? It's 50 usd in my country.
Also, do you remember how much did Kiora cost and how much do other dual colored planeswalkers cost. I wonder what will her price in crystals be. 600?
Kiora was 950 crystals.
well, Kiora was the first dual coloured pw available for purchase with crystals. so 950 might have been a (beginners) pricing mistake.
subsequent dual colors go for 550, except Sorin who cost 600.0 -
I do not think Arlinn is worth it. I've played her a lot and never had her transform. Has anyone had her transform and how did they accomplish that feat?
Ergo, as previously noted, you have to focus on her first skill. Even then, she is weak. My **** was handed to me time and again by other PW, especially one.
The R/G combination is great for building mana.
But what really bothers me is the AI. I have many games where the same spell, or support or even creature is placed in my hand multiple times. There is no way to return them to the library and draw others.
Time to move on.0 -
I don't think she's worth it. I have Geier Reach Bandit, Seasons, Harness, etc. Red/green is great but her abilities are ****. The best ones are on the flip. But that takes a long time to get to. First you need a werewolf out. Then you need to fill to ultimate loyalty. Then you need to fill loyalty to the one you want. By the time I do all that the game is over. And it takes an eternity of runes to level her up.
I only pick PW for their abilities because it's what sets them apart. She sucks. Don't waste your money. Get Kiora. Her nerf was irrelevant. She's by far still the strongest. After her, Koth. Finally Jace 2.0. Liliana 2.0 is really good too if you have specific cards.
Grizzo, Extinction0 -
After a few weeks I am now a full supporter of Arlinn's quirks.
I have no trouble transforming. Did not register as concern, but it is true, about half the battles are not long enough to transform and do something useful with the transformation. It takes 12 loyalty after a bandit or 12+9 without a bandit soon after battle starts. Maybe it is my deck that enables her for me. But that is the case with all PW. I regularly have an Olivia and Bandit on the field and summon flying hasted lifelink berserker trample werewolves boosted up to 32/32 not every match, few can last enough to carry out such lofty goals, but that is the case with Kiora and her tokens. I have never used transformed versions third and likely wont. But the abilities that are useful are powerful.
I think it is a matter of time before Arlinn grows on people as she has in my case. Maybe that new mythic werewolf will add a little love. For now I will continue to destroy anyone with perhaps the only useful way to implement berserkers in this game.0 -
GrizzoMtGPQ wrote:I don't think she's worth it. I have Geier Reach Bandit, Seasons, Harness, etc. Red/green is great but her abilities are ****. The best ones are on the flip. But that takes a long time to get to. First you need a werewolf out. Then you need to fill to ultimate loyalty. Then you need to fill loyalty to the one you want.
Season's Past is too old, and Harness the storm just doesn't harness like it used to. Have you tried "Turn Against" and "Reclaim" ? AI will shoot itself in the foot with those two, but a mindful someone can do something interesting with those and some good card generating schemes, and only possible with Arlinn for now.0 -
Mcjordan wrote:I have only played a handful of QB with her, but she seems very strong. Here is my first iteration of deck for her:
I think Bring to Light may need to be replaced with something else, but I haven't had much time to play yet (maybe brawler's plate?). This deck is a really quick killer. No need for damage spells, since everything is berserking into everything. The second skill is incredible, as it allows for quick pulls of both Geier Reach and Sage of Ancient Lore (either of which win games for you quickly). Scourge Wolf with Berserker is a cheap Iroas's champion, and fits the wolf theme of the deck quite well.
I can't really see myself ever using any skill but her second, since it is so good (and cheap). If you have the cards, I highly recommend getting her. She may be quicker than Koth (especially when the decklist is perfected).
Edit: Dropped Bring to Light for Brawler's Plate and Demolish for Fevered Visions.
Are you still playing this deck this way since you posted?0
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